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Sorcerer

Sorcerer is a Class in Elder Scrolls Online.

Sorcerers can use conjuration and destruction spells to hurl lightning bolts and create shock fields, wield dark magic to snare and stun, and summon Daedric combat followers from Oblivion to assist them.

 

Sorcerer Skills

Skill Type Skill Line Skill Line active_passive Unlocks At skill_img Skill Name Skill Description Morph Effect Cast Time Target Range Radius Duration Cost Morph 1 Morph 2 Base Skill is_morph stamina_morph skill_id
Class Sorcerer Daedric Summoning Active 1 Summon Unstable Familiar Summon Unstable Familiar Command the powers of Oblivion to send a Daedric familiar to fight at your side. The familiar's attacks deal 400 Shock Damage plus an additional 15% damage.|The familiar remains until killed or unsummoned. 1.5 Seconds Self 3251 Magicka Summon Unstable Clannfear Summon Volatile Familiar 0 133
Class Sorcerer Daedric Summoning Active 1 Summon Unstable Clannfear Summon Unstable Clannfear Command the powers of Oblivion to send a Daedric clannfear to fight at your side. The clannfear's attacks deal 600 Physical Damage plus an additional 30%. The clannfear can also tail swipe nearby enemies.|Once summoned, you can activate the clannfear's special ability, healing you and the clannfear for 35% of your Maximum Health.|The clannfear remains until killed or unsummoned. You summon a clannfear. Once summoned, you can activate the clannfear's special ability to heal you and the clannfear. 1.5 Seconds Self 3251 Magicka Summon Unstable Familiar 1 134
Class Sorcerer Daedric Summoning Active 1 Summon Volatile Familiar Summon Volatile Familiar Command the powers of Oblivion to send a Daedric familiar to fight at your side. The familiar's attacks deal 400 Shock Damage plus an additional 30% damage.|Once summoned, you can activate the familiar's special ability, causing the familiar to pulse for 1600 Shock Damage every 2 seconds for 8 seconds to enemies near him. The final pulse will stun all enemies hit for 3 seconds.|The familiar remains until killed or unsummoned. You summon a volatile familiar. Once summoned, you can activate the familiar's special ability to pulse area damage and stun enemies. 1.5 Seconds Self 3251 Magicka Summon Unstable Familiar 1 135
Class Sorcerer Daedric Summoning Active 4 Daedric Curse Daedric Curse Curse an enemy with a destructive rune, dealing 5281 Magic Damage to the target and 2430 Magic Damage to all other nearby enemies after 6 seconds.|You can have only one Daedric Curse active at a time. Instant Enemy 28 Meters 6 Seconds 2680 Magicka Daedric Prey Velocious Curse 0 136
Class Sorcerer Daedric Summoning Active 4 Daedric Prey Daedric Prey Curse an enemy with a destructive rune, dealing 5437 Magic Damage to the target and 2504 Magic Damage to all other nearby enemies after 6 seconds.|While the curse is active, your pets deal an additional 55% damage to the target, except your Storm Atronach which only deals an additional 40% damage.|You can have only one Daedric Prey active at a time. Your pets deal additional damage to the cursed target. Instant Enemy 28 Meters 6 Seconds 2680 Magicka Daedric Curse 1 137
Class Sorcerer Daedric Summoning Active 4 Velocious Curse Haunting Curse Curse an enemy with a destructive rune, dealing 5437 Magic Damage to the target and 2504 Magic Damage to all other nearby enemies after 6 seconds.|The curse will continue to haunt the enemy and explode a second time, dealing additional Magic Damage to the target and all other nearby enemies after 6 seconds.|You can have only one Haunting Curse active at a time. The curse will continue to haunt the enemy and explode a second time. Instant Enemy 28 Meters 6 Seconds 2680 Magicka Daedric Curse 1 138
Class Sorcerer Daedric Summoning Active 20 Summon Winged Twilight Summon Winged Twilight Call on Azura to send a winged twilight to fight at your side. The winged twilight's attacks deal 1400 Shock Damage plus an additional 15% damage.|The winged twilight remains until killed or unsummoned. 1.5 Seconds Self 3251 Magicka Summon Twilight Tormentor Summon Twilight Matriarch 0 139
Class Sorcerer Daedric Summoning Active 20 Summon Twilight Tormentor Summon Twilight Tormentor Call on Azura to send a twilight tormentor to fight at your side. The twilight tormentor's attacks deal 1400 Shock Damage plus an additional 18% damage.|Once summoned, you can activate the twilight tormentor's special ability, causing it to deal 50% more damage to enemies above 50% Health for 15 seconds.|The twilight tormentor remains until killed or unsummoned. You summon a twilight tormentor. Once summoned, you can activate the twilight's special ability to grant it a damage bonus to high health enemies. 1.5 Seconds Self 3251 Magicka Summon Winged Twilight 1 140
Class Sorcerer Daedric Summoning Active 20 Summon Twilight Matriarch Summon Twilight Matriarch Call on Azura to send a twilight matriarch to fight at your side. The twilight matriarch's attacks deal 1400 Shock Damage plus an additional 18% damage.|Once summoned, you can activate the twilight matriarch's special ability, causing it to heal the matriarch and up to 2 other friendly targets for 4000 Health.|The twilight matriarch remains until killed or unsummoned. You summon a twilight matriarch. Once summoned, you can activate the twilight's special ability to heal the matriarch and up to 2 other friendly targets. 1.5 Seconds Self 3251 Magicka Summon Winged Twilight 1 141
Class Sorcerer Daedric Summoning Active 30 Bound Armor Bound Armor Protect yourself with the power of Oblivion, creating a suit of Daedric mail that increases your block mitigation by 20% for 3 seconds.|While slotted, your Max Magicka is increased by 5% Instant Self 3 Seconds 4050 Magicka Bound Armaments Bound Aegis 0 142
Class Sorcerer Daedric Summoning Active 30 Bound Armaments Bound Armaments Protect yourself with the power of Oblivion, creating a suit of Daedric mail that increases your block mitigation by 20% for 3 seconds.|While slotted, your Max Stamina is increased by 8% and light attack damage is increased by 11%. Converts into a Stamina ability and increases your damage done with Light Attacks. Instant Self 3 Seconds 3240 Stamina Bound Armor 1 Stamina Morph 143
Class Sorcerer Daedric Summoning Active 30 Bound Aegis Bound Aegis Protect yourself with the power of Oblivion, creating a suit of Daedric mail that increases your block mitigation by 20% for 3 seconds.|While slotted, your Max Magicka is increased by 8% and you gain Minor Ward and Minor Resolve. These increase your Spell Resistance and Physical Resistance. Passively grants Minor Ward and Minor Resolve. Instant Self 3 Seconds 4050 Magicka Bound Armor 1 144
Class Sorcerer Daedric Summoning Active 42 Conjured Ward Conjured Ward Conjure globes of Daedric energy for protection, granting a damage shield for you and your pets that absorbs 6603 damage for 6 seconds. Instant Area 20 Meters 6 Seconds 3166 Magicka Hardened Ward Empowered Ward 0 145
Class Sorcerer Daedric Summoning Active 42 Hardened Ward Hardened Ward Conjure globes of Daedric energy for protection, granting a damage shield for you and your pets that absorbs 7801 damage for 6 seconds. Your own globe absorbs 23% additional damage. Your own damage shield absorbs additional damage. Instant Area 20 Meters 6 Seconds 3166 Magicka Conjured Ward 1 146
Class Sorcerer Daedric Summoning Active 42 Empowered Ward Empowered Ward Conjure globes of Daedric energy for protection, granting a damage shield for you and your pets that absorbs 7203 damage for 10 seconds.|Also grants Minor Intellect to you and nearby allies, increasing your Magicka Recovery by 10% for 20 seconds. Reduces the cost, increases the duration, and also grants you and your allies Minor Intellect. Instant Area 20 Meters 10 Seconds 2923 Magicka Conjured Ward 1 147
Class Sorcerer Daedric Summoning Active 12 Summon Storm Atronach Summon Storm Atronach Summon a storm atronach at the target location. The atronach's arrival deals 4100 Shock Damage and stuns nearby enemies for 3 seconds. The atronach cannot move but attacks the nearest enemy.|An ally can activate Charged Lightning, giving both the ally and the atronach Major Berserk, increasing their damage by 25% for 8 seconds. Instant Ground 28 Meters 6 Meters 18 Seconds 200 Ultimate Greater Storm Atronach Summon Charged Atronach 0 148
Class Sorcerer Daedric Summoning Active 12 Greater Storm Atronach Greater Storm Atronach Summon a greater storm atronach at the target location. The atronach's arrival deals 4188 Shock Damage and stuns nearby enemies for 3 seconds. The atronach cannot move but attacks the nearest enemy for 15% more damage.|An ally can activate Charged Lightning, giving both the ally and the atronach Major Berserk, increasing their damage by 25% for 8 seconds. Increased duration, damage, and health. Instant Ground 28 Meters 6 Meters 28 Seconds 200 Ultimate Summon Storm Atronach 1 149
Class Sorcerer Daedric Summoning Active 12 Summon Charged Atronach Summon Charged Atronach Summon a storm atronach at the target location. The atronach's arrival deals 4188 Shock Damage and stuns nearby enemies for 3 seconds. The atronach cannot move but attacks nearby enemies with targeted and area attacks.|An ally can activate Charged Lightning, giving both the ally and the atronach Major Berserk, increasing their damage by 25% for 8 seconds. Has a powerful area effect attack. Instant Ground 28 Meters 6 Meters 18 Seconds 200 Ultimate Summon Storm Atronach 1 150
Class Sorcerer Daedric Summoning Passive 8 Rebate Rebate When one of your summoned creatures is killed or unsummoned, you're restored 726/1452 Magicka. 0 151
Class Sorcerer Daedric Summoning Passive 14 Power Stone Power Stone Reduces the cost of Ultimate abilities by 8%/15%. 0 152
Class Sorcerer Daedric Summoning Passive 22 Daedric Protection Daedric Protection Increases your Health and Stamina Recovery by 10%/20% when a Daedric Summoning ability is slotted. 0 153
Class Sorcerer Daedric Summoning Passive 40 Expert Summoner Expert Summoner Grants 4%/8% more Max Health when you have a Daedric Summoning pet active. 0 154
Class Sorcerer Dark Magic Active 1 Crystal Shard Crystal Shard Conjure dark crystals to bombard an enemy, dealing 6126 Magic Damage and stunning them for 2.2 seconds. 1 Second Enemy 28 Meters 3654 Magicka Crystal Blast Crystal Fragments 0 155
Class Sorcerer Dark Magic Active 1 Crystal Blast Crystal Blast Conjure dark crystals to bombard an enemy, dealing 6126 Magic Damage and stunning them for 2.2 seconds.|Also damages enemies near the initial target for 3803 Magic Damage. Also damages enemies near the initial target. 1 Second Enemy 28 Meters 3654 Magicka Crystal Shard 1 156
Class Sorcerer Dark Magic Active 1 Crystal Fragments Crystal Fragments Conjure dark crystals to bombard an enemy, dealing 6307 Magic Damage and stunning them for 2.2 seconds.|Casting any other Magicka ability has a 35% chance of causing your next Crystal Fragments to be instant, deal 20% more damage, and cost 50% less Magicka. Other Magicka abilities have a chance to make your next Crystal Fragments instant, deal more damage, and cost less. 1 Second Enemy 28 Meters 3654 Magicka Crystal Shard 1 157
Class Sorcerer Dark Magic Active 4 Encase Encase Call Daedric shards from the earth to immobilize enemies in front of you for 4.5 seconds.|This ability cannot be blocked. Instant Area 18x6 Meters 18 Meters 4.5 Seconds 3897 Magicka Shattering Prison Restraining Prison 0 158
Class Sorcerer Dark Magic Active 4 Shattering Prison Shattering Prison Call Daedric shards from the earth to immobilize enemies in front of you for 5 seconds.|The shards deal 1796 Magic Damage when the effect ends.|This ability cannot be blocked. Deals damage when effect ends. Instant Area 18x6 Meters 18 Meters 4.5 Seconds 3897 Magicka Encase 1 159
Class Sorcerer Dark Magic Active 4 Restraining Prison Restraining Prison Call Daedric shards from the earth to immobilize enemies in front of you for 4.5 seconds.|Affected enemies remain slowed for 5.5 seconds after the effect ends.|This ability cannot be blocked. Enemies are snared when effect ends. Instant Area 18x6 Meters 18 Meters 4.5 Seconds 3897 Magicka Encase 1 160
Class Sorcerer Dark Magic Active 20 Rune Prison Rune Prison Imprison an enemy in a sphere of dark magic, stunning them for 5 seconds.|This stun cannot be blocked or dodged. Instant Area 28 Meters 16.5 Seconds 1948 Magicka Rune Cage Defensive Rune 0 161
Class Sorcerer Dark Magic Active 20 Rune Cage Rune Cage Imprison an enemy in a sphere of dark magic, stunning them for 5 seconds. Deals 3175 Magic Damage when the stun ends. |This stun cannot be blocked or dodged. Deals damage when effect completes. Instant Enemy 28 Meters 18 Seconds 1948 Magicka Rune Prison 1 162
Class Sorcerer Dark Magic Active 20 Defensive Rune Defensive Rune Place a rune of protection on yourself for 2 minutes. While active, the next enemy to attack you is imprisoned in a sphere of dark magic, stunning them for 5 seconds.|This stun cannot be blocked or dodged. Cast spell on self, stunning the next enemy who attacks you. Instant Self 28 Meters 120 Seconds 1948 Magicka Rune Prison 1 163
Class Sorcerer Dark Magic Active 30 Dark Exchange Dark Exchange Bargain with darkness to restore 8000 Health and 2696 Magicka. 1 Second Self 2923 Stamina Dark Deal Dark Conversion 0 164
Class Sorcerer Dark Magic Active 30 Dark Deal Dark Deal Bargain with darkness to restore 8000 Health and 2878 Stamina. Converts Magicka into Health and Stamina. 1 Second Self 2923 Magicka Dark Exchange 1 165
Class Sorcerer Dark Magic Active 30 Dark Conversion Dark Conversion Bargain with darkness to restore 8000 Health and 2696 Magicka. Has reduced cost. 1 Second Self 1948 Stamina Dark Exchange 1 166
Class Sorcerer Dark Magic Active 42 Daedric Mines Daedric Mines Surprise your foes by placing 3 volatile Daedric mines around you, which arm after 3 seconds. When a mine is triggered it explodes, dealing 4637 Magic Damage and immobilizing the enemy for 1.7 seconds. Instant Self 30 Seconds 5400 Magicka Daedric Tomb Daedric Minefield 0 167
Class Sorcerer Dark Magic Active 42 Daedric Tomb Daedric Tomb Surprise your foes by placing 3 volatile Daedric mines at a target location, which arm instantly. When a mine is triggered it explodes, dealing 4774 Magic Damage and immobilizing the enemy for 1.7 seconds. You place the mines at a target location instead of around you. The mines arm instantly. Instant Ground 22 Meters 30 Seconds 5400 Magicka Daedric Mines 1 168
Class Sorcerer Dark Magic Active 42 Daedric Minefield Daedric Minefield Surprise your foes by placing 5 volatile Daedric mines around you, which arm after 3 seconds. When a mine is triggered it explodes, dealing 4774 Magic Damage and immobilizing the enemy for 1.7 seconds. You place 5 mines around you instead of 3. Instant Self 30 Seconds 5400 Magicka Daedric Mines 1 169
Class Sorcerer Dark Magic Active 12 Negate Magic Negate Magic Create a globe of magic suppression, dispelling enemy placed effects instantly. Enemies within are stunned for 9.5 seconds.|Enemy players will be silenced rather than stunned. Instant Ground 28 Meters 8 Meters 12 Seconds 225 Ultimate Suppression Field Absorption Field 0 170
Class Sorcerer Dark Magic Active 12 Suppression Field Suppression Field Create a globe of magic suppression, dispelling enemy placed effects instantly. Enemies within are stunned for 10 seconds.|Enemy players will be silenced rather than stunned.|The globe also damages enemies for [X] damage every 0.5 seconds. The globe also damages enemies standing inside it. Instant Ground 28 Meters 8 Meters 12 Seconds 225 Ultimate Negate Magic 1 171
Class Sorcerer Dark Magic Active 12 Absorption Field Absorption Field Create a globe of magic suppression, dispelling enemy placed effects instantly. Enemies within are stunned for 10 seconds.|Enemy players will be silenced rather than stunned.|The globe also heals you and your allies for [X] every 0.5 seconds. The globe also heals you and your allies standing inside it. Instant Ground 28 Meters 8 Meters 12 Seconds 225 Ultimate Negate Magic 1 172
Class Sorcerer Dark Magic Passive 8 Unholy Knowledge Unholy Knowledge Reduces Magicka and Stamina costs for all abilities by 3%/5%. 0 173
Class Sorcerer Dark Magic Passive 14 Blood Magic Blood Magic Hitting an enemy with a Dark Magic ability heals you for 4%/8% Max Health. 0 174
Class Sorcerer Dark Magic Passive 22 Persistence Persistence After blocking an attack, your next Magicka or Stamina ability costs 15% less. 0 175
Class Sorcerer Dark Magic Passive 40 Exploitation Exploitation Activating a Dark Magic ability grants Minor Prophecy to nearby allies, increasing Spell Critical by 657 for 10/20 seconds. 0 176
Class Sorcerer Storm Calling Active 1 Mages Fury Mages Fury Call down lightning to strike an enemy for 1586 Shock Damage.|If target enemy's health falls below 20% within 4 seconds, an explosion deals an additional 5637 Shock Damage to the target and 1024 Shock Damage to other enemies nearby. Instant Enemy 28 Meters 2192 Magicka Mages Wrath Endless Fury 0 177
Class Sorcerer Storm Calling Active 1 Mages Wrath Mages Wrath Call down lightning to strike an enemy for 1586 Shock Damage.|If target enemy's health falls below 20% within 4 seconds, an explosion deals an additional 5637 Shock Damage to the target and 2113 Shock Damage to other enemies nearby. Explosion deals more damage. Instant Enemy 28 Meters 2192 Magicka Mages Fury 1 178
Class Sorcerer Storm Calling Active 1 Endless Fury Endless Fury Call down lightning to strike an enemy for 1586 Shock Damage.|If target enemy's health falls below 20% within 4 seconds, an explosion deals an additional 5637 Shock Damage to the target and 1024 Shock Damage to other enemies nearby.|If an enemy is killed, 4417 Magicka is restored. Killing blows restore Magicka. Instant Enemy 28 Meters 2192 Magicka Mages Fury 1 179
Class Sorcerer Storm Calling Active 4 Lightning Form Lightning Form Manifest yourself as lightning to gain Major Resolve and Major Ward, increasing Physical Resistance and Spell Resistance by 5280 for 15 seconds.|While active, nearby enemies will take 424 Shock Damage each second. Instant Self 15 Seconds 3654 Magicka Hurricane Boundless Storm 0 180
Class Sorcerer Storm Calling Active 4 Hurricane Hurricane Manifest yourself as pure air, buffeting nearby enemies with wind dealing 84 Physical Damage every 1 second for 15 seconds.|The winds grow in damage and size the longer the hurricane builds around you, increasing up to 150% more damage and up to 9 meters in size.|While in this form you gain Major Resolve and Major Ward, increasing your Physical Resistance and Spell Resistance by 5280.|Also grants the Minor Expedition buff at all times while it is active. Ability now scales off Weapon Damage and Max Stamina and deals Physical Damage. Increases in size and damage the longer it is active. Instant Self 15 Seconds 3240 Stamina Lightning Form 1 Stamina Morph 181
Class Sorcerer Storm Calling Active 4 Boundless Storm Boundless Storm Manifest yourself as lightning to gain Major Resolve and Major Ward, increasing Physical Resistance and Spell Resistance by 5280 for 23 seconds.|Also grants Major Expedition, increasing your Movement Speed 30% for 7.5 seconds.|While active, nearby enemies will take 424 Shock Damage each second. Gain increased move speed while active. Increased duration. Instant Self 23 Seconds 3654 Magicka Lightning Form 1 182
Class Sorcerer Storm Calling Active 20 Lightning Splash Lightning Splash Create a nexus of storm energy at the target location that deals 1270 Shock Damage to nearby enemies every 1 second.|While active, allies can activate Conduit to deal 4100 Shock Damage to enemies near the ally. Instant Ground 28 Meters 4 Meters 6 Seconds 3166 Magicka Liquid Lightning Lightning Flood 0 183
Class Sorcerer Storm Calling Active 20 Liquid Lightning Liquid Lightning Create a nexus of storm energy at the target location that deals 1320 Shock Damage to nearby enemies every 1 second.|While active, allies can activate Conduit to deal 4100 Shock Damage to enemies near the ally. Has additional duration. Instant Ground 28 Meters 4 Meters 10 Seconds 3166 Magicka Lightning Splash 1 184
Class Sorcerer Storm Calling Active 20 Lightning Flood Lightning Flood Create a nexus of storm energy at the target location that deals 1320 Shock Damage to nearby enemies every 1 second.|While active, allies can activate Conduit to deal 4100 Shock Damage to enemies near the ally. Has increased radius. Instant Ground 28 Meters 6 Meters 6 Seconds 3166 Magicka Lightning Splash 1 185
Class Sorcerer Storm Calling Active 30 Surge Surge Invoke Meridia's name to get a rush of power, granting you Major Brutality, which increases Weapon Damage by 20% for 33 seconds.|While active, critical strikes heal you for 40% of the damage done. This effect can occur once every second. Instant Self 33 Seconds 3655 Magicka Power Surge Critical Surge 0 186
Class Sorcerer Storm Calling Active 30 Power Surge Power Surge Invoke Meridia's name to get a rush of power, granting you Major Brutality and Major Sorcery, which increase Weapon and Spell Damage by 20% for 33 seconds.|While active, critical strikes heal you for 40% of the damage done. This effect can occur once every second. Grants Spell Damage as well. Instant Self 33 Seconds 3655 Magicka Surge 1 187
Class Sorcerer Storm Calling Active 30 Critical Surge Critical Surge Invoke Meridia's name to get a rush of power, granting you Major Brutality, increasing Weapon Damage by 20% for 33 seconds.|While active, critical strikes heal you for 60% of the damage done. This effect can occur once every second. Critical Strikes heal you for more. Self 33 Seconds 3655 Magicka Surge 1 188
Class Sorcerer Storm Calling Active 42 Bolt Escape Bolt Escape Transform yourself into pure energy and flash forward, stunning enemies near origin location for 2 seconds.|Casting again within 4 seconds costs 50% more Magicka. Instant Area 4 Meters 3410 Magicka Streak Ball of Lightning 0 189
Class Sorcerer Storm Calling Active 42 Streak Streak Transform yourself into pure energy and flash forward, dealing 2536 Shock Damage to enemies in your wake and stunning them for 1.5 seconds.|Casting again within 4 seconds costs 50% more Magicka. Damage and stun enemies in front of you. Instant Area 4 Meters 3410 Magicka Bolt Escape 1 190
Class Sorcerer Storm Calling Active 42 Ball of Lightning Ball of Lightning Transform yourself into pure energy and flash forward, stunning enemies near origin location for 2 seconds. Also absorbs any spell projectiles directed at you for 2.5 seconds.|Casting again within 4 seconds costs 50% more Magicka. Absorbs projectiles. Instant Area 4 Meters 3410 Magicka Bolt Escape 1 191
Class Sorcerer Storm Calling Active 12 Overload Overload Charge your fists with the power of the storm. Light attacks become lightning bolts, dealing 7790 Shock Damage, and heavy attacks blast enemies in target area for 3074 Shock Damage.|Both attacks deal 3% additional damage.|Attacks deplete Ultimate until you run out or the ability is toggled off. Instant Self 75 Ultimate Power Overload Energy Overload 0 192
Class Sorcerer Storm Calling Active 12 Power Overload Power Overload Charge your fists with the power of the storm. Light attacks become lightning bolts, dealing 7790 Shock Damage, and heavy attacks blast enemies in the target area for 3074 Shock Damage.|Both attacks deal 6% additional damage.|Attacks deplete Ultimate until you run out or the ability is toggled off. Increase range and radius of heavy attacks. Instant Self 75 Ultimate Overload 1 193
Class Sorcerer Storm Calling Active 12 Energy Overload Energy Overload Charge your fists with the power of the storm. Light attacks become lightning bolts, dealing 7790 Shock Damage, and heavy attacks blast enemies in the target area for 3074 Shock Damage.|Each attack deals 3% additional damage and restores 1161 Magicka.|Attacks deplete Ultimate until you run out or the ability is toggled off. Light and heavy attacks restore Magicka. Instant Self 75 Ultimate Overload 1 194
Class Sorcerer Storm Calling Passive 8 Capacitor Capacitor Increases Magicka Recovery by 5%/10%. 0 195
Class Sorcerer Storm Calling Passive 14 Energized Energized Increases your Shock Damage and Physical Damage by 3%/5%. 0 196
Class Sorcerer Storm Calling Passive 22 Implosion Implosion Gives all Shock spells a 3%/6% chance to instantly disintegrate low Health targets, dealing 10000 Shock Damage. Gives all Physical Damage the chance to instantly pulverize low Health enemies, dealing additional Physical Damage to them. 0 197
Class Sorcerer Storm Calling Passive 40 Expert Mage Expert Mage Increases Spell Damage and Weapon Damage by 1%/2% for each Sorcerer ability slotted. 0 198

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