HennyBoi’s Thicc Heals
Class: TEMPLAR
Race: Altmer (High Elf)
Main Role: Healer
Health, Magicka, Stamina
HEALTH | MAGICKA | STAMINA |
17,600 | 38,000 | 9,700 |
Skills
Bar 1
Weapon 1: Restoration Staff
Templar Skill
Breath of Life
Undaunted Skill
Energy Orb
Templar Skill
Ritual of Retribution
Restoration Staff Skill
Combat Prayer
Restoration Staff Skill
Healing Springs
Assault Skill
Aggressive Horn
Bar 2
Weapon 2: Destruction Staff
Destruction Staff Skill
Elemental Blockade
Templar Skill
Channeled Focus
Destruction Staff Skill
Elemental Drain
Templar Skill
Luminous Shards
Templar Skill
Radiant Ward
Templar Skill
Solar Prison
Armor Types
Light Armor | Medium Armor | Heavy Armor |
7 | 0 | 0 |
Gear and Item Set Info
Gear: I currently wear all gold divines which my stats are based off of
Mending (Aetherian Archive) 5piece [3 gold jewlry, 2 body]
Spell Power Cure (white gold tower) [5 body]
Master's Restoration Staff [Powered/Defending/Infused/Precise]
Lighting Staff Backbar [Charged] for the off balance given by Wall of Elements.
Alternative Gear:
Sanctuary
Twightlight Remedy
Worm's Raiments (not as good anymore due to upcoming patch changes)
Begginer's
Kagrenac's
Seducer
General Info
Healing Springs and Combat Prayer are the two most importmant skills in my opinion. DONT USE MUTAGEN or RAPID REGEN IN TRIALS!! Youre a scrub if you do XD
Just because people die doesnt mean its always your fault....they didnt stand in your springs or run around like a headless chicken
Anyways.... im going to explain sort of my rotation in a sense.
Ele Drain> combat prayer> healing springs> ritual> rune focus> ele wall> springs> orbs x3> springs> combat> shard> springs> springs> restart
***light attack between everything and heavy attack when neeed***
i always lay a combat prayer out for the group to get the buff a second before the fight starts so they get that extra bonus damage along with ele drain especially on bosses. Then i pop a springs just in case the boss hits first, then ritual to cleanse any debuffs. once my HoTs are down, i secure myself in a position behind or side of the group where everyone can recieve the heals from springs. then put a channeled rune where u stand for that extra resistance and magic recovery. pop a wall of elements to set off balance on the eneies. After you settle down into the fight, its should go springs, light attack, springs, light attack, combat prayer light attack, then rinse and repeat. Make sure to pop a few orbs for the group and throw a shard on the tank.
Champion Point Tips
Champion Points
Green
48 warlord, 18 sprinter, 64 tenacity, 100 arcanist
Blue:
100 blessed, 100 elfborn, 11 spell erosion, 19 staff expert
Red:
73 ironclad, 12 spell shield, 49 hardy, 40 thicc skinned, 56 elemental defender