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Stamina Warden Leveling DPS 1

Author: Tiger

Class: WARDEN

Race: Imperial

Main Role: Damage

Health, Magicka, Stamina

HEALTH MAGICKA STAMINA
0 0 Max

 

Skills

 

Bar 1

Weapon 1: Bow

Subterranean Assault

Warden Skill

Subterranean Assault

Scorch

 

Volley

Bow Skill

Volley

 

Frost Cloak

Warden Skill

Frost Cloak

 

Cutting Dive

Warden Skill

Cutting Dive

Dive

 

Soothing Spores

Warden Skill

Soothing Spores

Fungal Growth

 

Secluded Grove

Warden Skill

Secluded Grove

 

Bar 2

Weapon 2: Dual Wield

Subterranean Assault

Warden Skill

Subterranean Assault

Scorch

 

Steel Tornado

Dual Wield Skill

Steel Tornado

Whirlwind

 

Leeching Vines

Warden Skill

Leeching Vines

Living Vines

 

Green Lotus

Warden Skill

Green Lotus

Lotus Flower

 

Bull Netch

Warden Skill

Bull Netch

Betty Netch

 

Permafrost

Warden Skill

Permafrost

Sleet Storm

 

Armor Types

Light Armor Medium Armor Heavy Armor
0 7 0

 

Gear and Item Set Info

 

Don't skimp on Medium Armor pieces.  Always wear 7 out of 7 while leveling or you're going to murder your own dps.  If you severely outlevel a piece, go make, buy, or loot one.  It doesn't matter if it's a white with no enchantment on it.  You can always just buy a cheap stamina enchant for it.  The percentage boost each piece contributes to your effectiveness is significant.

 

You can use a Two-Hander instead of Dual Wield if you want to, but it's trickier to get used to, especially in AoE situations.  Definitely hits like a truck though.

 

General Info

 

Skill Note 1: Unless you're doing dungeons, Volley is morphed according to preference/playstyle.  Endless Hail is cheap to maintain and lasts longer.  Arrow Barrage hits a much larger area.

 

Skill Note 2: It's your choice whether you want to go with Cutting Dive or Snipe.  Cutting Dive is an instant cast (delayed damage hit though), but does a bit less damage.  Snipe hits harder, but slows your movement and prevents you from doing anything else until you either interrupt it or finish charging it.  

 

Rotation:  

Always start the fight with Subterranean Assault and Volley.  This will hit your enemies with a massive alpha strike at the same time as streaming a constant heavy DoT right from the start of the fight.  If mobs aren't dying within a couple seconds of being hit by Subterranean Assault, then start casting it again the second it hits them so they're guaranteed to die.  Make sure you're aiming this ability in the right direction when it actually hits - NOT when you press the button.

If you're facing tough or numerous enemies, cast Green Lotus and Leeching Vines together and keep them up.  You can solo dungeons with the sheer healing power these two give you, especially combined with your ice and healing ults.

 

Champion Point Tips

 

Blue:

The Ritual: 

Mighty - 23

Piercing - 24

Precise Strikes - (Develop once Mighty and Piercing have each hit 40 points)

 

Red:

The Steed:

Ironclad - 40

The Lady:

Hardy - 4

Elemental Defender - 3

 

Green:

The Lover:

The Mooncalf - 24

Tenacity - (Develop once The Mooncalf reaches 40 points)

The Shadow:

Tumbling - 23

 

______________________

 

Priority Passives:

Medium Armor:

Dexterity

Windwalker

 

Bow:

Accuracy

Ranger

 

Dual Wield:

Slaughter

Controlled Fury

 

Animal Companions:

Bond With Nature

Savage Beast

Flourish

Advanced Species

 

Green Balance:

Accelerated Growth

Nature's Gift

 

Important Note: 

Focus on Medium Armor and Weapon Passives FIRST.

 

 

 

 

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