MURKMIRE WONT KILL MAGSORC
Class: SORCERER
Race: Breton
Main Role: Damage
Health, Magicka, Stamina
HEALTH | MAGICKA | STAMINA |
22.6k | 40.5k | 15.7k |
Skills
Bar 1
Weapon 1: Dual Wield
Sorcerer Skill
Endless Fury
Sorcerer Skill
Rune Cage
Sorcerer Skill
Crystal Fragments
Sorcerer Skill
Hardened Ward
Mages Guild Skill
Inner Light
Fighters Guild Skill
Dawnbreaker of Smiting
Bar 2
Weapon 2: Restoration Staff
Sorcerer Skill
Power Surge
Sorcerer Skill
Haunting Curse
Sorcerer Skill
Boundless Storm
Restoration Staff Skill
Healing Ward
Sorcerer Skill
Ball of Lightning
Restoration Staff Skill
Panacea
Armor Types
Light Armor | Medium Armor | Heavy Armor |
5 | 1 | 1 |
Gear and Item Set Info
5-1-1 chest is heavy, legs are medium. All impen. Chest, head, pants are tri-glyph, rest mag.
1 piece pirate skeleton
1 piece domihaus
5 piece shacklebreaker
5 piece amber plasm
General Info
Object of this build was to make a magsorc "viable" in Murkmire. DW isn't everyone's style, but it is really effecive. this is all centered around a curse + endless fury + frags combo (as all sorcs are) so timing is everything. be sure to remember that curse has a second hit 8.5 seconds after the initial hit, so its good to fake a player into thinking you're going for the cc combo after the first proc, but holding out until the second proc.
Champion Point Tips
CP of note:
Light armor focus: 40. high resistences are good for shields
Master at arms: 66. you live and die by the burst.
Spell erosion: 61. penn is going to be big this patch.
Arcanist/mooncalf: 76/43. gives you over 2k mag recovery and 1300 stam recovery
-------------
Rest of the CP is normal