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Stam DK PVE DPS

Author: MagicPie3

Class: DRAGONKNIGHT

Race: ImperialImperial

Main Role: Damage

Health, Magicka, Stamina

HEALTH MAGICKA STAMINA
19000 9000 29000

 

Skills

 

Bar 1

Weapon 1: Dual Wield

Burning Embers

Dragonknight Skill

Burning Embers

Searing Strike

 

Rapid Strikes

Dual Wield Skill

Rapid Strikes

Flurry

 

Whirlwind

Dual Wield Skill

Whirlwind

 

Evil Hunter

Fighters Guild Skill

Evil Hunter

Expert Hunter

 

Noxious Breath

Dragonknight Skill

Noxious Breath

Fiery Breath

 

Standard of Might

Dragonknight Skill

Standard of Might

Dragonknight Standard

 

Bar 2

Weapon 2: Two Handed

Critical Charge

Two Handed Skill

Critical Charge

 

Reverse Slice

Two Handed Skill

Reverse Slice

Reverse Slash

 

Green Dragon Blood

Dragonknight Skill

Green Dragon Blood

Dragon Blood

 

Flames of Oblivion

Dragonknight Skill

Flames of Oblivion

Inferno

 

Evil Hunter

Fighters Guild Skill

Evil Hunter

Expert Hunter

 

Werewolf Transformation

Werewolf Skill

Werewolf Transformation

 

Armor Types

Light Armor Medium Armor Heavy Armor
0 7 0

 

Gear and Item Set Info

 

5 Hundings Rage

 

General Info

 

Melee pve dps

 

Champion Point Tips

 

Weapon Damage

Stamina Recovery

Flame, frost, shock resistance

 

 

 

Build Rating

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One Comment

  • Dennis
    Apr 4, 2016

    Why are you not using flawless dawnbreaker for the passive 8% weapon damage bonus, and undaunted mettle passive for 6% gain in all resource pools (magika, health, stamina)? I use those currently with the warrior mundus . I currently have a 3200 weapon damage (unbuffed by igneous weapons), 3800 (buffed by igneous weapons). Using mixed gear (hundings, nightsilence), agility set with weapon damage enchants head and shoulder currently Engine Guardian (helm infused, shoulder impenatrable) but will replace with Skoria soon (infused/divines); all armor enchanted with stamina totals not all gear is v16 though. I am looking to increase my damage totals in fights, and your build seems very viable. Just not sure about where i should be placing champion points to increase my damage. I put in mage tree 20 elemental expert, 10 weapon expert, 5 thermaturge, 10 precise, 65 Mighty. I intend to have 100 in mighty and 30 in both weapon and elemental but not sure if I’m too broad on my champ point placement. I use a lot of dots so i threw into elemental and thermaturge (i tried taking out of weapon expert but my damge dropped even though i threw the points in mighty). Any tips or critiques would be much appreciated.

    Reply

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