The Champion System
What is the Champion System?
The Champion System is the progression system in Elder Scrolls Online after Level 50. The Champion System replaced Veteran Ranks and allows characters to specialize and improve at specific things rather than improve at everything all at once. The Champion System first arrived in Patch 1.6.5 on March 3 2015.
The number of Champion Points that you have is your Champion Rank, so these terms mean the same thing.
Introduction of the Champion System
The Champion System contained a host of significant changes to skills, stats and mechanics, as well as changes to some key aspects of Elder Scrolls Online. The first stage of The Champion System was converting Veteran Points to Experience Points (XP) to ensure a seamless transition to the Veteran Ranks from Levels 1 to 50. Patch 1.5.2 completed the first stage. The second phase was the largest phase and involves the bulk of the new Champion System features but maintains Veteran Ranks. The final phase was the move to replace Veteran Ranks completely and was completed with the Dark Brotherhood in Update 10.
The first thing that that occurred in Patch 1.6.5, which introduced the Champion System, is that the in-game numbers (stats, damage, etc) changed to much larger numbers, roughly ten times what they used to be. This was an aesthetic change designed to help display the value of small bonuses the likes of which will be gained from Champion Points. A bonus of 300 Health is more visible compared to a bonus of just 30 Health, even though the relative difference will remain the same. This change impacted all stats which are whole numbers. If you have started playing ESO after this change you will know no difference but before this happened stats used much lower numbers than they do today.
With Update 10 in June 2016 Veteran Ranks were removed from ESO and replaced with Champion Ranks. This change effected all characters above Level 50 and also all items which were above Level 50. These items converted into Champion Ranks. 1 Veteran Rank equals 10 Champion Ranks.
Champion Points (CP) drive character progression after Level 50. You earn Champion Points by gaining normal XP, so doing things like quests, exploration, dungeons, fighting and crafting. At first you will earn Champion Points very quickly, but as you get more and more the rate at which you can earn them will go down.
You can spend these points on various improvements to your character stats by spending them in Constellations – which are similar to Skill Lines and provide small incremental bonuses.
Champion Points, once earned, can be spent on all of your Characters.
So, for example, if Character 1 earns 20 Points then Character 2 and 3 will also be able to spend 20 Points.
There is a cap of 561 on allocated Champion Points. This means that you can continue to earn Champion Points but you can only allocate 561 of those points. The cap will be raised in the future to allow for further content and further progression.
Enlightenment is a catch-up mechanic which aims to let less active users catch-up over time by granting more XP towards Champion Points. For all the details check out the Enlightenment page.
There will be three Constellations, each with three Signs, each with four specific passive bonuses. The Constellations will “rotate” meaning that you must spend Champion Points in each Constellation at even rates however you can choose any Sign within these Constellations.
In each Constellation there is three Star Signs and each of these contain 4 “on-going” passives and 4 “one-off” passives.
The on-going passives are small bonuses which build up with more CP invested into them. The Points that you spend in these will have diminishing returns and every Point you spend will have less and less of an impact.
The one-off passives are automatically applied to your character once you have spent enough Champion Points in that Star Sign. The first one-off passive is earned after you spend 10 Champion Points in any one Star Sign, the next when 30 Points are spent, the next when 75 Points are spent and finally when you spend 120 Points in one Star Sign you will unlock the final one-off passive bonus.
The Champion system allows for extreme flexibility and customization with many different options and specializations available. The full list of Champion System Passives are below divided into the three Constellations – The Warrior, The Thief and The Mage.
|The Warrior||The Lord||Heavy Armor Focus||On Going||0||Increases your Physical Resistance by 0 - 5281 while wearing 5 or more pieces of Heavy Armor.|
|The Warrior||The Lord||Bastion||On Going||0||Increases the effectiveness of damage absorbing effects by 1% - 25%.|
|The Warrior||The Lord||Expert Defender||On Going||0||Reduce damage taken from Light and Heavy Attacks by 1% - 25%.|
|The Warrior||The Lord||Quick Recovery||On Going||0||Increases the effectiveness of healing received by 1% - 16%.|
|The Warrior||The Lord||Field Physician||One Off Bonus||10||Reduces damage received while resurrecting another player by 15%.|
|The Warrior||The Lord||Infusion||One Off Bonus||30||Increases another player's Magicka Recovery by 237 for 8 seconds after you resurrect them.|
|The Warrior||The Lord||Revival||One Off Bonus||75||Absorbs 10230 damage for 5 seconds after you are resurrected by another player.|
|The Warrior||The Lord||Determination||One Off Bonus||120||Absorbs 1287 damage for 15 seconds after drinking a potion.|
|The Warrior||The Lady||Light Armor Focus||On Going||0||Increases your Physical Resistance by 0 - 5281 while wearing 5 or more pieces of Light Armor.|
|The Warrior||The Lady||Thick Skinned||On Going||0||Reduces the damage you take from damage over time effects by 1% - 24%.|
|The Warrior||The Lady||Hardy||On Going||0||Reduces Poison, Disease, and Physical Damage dealt to you by 1% - 25%.|
|The Warrior||The Lady||Elemental Defender||On Going||0||Reduces Flame, Frost, Shock, and Magic Damage dealt to you by 1% - 25%.|
|The Warrior||The Lady||Spell Absorption||One Off Bonus||10||Restores 3465 Magicka when you take Flame, Frost, Shock, Magic, Earth, or Oblivion Damage equivalent to 30% of your Maximum Health. This can only occur once every 10 seconds.|
|The Warrior||The Lady||Shield Expert||One Off Bonus||30||Increases the Armor of equipped Shields by 75%.|
|The Warrior||The Lady||Critical Leech||One Off Bonus||75||Restore 330 Health when you hit with a direct damage critical strike. This can only occur once every 5 seconds.|
|The Warrior||The Lady||Unchained||One Off Bonus||120||Reduces the Stamina cost of abilities by 80% for 3 seconds after breaking free of a stun, knockdown, fear, disorient, or stagger.|
|The Warrior||The Steed||Medium Armor Focus||On Going||0||Increases your Physical Resistance by 0 - 5281 while wearing 5 or more pieces of Medium Armor.|
|The Warrior||The Steed||Ironclad||On Going||0||Reduces the duration of all snare, fear, stun and disorient effects on you by 1% - 24%.|
|The Warrior||The Steed||Spell Shield||On Going||0||Increases Spell Resistance by 0 - 5281.|
|The Warrior||The Steed||Resistant||On Going||0||Reduces the amount of damage you take from critical hits by 1% - 25%.|
|The Warrior||The Steed||Invigorating Bash||One Off Bonus||10||Gives you a 20% chance to restore 437 Health when you bash an enemy.|
|The Warrior||The Steed||Phase||One Off Bonus||30||After using Roll Dodge, your Physical and Spell Resistance is increased by 660 for 3 seconds.|
|The Warrior||The Steed||Resilient||One Off Bonus||75||Restores 87 Health when you are hit by a critical attack.|
|The Warrior||The Steed||Reinforced||One Off Bonus||120||When activating block gain a damage shield for 1254 every 10 seconds.|
|The Mage||The Ritual||Thaumaturge||On Going||0||Increases effectiveness of your damage over time effects by 1% - 25%.|
|The Mage||The Ritual||Precise Strikes||On Going||0||Increases damage and healing dealt by Weapon Criticals by 1% - 25%.|
|The Mage||The Ritual||Piercing||On Going||0||Increases Physical Penetration by 0 - 5281.|
|The Mage||The Ritual||Mighty||On Going||0||Increases your Physical, Poison, and Disease Damage by 1% - 25%.|
|The Mage||The Ritual||Opportunist||One Off Bonus||10||Increases the damage of your next physical attack by 15% after you interrupt a target.|
|The Mage||The Ritual||Perfect Strike||One Off Bonus||30||Increases your Weapon Critical rating by 12%.|
|The Mage||The Ritual||Exploiter||One Off Bonus||75||Increases your damage against off balance enemies by 10%.|
|The Mage||The Ritual||Last Stand||One Off Bonus||120||When you fall below 20% Health gain Major Heroism which grants 18 Ultimate over 8 seconds. Can only occur once every 20 seconds.|
|The Mage||The Atronach||Melee Weapon Expert||On Going||0||Increases the damage of your Light and Heavy Attacks with daggers, swords, axes, and maces by 1% - 25%.|
|The Mage||The Atronach||Shattering Blows||On Going||0||Increases your damage against targets with a damage shield by 1% - 25%.|
|The Mage||The Atronach||Bow Expert||On Going||0||Increases the damage of your Light and Heavy Attacks with bows by 1% - 25%.|
|The Mage||The Atronach||Staff Expert||On Going||0||Increases the damage of your Light and Heavy Attacks with staves by 1% - 25%.|
|The Mage||The Atronach||Retaliation||One Off Bonus||10||Increases the damage of your next Light Attack by 30% after blocking a Heavy Attack.|
|The Mage||The Atronach||Riposte||One Off Bonus||30||While blocking, grants a 15% chance to return 186 damage to the attacker when you block a melee attack. This can only happen once every 5 seconds.|
|The Mage||The Atronach||Butcher||One Off Bonus||75||Light and Heavy Attacks deal 5% more damage to enemies below 25% Health.|
|The Mage||The Atronach||Tactician||One Off Bonus||120||Sets enemies off balance when you successfully use Roll Dodge to avoid their attack.|
|The Mage||The Apprentice||Elemental Expert||On Going||0||Increases your Flame, Frost, Shock, and Magic Damage by 1% - 25%.|
|The Mage||The Apprentice||Spell Erosion||On Going||0||Increases Spell Penetration by 0 - 5281.|
|The Mage||The Apprentice||Elfborn||On Going||0||Increases damage and healing dealt by Spell Criticals by 1% - 25%.|
|The Mage||The Apprentice||Blessed||On Going||0||Increases the effectiveness of healing done by 1% - 25%.|
|The Mage||The Apprentice||Vengeance||One Off Bonus||10||Guarantees your next spell will be a critical hit after you block three spells within 10 seconds of each other.|
|The Mage||The Apprentice||Spell Precision||One Off Bonus||30||Increases your Spell Critical rating by 12%.|
|The Mage||The Apprentice||Foresight||One Off Bonus||75||Reduces the Magicka cost of your next spell by 80% after you drink a potion.|
|The Mage||The Apprentice||Arcane Well||One Off Bonus||120||Gives you a 20% chance when you kill an enemy of opening an Arcane Well, which restores 1187 Magicka up to three allies within 2.5 meters of the enemy.|
|The Thief||The Shadow||Befoul||On Going||0||Increases the effectiveness of healing reduction abilities by 1% - 33%.|
|The Thief||The Shadow||Shade||On Going||0||Reduces the Stamina cost of moving while in stealth by 1% - 16%.|
|The Thief||The Shadow||Shadow Ward||On Going||0||Reduces the cost of blocking by 1% - 25%.|
|The Thief||The Shadow||Tumbling||On Going||0||Reduces the Stamina cost of Roll Dodge and Break Free by 1% - 18%.|
|The Thief||The Shadow||Fortune Seeker||One Off Bonus||10||Increases the amount of gold you find in treasure chests and safeboxes by 50%.|
|The Thief||The Shadow||Merchant Favored||One Off Bonus||30||Reduces the cost of armor repairs by 10%.|
|The Thief||The Shadow||Treasure Hunter||One Off Bonus||75||Increases the quality of items you find in treasure chests.|
|The Thief||The Shadow||Shadowstrike||One Off Bonus||120||After killing a target with a Heavy Attack enter stealth for 2.5 seconds. This can only happen once every 5 seconds.|
|The Thief||The Lover||Mooncalf||On Going||0||Increases your Stamina Recovery by 1% - 25%.|
|The Thief||The Lover||Arcanist||On Going||0||Increases your Magicka Recovery by 1% - 25%.|
|The Thief||The Lover||Healthy||On Going||0||Increases your Health Recovery by 1% - 25%.|
|The Thief||The Lover||Tenacity||On Going||0||Increases the amount of Magicka and Stamina your Heavy Attacks restore by 1% - 16%.|
|The Thief||The Lover||Plentiful Harvest||One Off Bonus||10||Grants you a 10% chance to double the yield from normal resource nodes.|
|The Thief||The Lover||Synergizer||One Off Bonus||30||Grants 2 Ultimate any time you activate a Synergy while in combat.|
|The Thief||The Lover||Master Gatherer||One Off Bonus||75||Reduces gathering times by 50%.|
|The Thief||The Lover||Windrunning||One Off Bonus||120||Increases your Movement Speed by 2%. This applies to all types of movement. Also increases Health and Magicka Regeneration by 10% while sprinting.|
|The Thief||The Tower||Bashing Focus||On Going||0||Reduces the Stamina cost of bash attacks by 1% - 25%.|
|The Thief||The Tower||Sprinter||On Going||0||Reduces the cost of sprinting by 1% - 24%.|
|The Thief||The Tower||Magician||On Going||0||Reduces the Magicka cost of spells by 1% - 16%.|
|The Thief||The Tower||Warlord||On Going||0||Reduces the Stamina cost of spells and abilities by 1% - 16%.|
|The Thief||The Tower||Ensnare||One Off Bonus||10||Grants a 33% chance to reduce an enemy's Movement Speed by 20% for 3 seconds any time you hit them with a bash attack.|
|The Thief||The Tower||Inspiration Boost||One Off Bonus||30||Increases Inspiration gains by 20%.|
|The Thief||The Tower||Mara's Gift||One Off Bonus||75||When killed heal all allies in a 8 meter radius for 3300.|
|The Thief||The Tower||War Mount||One Off Bonus||120||Improves your mastery with mounts, removing all Stamina costs outside of combat.|
The Champion System was actually a complete overhaul of a lot of the mechanics at work behind ESO.
Listening to the audio from the Guild Summit it is clear that the developers want to allow characters to specialize in particular areas and ensure that a character cannot be the absolute best at everything. For example, your character may be a really great healer and and a good tank but will not be able to be completely optimized in both roles. The developers demonstrated this with the Pie Concept.
Stats in ESO – Health, Magicka, Armor, etc – have a “pie” chart which will be used to map out the path necessary to achieve the maximum of that particular stat. The developers in the Guild Summit used Armor as an example. First off, Armor is going to have a hard cap, like every other stat in the game will, above which you cannot go. So if the Armor cap is 35000 then that is the most Armor your character can ever get.
To get your character to the cap involves absolutely everything that increases Armor: Gear, Champion Points, Traits, Mundus Stone, Set Bonuses, Buffs, etc. This should mean that characters can’t simply stack multiple buff abilities to reach the Armor cap – buff abilities will only take you so far before you require other things to increase your Armor.
Here is a pie chart with information from the Guild Summit (which is likely to change) which demonstrates the Armor example.
That is just an example of Armor – now imagine every single stat in ESO having the same system.
The developers hope that this will create a larger gap or separation between the styles and characteristics of players and allow each character to be extremely customized. The developers insist that the changes to skills and abilities bundled with the Champion System will ensure that no one build is the best at everything and that players will have a variety of methods available to reach their goals.