Hitman
Class: NIGHTBLADE
Race: Khajiit
Main Role: Damage
Health, Magicka, Stamina
HEALTH | MAGICKA | STAMINA |
20,000 | 10,000 | 30,000 |
Skills
Bar 1
Weapon 1: Two Handed
Nightblade Skill
Killer's Blade
Assault Skill
Resolving Vigor
Two Handed Skill
Rally
Nightblade Skill
Ambush
Two Handed Skill
Dizzying Swing
Nightblade Skill
Incapacitating Strike
Bar 2
Weapon 2: Bow
Medium Armor Skill
Shuffle
Nightblade Skill
Shadowy Disguise
Nightblade Skill
Mass Hysteria
Bow Skill
Lethal Arrow
Bow Skill
Poison Injection
Bow Skill
Ballista
Armor Types
Light Armor | Medium Armor | Heavy Armor |
1 | 5 | 1 |
Gear and Item Set Info
Set Apparel: Agility: Greatsword of Agility (Two-Handed)/ Ring of Agility Ravager: Ravaging Necklace & Ravaging Ring Shock Master: Jack, Belt, & Guards Toxic Defiance: Bracers & Boots Hunding’s Rage: Hat (Light), Pauldrons (Heavy), & 2 Daggers (One-Handed)
General Info
General Info: Form: Normal Stamina Enchant: Hat (Light), Jack (Medium), Guards (Medium), Pauldrons (Heavy), Bracers (Medium), Belt (Medium), & Boots (Medium) Increase Physical Enchant: Necklace, Ring & Band Decrease Health Enchant: Daggers (One-Handed) Mundus Stone: The Thief
Champion Point Tips
Champion Points: Invest all champion points into the Ritual, the Atronach, Warlord of the Tower, Healthy & Mooncalf of the Lover, Hardy & Elemental Defender of the Lady, & Medium Armor Focus of the Steed.
Can you explain how to distribute skill points into passives as far as medium armor, race, bow passives etc etc. also what’s a good attribute point distribution can’t figure out based on numbers you given. Thank you for your time
Sure no problem, I would recommend any when allocating attribute points to invest none into magicka. This is because none of the damage scaling based abilities used in the build do not require magicka to scale damage. With health points you have the option of allocating 0-20 skill points into health, this is depending upon the level of which how much survivability you like to have in your build. When doing this, you can also apply health enchants to the head, chest, and legs for a more survivable build. More health equates to more capability to play aggressively and in the open. I would not recommend going below 44 attribute points (With Veteran Rank 16) into stamina. This is needed to maintain the integrity of the stamina-damage based build. I would personally recommend investing all 64 attribute points into stamina in order to acquire the maximum damage output. This allows you to reach the main goal of the build. In terms of passives, I would take priority in all the passives in your equipment used categories (i.e. Bow, Dual Wield, and Medium Armor), as well as all the Assassination and Shadow Class Skill line passives. Because of the Imperial City I would recommend all Fighters Guild passives, all Undaunted passives, the Legerdemain “Improved Hiding” passive, and all Racial passives. All other passive abilities are optional from that point.
Great build! Totally using this.
Thank you so much! Have fun!
Is this a pvp or pve build and if pve how do you do your rotation?
This is a PvE build, but I have used it successfully in PvP with some modifications. That would be my Silentpaw build, be sure to check that one out for a PvP adaptation of this build. Sorry for the delay of the respose.
does it matter to use 2 daggers and why does it matter to use 2 daggers I prefer one handed swords
Swords may have more damage, but Daggers have much higher critical chance rating, which in the long run is much better then Swords.
the reason I asked is its not just the extra damage but the reach too
Why Forward Momentum instead of Rally? I think the extra heals would be more useful.