Thornweald Archer (Poison Archer PVP)
Main Role: Damage
Health, Magicka, Stamina
Weapon 1: Bow
Mages Guild SkillStructured Entropy
Bow SkillLethal Arrow
Bow SkillPoison Injection
Fighters Guild SkillSilver Shards
Fighters Guild SkillCamouflaged Hunter
Bow SkillToxic Barrage
Weapon 2: Two Handed
Two Handed SkillForward Momentum
Medium Armor SkillElude
Heavy Armor SkillImmovable
Fighters Guild SkillLightweight Beast Trap
Templar SkillCleansing Ritual
Werewolf SkillWerewolf Transformation
|Light Armor||Medium Armor||Heavy Armor|
Gear and Item Set Info
Mundus Stone: Warrior
5 Swamp Raider (Divines) -> Triggered by Structured entropy, will give weapon damage and empower
5 Marksman's Crest (Divines) -> Good sustain and extra damage against players
The Master's Bow (Sharpened) -> Even more weapon damage to help you bursting.
Buff up with Momentum and Elude, charge a heavy attack preferably from stealth, release with Structured Entropy and follow with empowered Lethal Arrow and Poison Injection, snare enemies with silver shards, always use Immovable before Toxic Barrage. Use Lightweight Trap Beast to stop charging enemies.
Werewolf is just there for regen.
This build works for any class, the 5th slot is a flex spot. You could even drop the 2h with a sorc, for example, since they have built in Major Brutality.
Champion Point Tips
Since I play Azuras, no use for CP tips. But increasing damage, penetration and critical would be good uses of CP.
Would this build work for PVE?
With some modifications, its possible. For example, I would switch Marksman off for Morag Tong, and change silver shards for poison spray. I also would remove immovable for shadow silk (morph of trapping webs) and elude or cleansing ritual for razor caltrops.
I am curious if this is viable for PvE as well