Stam Warden Pet Build
Main Role: Damage
Health, Magicka, Stamina
Weapon 1: Dual Wield
Warden SkillCutting Dive
Warden SkillSubterranean Assault
Fighters Guild SkillSilver Bolts
Dual Wield SkillSteel Tornado
Dual Wield SkillRapid Strikes
Warden SkillWild Guardian
|Light Armor||Medium Armor||Heavy Armor|
Gear and Item Set Info
Hunt Leader: 2-Max Stam 3-Max Stam 4-Weapon Damage 5-When your pet deals damage to someone you recently dealt damage too, gain stamina and health(every 5 seconds)
-this 5 piece equates to (if procced every 5 seconds) +486 stamina recovery and +973 health recovery. With the amount of AoE and DoT this build puts out, you should be able to keep it up most of the time.
-This set is obtainable through maelstrom(normal maelstrom is easy af so dont sweat it). Will need to get a dagger and 4 armor pieces of this(excluding helmet and shoulder of course)
Leviathan: 2-Max Stam 3-Weapon Crit 4-Weapon Crit 5-Shit Ton of Weapon Crit
-Why not toothrow? Toothrow passively grants Major Savagery with makes our green lotus obsolete AND wih leviathan+green lotus we will reach higher crit. Its not hard to keep your buffs up at all times.
Slimecraw(monster): 1-Weapon/Spell Crit 2-Passiely grants Minor Berserk(+8% weapon damage)
-Get the helmet in Veteran Wayrest Sewers(only heavy piece we will use). Shoulder from Maj-al Ragath's chest at the undaunted enclave.
Asylum bow: 1-Dealing damage with Arrow Spray will cause enemies hit to take 45% more direct damage from your Snipe/Scatter Shot/Poison arrow abilities.
-this is not absolutely necessary but if/when you obtain this weapon swap volley with arrow spray.
-could also use maelstrom bow but its a bitch to get
Play style/Rotation/Skill descriptions
-This build will be abe to attack from long, medium, and short range. Ideally youll want to start on bow bar to cast buffs/volley, then bar swap, gap close, and begin to dps. Reapply buffs and repeat.
-Ice fortress>Bull netch>Green lotus>Volley>Bar swap>Sub Assault>Silver Bolts>Steel Tornadox3>Then you are free to pick off remaining enemies with your sng tgt skills (cliff diver or rapid strikes)
Ice Fortress (morph of frost cloak) - This is our resistance buff/damage mitigation. Grants us major resolve/ward which gives both spell and physical resistance. Also gives minor protection reducing damage taken by 8%.
Bull netch (morph of betty netch) - Grants us major brutality increasing weapon damage by 20% and restores stamina over 22 seconds. COSTS NOTHING and will remain if on one bar.
Green Lotus (morph of lotus flower) - Grants major savagery increasing weapon crit by 10% for 20 seconds AND while active your light/heavy attacks will restore health to you and/or allies.
^^^^^^^^^ These 3 abilities will need to be up at ALL times
Endless Hail (morph of volley) - Very strong DoT AoE. We will cast this right before bar swapping, then silver bolts under your volley and go to work.
Poison Injection (morph of poison arrow) - VERY strong single target DoT ability. Will mainly be used in 1v1 situations and boss fights.
Cutting Dive (morph of dive) - Great single target damage and it gives us some ranged offense on our dual wield bar. Plus with the animal companion passives we will be getting +6% weapon damage due to having 3 abilities slotted from this tree.
Subterranean Assault (morph of scorch) - Awesome ability. Takes 3 seconds to charge then unleashes 3 shalk from the earch dealing poison damage to all enemies in the 20x7 cone and afflicts them with major breach/fracture reducing both of their resistances for 10 seconds. Its charge time is why we cast it BEFORE gap closing.
Silver Leash (morph of silver bolts) - Our gap closer + really good single target damage.
Steel tornado (morph of whirlwind) - A dual wield skill with great AoE damage (9 meter radius). Plus it does more damage the more health is missing from your targets. So with volley and sub assault having hit them already.... their health and resistances will have already taken a hard hit. This ability will Clean it up.
Rapid strikes (morph of flurry) - Another dual wield skill. The morph is up to you but i chose the extra damage. Bloodthirst restores healt hon the last hit of the ability which might be helpful because although we are getting heals from green lotus, hunt leader 5 piece, and Khajiit's high health recovery, there isnt really a burst heal or heal at will utility. For solo play use Blodthirst.
You could switch rapid strikes or cutting dive with Trap Beast (fighters guild skill). This will grant Minor Force increasing your critical damage. Also, being a fighters guild skill, will passively increse your weapon damage.
Only issue might be your stamina recovery but with Khajiit, Medium armor, Warden passives and Hunt leader 5 piece you shouldnt be in too much trouble. Skill points into Alchemy and trash stamina potions will definitely keep you in long fights.
Dubious Camoran Throne - Duh. Max Health/Stam would probably be fine too or even tri stat but i think we need the stamina recovery from Dubs and itll help us get to that 17k health we will need.
Shadow Mundus Stone - will increase your critical damage. This is a crit build and we are going for around 70-75% crit chance. So with the majority of our hits being critical, the shadow mundus is a must.
Khajiit - For the 8% crit chance increase, stam/health recovery, and higher damage while sneaking(if this goes into your play style)