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Sunlich Pve Mag DK

Class: DRAGONKNIGHT

Race: Dunmer (Dark Elf)

Main Role: Damage

Health, Magicka, Stamina

HEALTH MAGICKA STAMINA
18000 41000 10000

 

Skills

 

Bar 1

Weapon 1: Destruction Staff

Elemental Blockade

Destruction Staff Skill

Elemental Blockade

Wall of Elements

 

Engulfing Flames

Dragonknight Skill

Engulfing Flames

Fiery Breath

 

Inner Light

Mages Guild Skill

Inner Light

Magelight

 

Burning Embers

Dragonknight Skill

Burning Embers

Searing Strike

 

Molten Whip

Dragonknight Skill

Molten Whip

Lava Whip

 

Shooting Star

Mages Guild Skill

Shooting Star

Meteor

 

Bar 2

Weapon 2: Destruction Staff

Flames of Oblivion

Dragonknight Skill

Flames of Oblivion

Inferno

 

Draw Essence

Dragonknight Skill

Draw Essence

Inhale

 

Eruption

Dragonknight Skill

Eruption

Ash Cloud

 

Coagulating Blood

Dragonknight Skill

Coagulating Blood

Dragon Blood

 

Harness Magicka

Light Armor Skill

Harness Magicka

Annulment

 

Standard of Might

Dragonknight Skill

Standard of Might

Dragonknight Standard

 

Armor Types

Light Armor Medium Armor Heavy Armor
5 1 1

 

Gear and Item Set Info

 

Head and shoulders: grothdarr divines - max magicka enchant heavy head and medium shoulders

Chest, waist, arms, legs : Silks of the sun - all divines - max magicka enchant 

Feet, neckless, rings: Shroud of the lich set - feet divines - max magicka enchant - jewelry and rings all arcane with spelldamage enchant 

Front bar : Inferno staff of the sun - sharpened with spell damage enchant

Back bar : inferno staff of the lich - sharpened with default absorb magicka enchant 

Mundus stone : Thief for high crit % > spell power

Not the BIS for pure dps but you will never run out of magicka with the proc from the lich set combined with potions and the resource return from ultimate. The great thing about the lich set is when you run to below 33% magicka you can swap to the back bar ..get it to proc and switch back to the front and you still get the full 20secs of recovery! 

 

 

General Info

 

This build can still pull great dps whilst never running out of magicka! I found the sun set on this build works better than burning spellweave due to the dps set only being on the front bar. The sun set will give a constant 400 spell damage to your flame abilities and as a mag dk pretty much everything will be flame base.

i can pull over 25k dps on a target skeleton with this set up and I'm not the fastest with my rotation!

Rotation: inner light, spell power potion, fully charged heavy, eruption, Engulfing flames, blockade of fire, foo, burning embers then whip n dip. Drop Standard of might whilst all ya dots are up and don't forget to weave light attacks in between every skill and animation cancel. 

This build eliminates Mag Dks biggest weakness - magicka sustain..especially whilst soloing group dungeons without a healer using elemental drain and orbs.

I use blue bi stat max health and magicka food

 

Champion Point Tips

 

BLUE: 100 in elemental expert , 75 in thermotage, rest in elfborn

GREEN: 100 in magician and 100 in arcanist 

RED: 100 in hardy and 100 in elemental defender

 

 

 

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