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Selfhealing DK

Author: DrBalle

Class: DRAGONKNIGHT

Race: Dunmer (Dark Elf)Dunmer (Dark Elf)

Main Role: Tank

Health, Magicka, Stamina

HEALTH MAGICKA STAMINA
26K 31K 19K

 

Skills

 

Bar 1

Weapon 1: One Handed And Shield

Burning Embers

Dragonknight Skill

Burning Embers

Searing Strike

 

Burning Talons

Dragonknight Skill

Burning Talons

Dark Talons

 

Empowering Chains

Dragonknight Skill

Empowering Chains

Fiery Grip

 

Pierce Armor

One Hand And Shield Skill

Pierce Armor

Puncture

 

Draw Essence

Dragonknight Skill

Draw Essence

Inhale

 

Standard of Might

Dragonknight Skill

Standard of Might

Dragonknight Standard

 

Bar 2

Weapon 2: Restoration Staff

Igneous Shield

Dragonknight Skill

Igneous Shield

Obsidian Shield

 

Igneous Weapons

Dragonknight Skill

Igneous Weapons

Molten Weapons

 

Volatile Armor

Dragonknight Skill

Volatile Armor

Spiked Armor

 

Healing Ward

Restoration Staff Skill

Healing Ward

Steadfast Ward

 

Eruption

Dragonknight Skill

Eruption

Ash Cloud

 

Magma Shell

Dragonknight Skill

Magma Shell

Magma Armor

 

Armor Types

Light Armor Medium Armor Heavy Armor
5 0 2

 

Gear and Item Set Info

 

Gear:

  • 2 piece Valkyn Skoria, Head heavy. Shoulder light
  • 3 piece jewelery - Bahrahas Curse
  • 1 light armor - Bahrahas Curse
  • Shield - Bahrahas Curse
  • 4 piece armor - Julianos (heavy chest)
  • 1 handed - Julinos
  • Resto staff - Julianos

This way we get 5 piece bonus from Julianos on both bars - to increase spell dmg and healing. 

2 pieces Valkyn Skoria because we will be running a lot of dots. 

4 piece Bahrahas Curse on both bars for extra max stats

5th piece bonus Bahrahas curse on Sword n board bar for more dots + hots and AOE. 

Jewellery - 1 healty 2 arcane - 2x magic regen + 1 x spell dmg

 

General Info

 

Front bar for tanking - dps + aeo 

Back bar - Buffs + healing

This build deals a lot of AOE dmg, can tank well with selfheals allthough its not running the highest armor. 

Decent healing on back bar, to keep yourself/allies alive in case the healer dies, magma shell for shielding allies, getting time to res fallen enemies, regain resources and so on. 

Standard of might for dmg, dots and dmg reduction. + synergy

I use purple vr15 max health, stam, magicka food. magicka regen is around 1500 use ulties to get back rescources. 

Use tristat potions for the same. 

 

 

 

 

 

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