Thornweald Archer (Poison Archer PVP)
Class: TEMPLAR
Race: Imperial
Main Role: Damage
Health, Magicka, Stamina
HEALTH | MAGICKA | STAMINA |
22k | 8k | 29k |
Skills
Bar 1
Weapon 1: Bow
Mages Guild Skill
Structured Entropy
Bow Skill
Lethal Arrow
Bow Skill
Poison Injection
Fighters Guild Skill
Silver Shards
Fighters Guild Skill
Camouflaged Hunter
Bow Skill
Toxic Barrage
Bar 2
Weapon 2: Two Handed
Two Handed Skill
Forward Momentum
Medium Armor Skill
Elude
Heavy Armor Skill
Immovable
Fighters Guild Skill
Lightweight Beast Trap
Templar Skill
Cleansing Ritual
Werewolf Skill
Werewolf Transformation
Armor Types
Light Armor | Medium Armor | Heavy Armor |
0 | 7 | 0 |
Gear and Item Set Info
Mundus Stone: Warrior
5 Swamp Raider (Divines) -> Triggered by Structured entropy, will give weapon damage and empower
5 Marksman's Crest (Divines) -> Good sustain and extra damage against players
The Master's Bow (Sharpened) -> Even more weapon damage to help you bursting.
General Info
Buff up with Momentum and Elude, charge a heavy attack preferably from stealth, release with Structured Entropy and follow with empowered Lethal Arrow and Poison Injection, snare enemies with silver shards, always use Immovable before Toxic Barrage. Use Lightweight Trap Beast to stop charging enemies.
Werewolf is just there for regen.
This build works for any class, the 5th slot is a flex spot. You could even drop the 2h with a sorc, for example, since they have built in Major Brutality.
Champion Point Tips
Since I play Azuras, no use for CP tips. But increasing damage, penetration and critical would be good uses of CP.
Would this build work for PVE?
With some modifications, its possible. For example, I would switch Marksman off for Morag Tong, and change silver shards for poison spray. I also would remove immovable for shadow silk (morph of trapping webs) and elude or cleansing ritual for razor caltrops.
I am curious if this is viable for PvE as well