Main Role: Damage
Health, Magicka, Stamina
Weapon 1: Restoration Staff
Templar SkillBlazing Shield
Mages Guild SkillInner Light
Templar SkillRitual of Retribution
Templar SkillRestoring Focus
Mages Guild SkillStructured Entropy
Assault SkillWar Horn
|Light Armor||Medium Armor||Heavy Armor|
Gear and Item Set Info
Waist- fasallas guile
Restoration staff- harbinger
Jewelry- fasallas guile x3 (spell damage)
We're going max health because we can, juice it up to the maximum all infused. It can go higher than my numbers... if you like to gamble, burn more than 150k stones on harbinger boxes. Best of luck.
Drop a retribution to set up the house foundation for the incoming zerg, then throw a rune down to claim your property. As they face roll in with ranged attacks, take over adjacent land according to the blob. Drop the shield and start the heavy attacks for the major mending buff because you'll need it, the blob may or may not disperse and this is where we strike. Entropy into a heavy attack with shields going off accordingly to melee trash incoming. While the ranged trash assault, immediately use war horn and don't waste a second burning down intruders. Keep those heavy attacks, and rituals weaving shields in between because the blob can easily overwhelm the unseasoned Templar. Heavy attacks restore a load of magicka, remember that's your only recovery aside from a pot.
Keep your tail in check with hopefully some cannon fodder and you'll do fine.
Kill this monstrosity with range, 2-3 trash nodes spamming radiant and some secondary trash with light attack spamming poison injection. Which is also the case of death now a days.
Champion Point Tips
89 elemental expert
67 healing received