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Author: Dukes

Class: TEMPLAR

Race: NordNord

Main Role: Damage

Health, Magicka, Stamina

HEALTH MAGICKA STAMINA
-65000 -14000 -10000

 

Skills

 

Bar 1

Weapon 1: Restoration Staff

Blazing Shield

Templar Skill

Blazing Shield

Sun Shield

 

Inner Light

Mages Guild Skill

Inner Light

Magelight

 

Ritual of Retribution

Templar Skill

Ritual of Retribution

Cleansing Ritual

 

Restoring Focus

Templar Skill

Restoring Focus

Rune Focus

 

Structured Entropy

Mages Guild Skill

Structured Entropy

Entropy

 

War Horn

Assault Skill

War Horn

 

Bar 2

Weapon 2: One Handed And Shield

Blazing Shield

Templar Skill

Blazing Shield

Sun Shield

 

Inner Light

Mages Guild Skill

Inner Light

Magelight

 

Ritual of Retribution

Templar Skill

Ritual of Retribution

Cleansing Ritual

 

Restoring Focus

Templar Skill

Restoring Focus

Rune Focus

 

Structured Entropy

Mages Guild Skill

Structured Entropy

Entropy

 

War Horn

Assault Skill

War Horn

 

Armor Types

Light Armor Medium Armor Heavy Armor
0 0 7

 

Gear and Item Set Info

 

Chest- harbinger 

Legs- pariah

Helmet- malubeth

Shoulder- harbinger 

Waist- fasallas guile

Arms-pariah

Boots-harbinger 

Shield- fury

Sword- fury

Restoration staff- harbinger 

Jewelry- fasallas guile x3 (spell damage)

We're going max health because we can, juice it up to the maximum all infused. It can go higher than my numbers... if you like to gamble, burn more than 150k stones on harbinger boxes. Best of luck.

 

 

 

 

General Info

 

Drop a retribution to set up the house foundation for the incoming zerg, then throw a rune down to claim your property. As they face roll in with ranged attacks, take over adjacent land according to the blob. Drop the shield and start the heavy attacks for the major mending buff because you'll need it, the blob may or may not disperse and this is where we strike. Entropy into a heavy attack with shields going off accordingly to melee trash incoming. While the ranged trash assault, immediately use war horn and don't waste a second burning down intruders. Keep those heavy attacks, and rituals weaving shields in between because the blob can easily overwhelm the unseasoned Templar. Heavy attacks restore a load of magicka, remember that's your only recovery aside from a pot. 

Keep your tail in check with hopefully some cannon fodder and you'll do fine. 

Kill this monstrosity with range, 2-3 trash nodes spamming radiant and some secondary trash with light attack spamming poison injection. Which is also the case of death now a days.

 

Champion Point Tips

 

Cp:thief 

100 magician

67 arcanist

 

Cp:Mage

89 elemental expert

78 thaumaturge

 

Cp:warrior

100 bastion

67 healing received 

 

 

 

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