Main Role: Healer
Health, Magicka, Stamina
Weapon 1: Destruction Staff
Templar SkillPurifying Light
Destruction Staff SkillElemental Blockade
Templar SkillPuncturing Sweep
Templar SkillBreath of Life
Mages Guild SkillInner Light
Templar SkillSolar Prison
Weapon 2: Restoration Staff
Restoration Staff SkillRapid Regeneration
Restoration Staff SkillCombat Prayer
Templar SkillRitual of Retribution
Templar SkillBlazing Spear
Mages Guild SkillInner Light
Assault SkillAggressive Horn
|Light Armor||Medium Armor||Heavy Armor|
Gear and Item Set Info
*last edited 26 May 2017
R'yleth is my Templar healer
Head, chest, legs -Infused & Max Magicka.
Shoulder, hands, belt, feet -Divines & Max Magicka.
Neck, Rings - Arcane & whatever you need.
Bar1- lightning staff, Sharpened & Magicka drain.
Bar2- resto staff, Infused & Magicka drain
Blue bi-stat Health/Magicka food.
In normal mode use normal Magicka potions. Anything harder, use Spellpower+Magicka+Crit
Bar 1: the killing
Purifying Light is just too good, massive damage, a healing pool, and it makes it very easy to see where the main target is. Reflective Light works well here for clearing trash or lots of adds.
Elemental Blockade lays down a huge Area of Effect (AoE) Damage over Time (DoT), and enables your damage dealers to do their jobs better.
Puncturing Sweep for assisting clearing trash/adds.
Breath of Life This is your secret weapon, not to be spammed. Utilize this when someone(s) have just taken a huge hit. Don't* spam this.
Inner Light on both bars means massive amounts of crit and magicka for having it slotted and its a superb booster to your arsenal once you get Mage's guild to ten.
Solar Prison mainly for the damage reduction, but does good damage over a large area and enables a very powerful synergy in Gravity Crush.
Bar 2: keeping the group alive
Rapid Regeneration: a very powerful Heal over Time (HoT) effect, which will virtually ensure a full-time Spell Power Cure bonus. Tap twice for a four man group, otherwise, swap out with Healing Springs.
Combat Prayer: A decent burst heal, Minor Berserk, Minor Resolve, Minor Ward in an AoE in front of you. Always try to keep this up on everyone.
Ritual of Retribution: for a great AoE heal and damage over time. Preferred over Extended Ritual as trash doesn't last long and most boss fights are very fluid and mobile affairs.
Blazing Spear: gives your group great stamina regeneration, and lays down a nice damaging AoE.
Inner Light: again.
Aggressive Horn: the best ultimate in the game. Coordinate with your tank to have this buff up nearly 100% of the time.
-If Magicka is beciming an issue, I ensure I constantly have a potion buff up.
-If that still isnt cutting it, yes, I have Radiant Aura and Mystic Orbs on speed-dial.
No Repentance because Blazing Spear is stam regen.
No healy orbs, we have enough healing.
*-look, it's going to get messy some times, and when things get bad, you're going to need to hit Breath of Life a few times. This should be a very rare occurance.
How to mindlessly apply this
Look, y'all want a hand-holding, how-to-heal guide? This ignores a TON of factors, and is NOT the best way to utilize this build, but this should get you through until you can figure out how you want to do things yourself.
Rapid Regen x2,
Combat Prayer, ensure you catch the tank and as much DPS as possible.
Rit of Ret, ensure you catch the tank and as much enemies as possible
Blazing Spear, right in front of the tank.
-swap bars (destro staff)- Elemental Blockade
-swap bars (resto staff)- Heavy attack
Repeat that and you should be passable. Especially if you have a good tank. To really shine, you'll have to pay attention to the fight, where everyone is, debuffs, timers on your heals, and what feels like a bajillion other things.
Champion Point Tips
10 Quick Recovery
95 Elementalike Defender