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Templar

Templar is a Class in Elder Scrolls Online.

These traveling knights call upon the powers of light and the burning sun to deal massive damage to their enemies while restoring health, magicka, and stamina to their allies.

 

Templar Skills

Skill Type Skill Line Skill Line active_passive Unlocks At skill_img Skill Name Skill Description Morph Effect Cast Time Target Range Radius Duration Cost Morph 1 Morph 2 Base Skill is_morph stamina_morph skill_id
Class Templar Aedric Spear Active 1 Puncturing Strikes Puncturing Strikes Launch a relentless assault, striking enemies in front of you four times with your Aedric spear and dealing 594 Magic Damage with each strike.|The closest enemy takes 140% additional damage each strike, and their movement speed is reduced by 70% for 2 seconds on the final hit. 1.1 Seconds Area 8 Meters 2663 Magicka Biting Jabs Puncturing Sweep 0 199
Class Templar Aedric Spear Active 1 Biting Jabs Biting Jabs Launch a relentless assault, striking enemies in front of you four times with your Aedric spear and dealing 615 Physical Damage with each strike.|The nearest enemy takes 140% additional damage each strike, and their movement speed is reduced by 70% for 2 seconds on the final hit.|Also grants you Major Savagery, increasing your Weapon Critical rating by 2191 for 8 seconds. Converts to a Stamina ability, and increases your Weapon Critical Strike rating when used. 1.1 Seconds Area 8 Meters 2606 Stamina Puncturing Strikes 1 Stamina Morph 200
Class Templar Aedric Spear Active 1 Puncturing Sweep Puncturing Sweep Launch a relentless assault, striking enemies in front of you four times with your Aedric spear and dealing 614 Magic Damage with each strike.|The nearest enemy takes 140% additional damage each strike, and their movement speed is reduced by 70% for 2 seconds on the final hit.|Also heals you for 40% of the damage done. Also heals you for a percentage of the damage done. 1.1 Seconds Area 8 Meters 2663 Magicka Puncturing Strikes 1 201
Class Templar Aedric Spear Active 4 Piercing Javelin Piercing Javelin Hurl your spear at an enemy with godlike strength, dealing 2747 Magic Damage, stunning them for 1.8 seconds, and knocking them back 5 meters. Instant Enemy 28 Meters 3654 Magicka Aurora Javelin Binding Javelin 0 202
Class Templar Aedric Spear Active 4 Aurora Javelin Aurora Javelin Hurl your spear at an enemy with godlike strength, dealing 2830 Magic Damage, stunning them for 1.8 seconds, and knocking them back 5 meters.|Deals up to 40% additional damage based on the distance the spear travels. Deals additional damage based on the distance the spear travels. Instant Enemy 28 Meters 3654 Magicka Piercing Javelin 1 203
Class Templar Aedric Spear Active 4 Binding Javelin Binding Javelin Hurl your spear at an enemy with godlike strength, dealing 2830 Physical Damage, stunning them for 3.5 seconds, and knocking them back 5 meters. Converts into a Stamina ability, and stuns the enemy for a longer duration. Instant Enemy 28 Meters 3576 Stamina Piercing Javelin 1 Stamina Morph 204
Class Templar Aedric Spear Active 20 Focused Charge Focused Charge Charge with your divine lance to impale an enemy, dealing 3382 Magic Damage.|If the enemy hit is casting, they are interrupted and stunned for 3 seconds. Instant Enemy 3.5-22 Meters 3166 Magicka Explosive Charge Toppling Charge 0 205
Class Templar Aedric Spear Active 20 Explosive Charge Explosive Charge Charge with your divine lance to impale all enemies in the area, dealing 3481 Magic Damage.|Any enemy hit that is casting is interrupted and stunned for 3 seconds. Deals damage and interrupts all enemies near the point of impact. Instant Enemy 3.5-22 Meters 5 Meters 3166 Magicka Focused Charge 1 206
Class Templar Aedric Spear Active 20 Toppling Charge Toppling Charge Charge with your divine lance to impale an enemy, dealing 3382 Magic Damage and stunning them for 2.4 seconds.|If the enemy hit is casting, they are interrupted and set off balance for 5 seconds. Always stuns the enemy, regardless if they are casting. Also sets them off balance if they are casting. Instant Enemy 3.5-22 Meters 3166 Magicka Focused Charge 1 207
Class Templar Aedric Spear Active 30 Spear Shards Spear Shards Send your spear into the heavens to bring down a shower of divine wrath, dealing 2324 Magic Damage to enemies in the target area.|Also disorients one enemy for 6 seconds.|While active, an ally can pick up a spear shard, restoring 25% Stamina plus an additional 1700 Stamina over 10 seconds. Instant Ground 25 Meters 8 Meters 6 Seconds 2923 Magicka Luminous Shards Blazing Spear 0 208
Class Templar Aedric Spear Active 30 Luminous Shards Luminous Shards Send your spear into the heavens to bring down a shower of divine wrath, dealing 2324 Magic Damage to enemies in the target area.|Also disorients one enemy for 6 seconds.|While active, an ally can pick up a spear shard, restoring 25% Stamina plus 1875 Stamina and Magicka over 10 seconds. Restores more Stamina and Magicka over time. Instant Ground 25 Meters 8 Meters 6 Seconds 2923 Magicka Spear Shards 1 209
Class Templar Aedric Spear Active 30 Blazing Spear Blazing Spear Send your spear into the heavens to bring down a shower of divine wrath, dealing 2396 Magic Damage to enemies in the target area and an additional 512 Magic Damage each second.|While active, an ally can pick up a spear shard, restoring 25% Stamina plus an additional 1700 Stamina over 10 seconds. Spear ignites ground on impact and lasts 8 seconds. Instant Ground 25 Meters 8 Meters 8 Seconds 2923 Magicka Spear Shards 1 210
Class Templar Aedric Spear Active 42 Sun Shield Sun Shield Surround yourself with solar rays, granting a damage shield equal to 30% of your Max Health for 6 seconds.|Nearby enemies take 1270 Magic Damage when the shield is activated, and each enemy hit increases the shield's strength by 4%. Instant Area 5 Meters 6 Seconds 3897 Magicka Radiant Ward Blazing Shield 0 211
Class Templar Aedric Spear Active 42 Radiant Ward Radiant Ward Surround yourself with solar rays, granting a damage shield equal to 30% of your Max Health for 6 seconds.|Nearby enemies take 1310 Magic Damage when the shield is activated, and each enemy hit increases the shield's strength by 6%. Has reduced cost, and the shield is strengthened further for each enemy hit. Instant Area 5 Meters 6 Seconds 3596 Magicka Sun Shield 1 212
Class Templar Aedric Spear Active 42 Blazing Shield Blazing Shield Surround yourself with solar rays, granting a damage shield equal to 30% of your Max Health for 6 seconds.|Each nearby enemy increases the shield's strength by 4% when the shield is activated.|When the shield expires it explodes outward, dealing 53% of the damage absorbed to nearby enemies. No longer deals damage to enemies on activation, instead deals damage when shield expires based on the amount it absorbed. Instant Area 5 Meters 6 Seconds 3897 Magicka Sun Shield 1 213
Class Templar Aedric Spear Active 12 Radial Sweep Radial Sweep Swing your Aedric spear around with holy vengeance, dealing 4224 Magic Damage to all nearby enemies and an additional 2052 Magic Damage every 2 seconds for 6 seconds. Instant Area 6 Meters 75 Ultimate Empowering Sweep Crescent Sweep 0 214
Class Templar Aedric Spear Active 12 Empowering Sweep Empowering Sweep Swing your Aedric spear around with holy vengeance, dealing 4351 Magic Damage to all nearby enemies and an additional 2052 Magic Damage every 2 seconds for 6 seconds.|Also reduces damage dealt to you by 15% for 10 seconds, plus an additional 4% for each enemy hit. Take reduced damage for each enemy hit. Instant Area 6 Meters 75 Ultimate Radial Sweep 1 215
Class Templar Aedric Spear Active 12 Crescent Sweep Crescent Sweep Swing your Aedric spear around with holy vengeance, dealing 4351 Magic Damage to all nearby enemies and an additional 2052 Magic Damage every 2 seconds for 6 seconds.|Enemies in front of you take 66% more initial damage. Deals additional damage to enemies in front of you. Instant Area 6 Meters 75 Ultimate Radial Sweep 1 216
Class Templar Aedric Spear Passive 8 Piercing Spear Piercing Spear With an Aedric Spear ability slotted increases your Critical Damage by 10%.|Increases your damage done to blocking targets by 10%. 0 217
Class Templar Aedric Spear Passive 14 Spear Wall Spear Wall Increases the amount of damage you can block against melee attacks by 7%/15%. 0 218
Class Templar Aedric Spear Passive 22 Burning Light Burning Light Gives you a 25% chance to cause an extra 1127/2254 Magic or Physical Damage any time you hit with an Aedric Spear ability.|Damage uses Spell Damage or Weapon Damage based on which is higher. 0 219
Class Templar Aedric Spear Passive 40 Balanced Warrior Balanced Warrior Increases your Weapon Damage by 3%/6% and your Spell Resistance by 1320/2640. 0 220
Class Templar Dawns Wrath Active 1 Sun Fire Sun Fire Blast an enemy with a charge of radiant heat, dealing 2536 Flame Damage, an additional 3050 Flame Damage over 5 seconds, and reducing their movement speed by 40%.|Upon activation you gain Major Prophecy, increasing your Spell Critical rating by 2191. Instant Enemy 28 Meters 2436 Magicka Vampire's Bane Reflective Light 0 221
Class Templar Dawns Wrath Active 1 Vampire's Bane Vampire's Bane Blast an enemy with a charge of radiant heat, dealing 2536 Flame Damage, an additional 5674 Flame Damage over 9 seconds, and reducing their movement speed by 40%.|Upon activation you gain Major Prophecy, increasing your Spell Critical rating by 2191. The damage over time lasts for longer. Instant Enemy 28 Meters 2436 Magicka Sun Fire 1 222
Class Templar Dawns Wrath Active 1 Reflective Light Reflective Light Blast up to three enemies with a charge of radiant heat, dealing 2614 Flame Damage, an additional 3050 Flame Damage over 5 seconds, and reducing their movement speed by 40%.|Upon activation you gain Major Prophecy, increasing your Spell Critical rating by 2191. Splits the projectile, allowing it to affect two additional nearby enemies. Instant Enemy 28 Meters 4.5 Meters 2436 Magicka Sun Fire 1 223
Class Templar Dawns Wrath Active 4 Solar Flare Solar Flare Conjure a ball of solar energy to heave at an enemy, dealing 7287 Magic Damage.|Also grants you Empower, increasing the damage of your next attack by 20%. 1.1 Seconds Enemy 28 Meters 2923 Magicka Dark Flare Solar Barrage 0 224
Class Templar Dawns Wrath Active 4 Dark Flare Dark Flare Conjure a ball of solar energy to heave at an enemy, dealing 7503 Magic Damage.|Afflicts the target and nearby enemies with Major Defile, reducing the effectiveness of healing on them by 30% for 6 seconds.|Also grants you Empower, increasing the damage of your next attack by 20%. Applies Major Defile to the target and nearby enemies, reducing their healing recieved. 1.1 Seconds Enemy 28 Meters 2923 Magicka Solar Flare 1 225
Class Templar Dawns Wrath Active 4 Solar Barrage Solar Barrage Scorch enemies around you with a blast of solar energy, dealing 2611 Magic Damage.|Also grants you Empower, increasing the damage of your next attack by 20%. No longer has a cast time, but deals less damage and hits enemies around you instead. Instant Area 8 Meters 2923 Magicka Solar Flare 1 226
Class Templar Dawns Wrath Active 20 Backlash Backlash Summon an expanding beam of pure sunlight to doom an enemy dealing Magic damage and then copying all damage taken for 6 seconds and releasing 18% of it as additional Magic Damage to them.|Maximum Damage: 12000. Instant Enemy 28 Meters 6 Seconds 1705 Magicka Purifying Light Power of the Light 0 227
Class Templar Dawns Wrath Active 20 Purifying Light Purifying Light Summon an expanding beam of pure sunlight to doom an enemy dealing Magic damage and then copying their damage taken for 6 seconds and releasing 18% of it as additional Magic Damage to them.|Maximum Damage: 12000.|When the effect ends, a pool of sunlight remains attached to the enemy, healing nearby allies for 1742 Health every 2 seconds for 6 seconds. When the effect ends, a pool of sunlight remains attached to the enemy, healing nearby allies. Instant Enemy 28 Meters 6 Seconds 1705 Magicka Backlash 1 228
Class Templar Dawns Wrath Active 20 Power of the Light Power of the Light Summon an expanding beam of pure sunlight to doom an enemy dealing Magic damage and then copying their damage taken for 6 seconds and releasing 18% of it as additional Physical Damage to them.|Maximum Damage: 12000.|Targets are also inflicted with Minor Fracture and Minor Breach, reducing their Physical Resistance and Spell Resistance by 1188 for 6 seconds. Converts into a Stamina ability, and applies Minor Fracture and Minor Breach to the enemy, reducing their Physical and Spell Resistance. Instant Enemy 28 Meters 6 Seconds 1436 Stamina Backlash 1 Stamina Morph 229
Class Templar Dawns Wrath Active 30 Eclipse Eclipse Envelop an enemy in a lightless sphere, reflecting any harmful projectile they cast back to them for 5 seconds.|You also place volatile magnetic energy on the target which explodes after 5 seconds, dealing 2427 Magic Damage to them and nearby enemies. Instant Enemy 28 Meters 5 Meters 5 Seconds 4141 Magicka Total Dark Unstable Core 0 230
Class Templar Dawns Wrath Active 30 Total Dark Total Dark Envelop an enemy in a lightless sphere, reflecting harmful projectile they cast for back to them for 5 seconds. Each reflected spell heals you for 3170.|You also place volatile magnetic energy on the target which explodes after 5 seconds, dealing 2500 Magic Damage to them and nearby enemies. You are healed for each spell that is reflected. Instant Enemy 28 Meters 5 Meters 5 Seconds 4141 Magicka Eclipse 1 231
Class Templar Dawns Wrath Active 30 Unstable Core Unstable Core Place volatile magnetic energy on an enemy which explodes after 5 seconds, dealing 4436 Magic Damage to them and nearby enemies. No longer reflects spells back to the enemy, instead the explosion deals significantly increased damage and can be placed on an unlimited amount of targets. Instant Enemy 28 Meters 5 Meters 5 Seconds 4141 Magicka Eclipse 1 232
Class Templar Dawns Wrath Active 42 Radiant Destruction Radiant Destruction Burn an enemy with a ray of holy fire, dealing 9113 Magic Damage over 2.8 seconds.|Targets below 50% Health take up to 330% additional damage. 2.85 Seconds Enemy 28 Meters 4141 Magicka Radiant Glory Radiant Oppression 0 233
Class Templar Dawns Wrath Active 42 Radiant Glory Radiant Glory Burn an enemy with a ray of holy fire, dealing 9373 Magic Damage over 2.8 seconds and healing you for 20% of the damage inflicted.|Targets below 50% Health take up to 330% additional damage. Heals you based on a percentage of the damage inflicted. 2.85 Seconds Enemy 28 Meters 4141 Magicka Radiant Destruction 1 234
Class Templar Dawns Wrath Active 42 Radiant Oppression Radiant Oppression Burn an enemy with a ray of holy fire, dealing 9373 Magic Damage over 2.8 seconds. Deals up to 20% additional damage in proportion to your current Magicka.|Targets below 50% Health take up to 330% additional damage. Deals additional damage in proportion to your current Magicka. 2.85 Seconds Enemy 28 Meters 4141 Magicka Radiant Destruction 1 235
Class Templar Dawns Wrath Active 12 Nova Nova Call down a fragment of the sun, dealing 2115 Magic Damage every 1 second for 8 seconds to enemies in the area and afflicting them with Major Maim, reducing their damage done by 30%.|An ally near the fragment can activate the Supernova synergy, dealing 4750 Magic Damage to all enemies in the area and stunning them for 2.5 seconds. Instant Ground 28 Meters 8 Seconds 250 Ultimate Solar Prison Solar Disturbance 0 236
Class Templar Dawns Wrath Active 12 Solar Prison Solar Prison Call down a fragment of the sun, dealing 2190 Magic Damage every 1 second for 8 seconds to enemies in the area and afflicting them with Major Maim, reducing their damage done by 30%.|An ally near the fragment can activate the Gravity Crush synergy, dealing 8313 Magic Damage to all enemies in the area and stunning them for 5 seconds. The synergy deals more damage and stuns for longer. Instant Ground 28 Meters 8 Seconds 250 Ultimate Nova 1 237
Class Templar Dawns Wrath Active 12 Solar Disturbance Solar Disturbance Call down a fragment of the sun, dealing 2193 Magic Damage every 1 second for 8 seconds to enemies in the area. Also applies Major Maim, reducing enemy damage done by 30%. Major Maim persists on enemies who leave the Nova for 4 seconds.|An ally near the fragment can activate the Supernova synergy, dealing 4750 Magic Damage to all enemies in the area and stunning them for 2.5 seconds. Maim stays on enemies after leaving the area. Instant Ground 28 Meters 8 Seconds 250 Ultimate Nova 1 238
Class Templar Dawns Wrath Passive 8 Enduring Rays Enduring Rays Increases the duration of your Sun Fire, Eclipse, Solar Flare, and Nova abilities by 2 seconds. 0 239
Class Templar Dawns Wrath Passive 14 Prism Prism Activating a Dawn's Wrath ability grants 2/3 additional Ultimate. This can only occur once every 6 seconds. 0 240
Class Templar Dawns Wrath Passive 22 Illuminate Illuminate Grants Minor Sorcery to you and your group, increasing Spell Damage by 5% for 10/20 seconds. 0 241
Class Templar Dawns Wrath Passive 40 Restoring  Spirit Restoring Spirit Reduces Magicka, Stamina, and Ultimate ability costs by 2%/4%. 0 242
Class Templar Restoring Light Active 1 Rushed Ceremony Rushed Ceremony Beacon your inner light, healing yourself or a wounded ally for 6337 Health. Instant Area 28 Meters 4141 Magicka Honor The Dead Breath of Life 0 243
Class Templar Restoring Light Active 1 Honor The Dead Honor The Dead Beacon your inner light, healing yourself or a wounded ally for 6524 Health.|Healing anyone who is below 75% Health restores 60% of the ability's cost over 6 seconds as Magicka. Refunds part of the ability's cost when used to heal an injured target. Instant Area 28 Meters 4141 Magicka Rushed Ceremony 1 244
Class Templar Restoring Light Active 1 Breath of Life Breath of Life Beacon your inner light, healing yourself or a wounded ally in front of you for 6355 Health.|Also heals one other injured target for 2116 Health. Also heals one other injured target for half the amount. Instant Area 28 Meters 4141 Magicka Rushed Ceremony 1 245
Class Templar Restoring Light Active 4 Healing Ritual Healing Ritual Focus your spiritual devotion, healing yourself and nearby allies for 6337 Health. Instant Area 10 Meters 7290 Magicka Ritual of Rebirth Lingering Ritual 0 246
Class Templar Restoring Light Active 4 Ritual of Rebirth Ritual of Rebirth Focus your spiritual devotion, healing you and nearby allies for 7676 Health. You heal a single ally outside this ability's radius for an additional 3835 Health. You heal a single ally outside this ability's radius for an additional 3835 Health. Instant Area 10 Meters 7290 Magicka Healing Ritual 1 247
Class Templar Restoring Light Active 4 Lingering Ritual Hasty Prayer Focus your spiritual devotion, healing you and nearby allies for 6560 Health. Affected targets gain Minor Expedition, increasing their movement speed by 10% for 5 seconds. Increase movement speed. Instant Area 10 Meters 7290 Magicka Healing Ritual 1 248
Class Templar Restoring Light Active 20 Restoring Aura Restoring Aura Champion the cause of divine glory to apply Minor Magicka Steal to all enemies around you for 12 seconds, causing you and your allies to restore 400 Magicka every second when damaging them. While slotted, you gain Minor Fortitude, Minor Endurance, and Minor Intellect, increasing your Health, Stamina, and Magicka Recovery by 10%. Instant Area 12 Meters 12 Seconds 3166 Magicka Radiant Aura Repentance 0 249
Class Templar Restoring Light Active 20 Radiant Aura Radiant Aura Champion the cause of divine glory to apply Minor Magicka Steal to all enemies around you for 12 seconds, causing you and your allies to restore 400 Magicka every second when damaging them. While slotted, you gain Minor Fortitude, Minor Endurance, and Minor Intellect, increasing your Health, Stamina, and Magicka Recovery by 10%. Has an increased radius and also grants Major Intellect on activation, increasing your Magicka Recovery. Instant Area 28 Meters 12 Seconds 3166 Magicka Restoring Aura 1 250
Class Templar Restoring Light Active 20 Repentance Repentance Champion the cause of divine glory to earn the gods' favor. While slotted, you gain Minor Fortitude, Minor Endurance, and Minor Intellect, increasing your Health, Stamina, and Magicka Recovery by 10%.|Activate to consecrate the souls of the fallen, restoring 2006 Health and 2006 Stamina to you and nearby allies for each corpse in the area. No longer applies Major Recovery Buffs on activation, instead you consume the essence of corpses to restore Health and Stamina. Instant Area 12 Meters 0 Magicka Restoring Aura 1 251
Class Templar Restoring Light Active 30 Cleansing Ritual Cleansing Ritual Exalt in the sacred light of the Aedra to cleanse yourself of two harmful effects and heal nearby allies for 700 every 2 seconds for 12 seconds.|Allies can also activate Purify, removing harmful effects from themselves and healing them for an additional 3438. Instant Area 12 Meters 12 Seconds 3410 Magicka Ritual of Retribution Extended Ritual 0 252
Class Templar Restoring Light Active 30 Ritual of Retribution Ritual of Retribution Exalt in the sacred light of the Aedra to cleanse up to two harmful effects from yourself and heal nearby allies for 840 every 2 seconds for 12 seconds.|The light also burns enemies with holy vengeance, dealing 840 Magic Damage every 2 seconds for 12 seconds.|Allies can also activate Purify, removing harmful effects from themselves and healing them for an additional 3438. Damages enemies in the area for the same amout as it heals allies. Instant Area 12 Meters 12 Seconds 2680 Magicka Cleansing Ritual 1 253
Class Templar Restoring Light Active 30 Extended Ritual Extended Ritual Exalt in the sacred light of the Aedra to cleanse yourself of five harmful effects and heal nearby allies for 700 every 2 seconds for 24 seconds.|Allies can also activate Purify, removing harmful effects from themselves and healing them for an additional 3438. Has increased duration and removes more negative effects. Instant Area 12 Meters 24 Seconds 3410 Magicka Cleansing Ritual 1 254
Class Templar Restoring Light Active 42 Rune Focus Rune Focus Create a rune of celestial protection, which defends you while you stand within it and for up to 8 seconds after leaving it.|The rune grants you Major Resolve and Major Ward, increasing your Physical Resistance and Spell Resistance by 5280. Instant Self 15 Seconds 1705 Magicka Channeled Focus Restoring Focus 0 255
Class Templar Restoring Light Active 42 Channeled Focus Channeled Focus Create a rune of celestial protection, which defends you while you stand within it and for up to 8 seconds after leaving it.|The rune grants you Major Resolve and Major Ward, increasing your Physical Resistance and Spell Resistance by 5280. You also recover 120 Magicka every 0.5 seconds. Reduces the cost, and the rune also recovers Magicka. Instant Self 18 Seconds 974 Magicka Rune Focus 1 256
Class Templar Restoring Light Active 42 Restoring Focus Restoring Focus Create a rune of celestial protection, which defends you while you stand within it and for up to 8 seconds after leaving it.|The rune grants you Major Resolve and Major Ward, increasing your Physical Resistance and Spell Resistance by 5280. You also gain Minor Vitality and Minor Protection, increasing your healing received by 8% and reducing your damage taken by 8%. The rune also grants Minor Vitality and Minor Protection, increasing your healing received and reducing your damage taken. Instant Self 18 Seconds 1705 Magicka Rune Focus 1 257
Class Templar Restoring Light Active 12 Rite of Passage Rite of Passage Channel the grace of the gods, healing you and nearby allies for 5070 Health every 1 second.|You cannot move while channeling, but you gain immunity to all enemy control effects. 4 Seconds Area 20 Meters 4 Seconds 125 Ultimate Remembrance Practiced Incantation 0 258
Class Templar Restoring Light Active 12 Remembrance Remembrance Channel the grace of the gods, healing nearby allies for 5070 every 1 second.|Also reduces damage to allies in the target area by 23%.|You cannot move while channeling, but you gain immunity to all enemy control effects. You and your allies also take less damage while being healed. 4 Seconds Area 20 Meters 4 Seconds 125 Ultimate Rite of Passage 1 259
Class Templar Restoring Light Active 12 Practiced Incantation Practiced Incantation Channel the grace of the gods, healing you and nearby allies for 5072 Health every 1 second.|You cannot move while channeling, but you gain immunity to all enemy control effects. Increases the duration of the channel. 6 Seconds Area 20 Meters 6 Seconds 125 Ultimate Rite of Passage 1 260
Class Templar Restoring Light Passive 8 Mending Mending Increases the healing effects from your Restoring Light abilities by up to 5%/10%, in proportion to the severity of the target's wounds. 0 261
Class Templar Restoring Light Passive 14 Sacred Ground Sacred Ground While standing in your own Cleansing Ritual, Rune Focus, or Rite of Passage area effects and for up to 2/4 seconds after leaving them you gain Major Mending, increasing your healing done by 25%.|Also reduces the movement speed of enemies by 15%/30% whenever they stand in your Cleansing Ritual, Rune Focus, or Rite of Passage area of effects. 0 262
Class Templar Restoring Light Passive 22 Light Weaver Light Weaver Provides bonuses for Restoring Light abilities.|Increases the duration of Restoring Aura by 10%/20%.|Healing Ritual grants 1/2 Ultimate to allies under 60% Health.|Channeling Rite of Passage grants a 8580/16500 bonus to your Armor. 0 263
Class Templar Restoring Light Passive 40 Master Ritualist Master Ritualist Increases Resurrection speed by 10%/20%.|Resurrected allies return with 50%/100% more Health.|Gives you a 50% chance to gain a soul gem after each successful resurrection. 0 264

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