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Monster tank

Class: DRAGONKNIGHT

Race: Nord

Main Role: Tank

Health, Magicka, Stamina

HEALTH MAGICKA STAMINA
27k 19k 30k

 

Skills

 

Bar 1

Weapon 1: One Handed And Shield

Igneous Shield

Dragonknight Skill

Igneous Shield

Obsidian Shield

 

Resolving Vigor

Assault Skill

Resolving Vigor

Vigor

 

Unrelenting Grip

Dragonknight Skill

Unrelenting Grip

Fiery Grip

 

Pierce Armor

One Hand And Shield Skill

Pierce Armor

Puncture

 

Heroic Slash

One Hand And Shield Skill

Heroic Slash

Low Slash

 

Aggressive Horn

Assault Skill

Aggressive Horn

War Horn

 

Bar 2

Weapon 2: One Handed And Shield

Elude

Medium Armor Skill

Elude

Evasion

 

Volatile Armor

Dragonknight Skill

Volatile Armor

Spiked Armor

 

Igneous Weapons

Dragonknight Skill

Igneous Weapons

Molten Weapons

 

Noxious Breath

Dragonknight Skill

Noxious Breath

Fiery Breath

 

Choking Talons

Dragonknight Skill

Choking Talons

Dark Talons

 

Magma Shell

Dragonknight Skill

Magma Shell

Magma Armor

 

Armor Types

Light Armor Medium Armor Heavy Armor
1 1 5

 

Gear and Item Set Info

 

2 piece blood spawn

5 piece tavas favor

5 piece imperial bastion/ akaviri dragonguard/ berserk warrior

 

General Info

 

What you want to do for trash pulls is be the first to run in. Use talons and noxious breath to weaken and dot the enemies and from there proceed to hold enemies in one place with talons. Use chains to pull in any stragglers and have your dps target all aoe's on you. 

For bosses is pretty cut and dry. Taunt the boss. Time your buffs. If there's any adds user chains to pull them in. Remember to use igneous shields, evade, and heroic slash to generate a nasty amount of ultimate. Ultimate is sustain to a dk.

You can change out noxious breath for a number of things. Draw essence, cinder storm and caltrops all work well. 

For traits I generally run deceisive on both weapons because I don't feel the need to run defending as I don't die. I don't die because if I feel like I'm in trouble I use magma shell. This ultimate also works a great bail out button as it makes you nearly unkillable for 10 seconds and gives your entire party a great damage shield so you can even use it to save a party member. Barrier is not a bad alternative at all. With two gold deceisive weapons and a good healer I can usually keep war horn up an entire fight. That much ultimate in that short a time is the secret to sustain. But the combination of war horn and igneous weapons means you won't be sustaining all day.  This is going over smooth. 

Armor traits should be a mix of 4 sturdy and the rest infused or devines. I use devines because I run the atronach stone. I use it because a nord isn't great at magika recovery and a real tank doesn't get to choose between magic and stamina base.

Enchantments should be either magic or stamina depending on your needs and jewelery should be shield play, magika /health recovery (to taste), or resistances. 

Weapons enchants should be crusher on taunt bar and weakening on the other. This  all together provides a good amount of group support. 

Champion points

Red: the usual assortment, hardy, thick skin, the magic version of hardy (can't remember the name) quick healing is good to put some into as well

Green: 60 warlord, 40 magician, 60 arcanist, (moon calf is ok for this build but really not necessary as you'll be blocking a lot and can recover stamina from heavy attacks and ultimates and igneous shields) remaining 40 are another mix to taste thing. 

Blue: 100 blessed, 20 elf born, 50 mighty, 30 thaumaturge.

 

 

 

 

Build Rating

Rating: 3.3. From 11 votes.
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One Comment

  • xyphergrim
    Mar 13, 2017

    What were your attribute points? Health, Stamina, Magicka?

    Reply

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