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Noob guide, please ignore

Author: me

Class: TEMPLAR

Race: Altmer (High Elf)

Main Role: Healer

Health, Magicka, Stamina

HEALTH MAGICKA STAMINA
0 everything 0

 

Skills

 

Bar 1

Weapon 1: Restoration Staff

Healing Springs

Restoration Staff Skill

Healing Springs

Grand Healing

 

Combat Prayer

Restoration Staff Skill

Combat Prayer

Blessing of Protection

 

Inner Light

Mages Guild Skill

Inner Light

Magelight

 

Rapid Regeneration

Restoration Staff Skill

Rapid Regeneration

Regeneration

 

Breath of Life

Templar Skill

Breath of Life

Rushed Ceremony

 

Aggressive Horn

Assault Skill

Aggressive Horn

War Horn

 

Bar 2

Weapon 2: Destruction Staff

Elemental Blockade

Destruction Staff Skill

Elemental Blockade

Wall of Elements

 

Extended Ritual

Templar Skill

Extended Ritual

Cleansing Ritual

 

Elemental Drain

Destruction Staff Skill

Elemental Drain

Weakness to Elements

 

Blazing Spear

Templar Skill

Blazing Spear

Spear Shards

 

Energy Orb

Undaunted Skill

Energy Orb

Necrotic Orb

 

Solar Prison

Templar Skill

Solar Prison

Nova

 

Armor Types

Light Armor Medium Armor Heavy Armor
7 0 0

 

Gear and Item Set Info

 

Alcast:

Gear [Best in Slot]

Gear Set Weight Trait Enchantment
Chest Spellpower Cure Light Infused Magicka
Belt Spellpower Cure Light Infused Magicka
Shoes Spellpower Cure Light Infused Magicka
Pants Spellpower Cure Light Infused Magicka
Hands Spellpower Cure Light Infused Magicka
Head Wormcult Light Infused Magicka
Shoulder Wormcult Light Infused Magicka
Necklace Wormcult Jewelry Arcane Magic Recovery
Ring Wormcult Jewelry Arcane Spelldamage
Ring Wormcult Jewelry Arcane Spelldamage
Weapon 1 Master Resto Staff Infused/Powered Base
Weapon 2 Maelstrom/Master Lightning Staff Charged Base

 

Gear [Easy to get setup]

Gear Set Weight Trait Enchantment
Chest Kagrenac’s Hope Light Infused Magicka
Belt Kagrenac’s Hope Light Infused Magicka
Shoes Kagrenac’s Hope Light Infused Magicka
Pants Kagrenac’s Hope Light Infused Magicka
Hands Kagrenac’s Hope Light Infused Magicka
Head Kena Light Infused Magicka
Shoulder Torug’s Pact Light Infused Magicka
Necklace Willpower Jewelry Arcane Magic Recovery
Ring Willpower Jewelry Arcane Spelldamage
Ring Willpower Jewelry Arcane Spelldamage
Weapon 1 Torug’s Pact Resto Staff Infused/Powered Spelldamage
Weapon 2 Torug’s Pact Lightning Staff Charged Shock

 

Where can I get the gear?

Wormcult: Vaults of Madness
Spellpower Cure: White Gold Tower
Master Resto Staff: Veteran Dragonstar Arena
Maelstrom Lighting Staff: Maelstrom Arena
Torug’s Pact: Craftable (Requires 3 Traits)
Willpower: Imperial City Vaults, Guildstore
Kagrenac’s Hope: Craftable In the Earth Forge (You must have completed the Fighters Guild quest line to have access to craft this Set. Requires 8 Traits to craft pieces of this Set)

Deltia: 

Option 1; Magicka Heavy Groups

  • Worm’s Raiment Set (AKA Worm Cult)- We can now obtain VR16 version of this set in Vaults of Madness.  This is the uber set for group utility, 5% reduced magicka for everyone (including you).  If you were lucky enough to find some gold pieces when it was from Maw of Lorkhaj then awesome, otherwise it drops in purple from Veteran.  This set really helps out sustain management and has some nice bonuses to help us heal more.
  • Spell Power Cure – Obtained from White Gold Tower, this is the epitome of healer sets- every healer should run this set.  The idea of this set is to keep everyone topped off at 100% with your HoTs so that it can continuously proc and give up to 6 allied targets a massive boost to Spell and Weapon Damage.  DPS will love you with this set, and it’ll help your heals and damage as well!
  • Maelstrom Inferno – Obtainable from Veteran Maelstrom Arena, Not 100% required, but the extra spell damage and weave damage to targets in our Wall of Elements gives us some free damage and healing capability.  If you don’t have one you can use anything you’d like here.
  • Maelstrom Restoration- Obtainable from Veteran Maelstrom Arena, Again not totally needed, but it’ll help us sustain our Magicka a bit when we have Rapid Regeneration running.  The trait isn’t super important, but Infused or Precise is usually the go to.

 

Option 2; Starter Set:

  • Engine Guardian – Sustain and stamina matter greatly in the meta and I highly recommend considering Engine Guardian.  Not only does it flood you with resources, but you can use the corpses as a free Repentance heal. Obtained by completing Darkshade Cavern Veteran mode final boss, and Shoulders through Undaunted pledges.
  • Kagrenac’s Hope – 8 trait craftable set found in Fighter’s Guild Earth Forge (after completing story).  This is soooo helpful I cannot begin to tell you the power that in IC, you get spell power for the five piece.  I even use this as a DPS set and enjoy it’s benefits.
  • Willpower Set – Monster magicka and spell damage comes from this set though it can be hard to find.  Obtained through Veteran Dungeons and Treasure Vaults

 

Option 3; God Mode Healing

  • Sanctuary – Obtained from Banished Cells I & II, this offers the entire group an earth shattering 12% increased healing received.  This means both healers and anyone doing any healing will benefit from this, allowing for insane healing numbers to be achieved.  Most content won’t require this, but there are a few instances where you just need as much healing as possible, so find out where you need it most!
  • Master Resto – Obtainable from Veteran Dragonstar Arena, this really helps our Healing Springs be even more powerful.  On the first tick of each Healing Springs, anyone healed will be gifted a small boost of Stamina, helping out Stam DPS, tanks, and anyone trying to block or dodge roll mechanics.  The extra Magicka also helps our heals be even stronger.  Infused increases the stamina gifted and Max Magicka, but Precise and Powered are also great traits.  Defending may be a wise choice for the really brutal Hardmode mechanics as well!

 

General Info

 

What are other possible sets for healers?

Healing Mage set (Mending): One of the healers should always use the mending set, as it reduces incoming damage by quite a lot, both from physical and magic attacks.

Sanctuary Set: This set will boost the healing output of all healing in your group by 12%. 12% is a huge number, might come in handy at some point!

Infallible Mage set: Now this set was mostly replaced, as you can get Minor Vulnerability through shock attacks (concussion proc) these days. Remember, some bosses are immune to concussion from shock attacks, that is when you need this set!

 

Other useful Skills

Channeled Focus: Gives you better resistances and resource management.
Efficient Purge: Cleanses Negative Effects!
Mutagen: Can be a nice heal over time.
Power of the Light: This skill costs stamina and you only want to use this if you need to reduce the resistances(Minor Fracture/ Breach) of the Boss!
Harness Magicka: If you do need a shield to bolster incoming damage, then use this skill.
Radiant Oppression: Good Execute Skill, tho do not forget to heal!
Reflective Light: Nice damage over time!

 

Buff-food
Solitude Salmon-Millet Sauce (Max Health+Max Magicka)

Mundus Stone
The Attronarch (Magicka Recovery)

Potions
Essence of Spell Power
(Spell Damage, Magicka Recovery, Magicka)
(Cornflower, Ladys Smock, Water Hyacinth)

 

Champion Point Tips

 

Alcast:

Championpoints [600 CP]

The Ritual
The Attronarch
The Apprentice
100 Blessed, 50 Elemental Expert, 50 Elfborn
The Shadow
The Lover
100 Arcanist
The Tower
100 Magician
The Lord
The Lady
100 Hardy, 100 Elemental Defender
The Steed

Championpoints for Magicka Templar Healer Build [300 CP]

The Ritual
The Attronarch
The Apprentice
100 Blessed
The Shadow
The Lover
The Tower
100 Magician
The Lord
The Lady
50 Hardy, 50 Elemental Defender
The Steed

 

Deltia:

(Dungeons)

Blue

  • Spell Erosion – 15
  • Elfborn – 28
  • Elemental Expert – 100
  • Thaumaturge – 57

Green

  • Magician – 100
  • Arcanist – 100

Red

  • Elemental Defender – 89
  • Hardy – 89
  • Thick Skinned – 5
  • Quick Recovery – 17

(Trials)

Blue   

  • Elfborn – 98 (Don’t do more than this, as it has no gain due to rounding errors)
  • Elemental Expert – 2
  • Blessed – 100

Green

  • Magician – 100
  • Arcanist – 100

Red

  • Elemental Defender – 89
  • Hardy – 89
  • Thick Skinned – 5
  • Quick Recovery – 17

 

 

 

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