Omg I love playing this
Race: Altmer (High Elf)
Main Role: Damage
Health, Magicka, Stamina
Weapon 1: Dual Wield
Templar SkillPuncturing Sweep
Templar SkillRadiant Glory
Mages Guild SkillStructured Entropy
Templar SkillBreath of Life
Mages Guild SkillInner Light
Vampire SkillDevouring Swarm
|Light Armor||Medium Armor||Heavy Armor|
Gear and Item Set Info
Pvp Build only! 5 reactive armor all impen, 2 scourge harvester one impen one Devine (can also use engine guardian). 3 willpower jewelry arcane and spell damage. 2 Turag pact swords (nirnhoned and sharpened traits). On the back bar 2 Turag pact one sword (defending) one shield (impen)
Very Tanky, decent damage, can still maintain magica and stamina with the stam recovery from reactive, the constitution bonus is around 1300 from heavy armor, and vampire bonus. Keep channeled focus up for extra recove and defense. Elusive mist if in trouble, mundus is atrionach for magic recovery. My stam recovery is around 750, magic recovery is around 1050. Key with attacking is don't use radiant glory until around 30%, make sure you use entropy, then sweeps to max the burning light. I took on 4 players 100-300 champion points the other night and beat them around 5 times before I decided to go to sleep. Great build for 1v1 and small groups, can heal in 2vX and not ment do be a main healer. I choose breath of life to make sure I get healed along with whoever else I'm with. Scourge harvester is a great set, takes life from the enemy. when I have devouring swarm up I use entropy, then invincible potion to avoid cc, then swarm, then sweeps till they die (they don't last long). This is great against stamina users that are in your face.
Usually in pvp they'all try to cc me, but reactive armor takes over and nullifies their damage, so the go to another target and I either ice comet them or use aurora javelin and knock them down so the other guy can kill them, then I put radiant glory on them while he's attacking.
I barely ever die. now and recommend this for anyone who does a lot and wants a slightly tankier play style that can still damage and situational heal when needed.
Champion Point Tips
Gotta have most of your points in reduced spell cost and magicka recovery, I keep 20 on reducet block cost and 10 on reduced roll dodge and break free.
75 in elemental damage and 75 in thoumaturage(sp?). Rest up to you in blue.
20 on reduced crit damage, 70 on physical damage, 50 on spell damage, 20 on dot damage and the rest in quick recovery.