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The Dark Berserker – A 2H Nightblade

Author: M'asad Lynx

Class: NIGHTBLADE

Race: KhajiitKhajiit

Main Role: Damage

Health, Magicka, Stamina

HEALTH MAGICKA STAMINA
+20,000 - -

 

Skills

 

Bar 1

Weapon 1: Two Handed

Critical Rush

Two Handed Skill

Critical Rush

Critical Charge

 

Wrecking Blow

Two Handed Skill

Wrecking Blow

Uppercut

 

Executioner

Nightblade Skill

Executioner

 

Swallow Soul

Nightblade Skill

Swallow Soul

Strife

 

Rally

Two Handed Skill

Rally

Momentum

 

Flawless Dawnbreaker

Fighters Guild Skill

Flawless Dawnbreaker

Dawnbreaker

 

Bar 2

Weapon 2: Two Handed

Refreshing Path

Nightblade Skill

Refreshing Path

Path of Darkness

 

Brawler

Two Handed Skill

Brawler

Cleave

 

Executioner

Nightblade Skill

Executioner

 

Power Extraction

Nightblade Skill

Power Extraction

Drain Power

 

Grim Focus

Nightblade Skill

Grim Focus

 

Veil of Blades

Nightblade Skill

Veil of Blades

Consuming Darkness

 

Armor Types

Light Armor Medium Armor Heavy Armor
0 7 0

 

Gear and Item Set Info

 

This build uses 7 pieces of Medium Armor to boost weapon ciritical, weapon damage and stamina sustainability. Nightblade passives supplement this with more weapon critical, stamina regen and critical damage.

 

General Info

 

This weapon bar is what The Berserker relies on for single target damage. Against most targets, especially those that aren’t paying attention to you, a simple Heavy Attack -> Wrecking Blow -> repeat combination works relatively well and will put out a respectable amount of damage. When fighting targets that can be knocked back by Wrecking Blow, lead with that and immediately start backing up while casting Swallow Soul once. By the time the knockdown from Wrecking Blow wears off, you should have a good bit of distance between you and your target, at which point you can charge back at him with Critical Rush, adding a huge amount of burst damage to the rotation. As long as Swallow Soul and Rally are kept active, your Health should recover at a high enough rate to deal with most incoming damage.

 

As for the second bar the rotation is pretty simple: activate Rally from your first weapon bar before the fight, pick a target to cast Swallow Soul on, then swap weapon bars and cast Refreshing Path as you charge toward the pack of enemies. This provides you with three different heal-over-time effects as you initiate combat, keeping you alive while you get your buffs going. Once you’re into the thick of it, cast Power Extraction to boost your damage and Focused Attacks to boost your stamina recovery, then start swinging away with Cleave. If you’re fighting at least four targets, each Cleave will provide you with a damage shield big enough to keep you from taking any hits until your next Cleave lands. Depending on the incoming damage, you can use light attacks in between each Cleave for extra killing potential.

 

While the Berserker is a weapon of brute force, sometimes a little strategy and adaptation are needed when the battle calls for it. Here are some abilities I occasionally swap out to help turn the tides.

 

Reapers Mark. This isn’t something you want to use at the start of a fight unless you’re certain you will kill the target in a couple of swings. Instead, I tend to cast Reaper’s Mark on a low-health target just before using Executioner, as the target’s death will grant you a weapon and spell power bonus and restore 60% of your maximum health—a lifesaver if you’re in a battle that’s going poorly. This is a particularly useful ability in PvP. Typically, I’ll swap out Swallow Soul for Reaper’s Mark on my first weapon bar for PvP engagements.

 

Leeching Strikes. On occasion, an opponent that is immune to Wrecking Blow’s knockback effect and who deals significant damage can be difficult to take on as a Berserker. This usually amounts to the various zone bosses. For those situations, I’ll often replace Critical Rush, which is less useful against targets that cannot be knocked back away from you, with Leeching Strikes. While it does reduce the damage I deal, the health return in combination with Rally, Swallow Soul, and Refreshing Path can be critical in keeping myself alive.

 

Degeneration from the Mage’s Guild Skill Line can be used in place of Siphoning Strikes. While it does not restore resources on hit, which makes it less useful for drawn-out battles, it does provide healing over time and a 15% chance to gain 100% of the damage you deal with weapon attacks as Health, making it potentially more useful as a healing aid.

 

 

 

 

Build Rating

Rating: 3.0. From 4 votes.
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5 Comments

  • Mr Illusionz
    Aug 12, 2015

    Nice! I just uploaded a build but it is quite different from yours. If you could check out mine that would be great; I would appreciate the feedback. I have one question about your build, do you run Werewolf, Vampire, or neither? Also what would you morph Grim Focus into?
    Thanks

    Reply
  • Kyle
    Feb 23, 2016

    Hey at the start you said its a Stamina build but put all your points into health?

    Reply
  • Pall Grinnell
    Jul 2, 2016

    Yeah it says this is a stamina build but you’ve put all your points into health. Unless you mean get HP to 20,000 and the rest in Stamina.

    Reply
  • Luke Dorrington
    Feb 15, 2017

    Just started building this and it works great, Thankyou

    Reply
  • Riccardo
    Jun 13, 2017

    No sense build, well done

    Reply

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