MURKMIRE WONT KILL MAGSORC
Class: SORCERER
Race: Breton
Main Role: Damage
Health, Magicka, Stamina
| HEALTH | MAGICKA | STAMINA |
| 22.6k | 40.5k | 15.7k |
Skills
Bar 1
Weapon 1: Dual Wield

Sorcerer Skill
Endless Fury

Sorcerer Skill
Rune Cage

Sorcerer Skill
Crystal Fragments

Sorcerer Skill
Hardened Ward

Mages Guild Skill
Inner Light

Fighters Guild Skill
Dawnbreaker of Smiting
Bar 2
Weapon 2: Restoration Staff

Sorcerer Skill
Power Surge

Sorcerer Skill
Haunting Curse

Sorcerer Skill
Boundless Storm

Restoration Staff Skill
Healing Ward

Sorcerer Skill
Ball of Lightning

Restoration Staff Skill
Panacea
Armor Types
| Light Armor | Medium Armor | Heavy Armor |
| 5 | 1 | 1 |
Gear and Item Set Info
5-1-1 chest is heavy, legs are medium. All impen. Chest, head, pants are tri-glyph, rest mag.
1 piece pirate skeleton
1 piece domihaus
5 piece shacklebreaker
5 piece amber plasm
General Info
Object of this build was to make a magsorc "viable" in Murkmire. DW isn't everyone's style, but it is really effecive. this is all centered around a curse + endless fury + frags combo (as all sorcs are) so timing is everything. be sure to remember that curse has a second hit 8.5 seconds after the initial hit, so its good to fake a player into thinking you're going for the cc combo after the first proc, but holding out until the second proc.
Champion Point Tips
CP of note:
Light armor focus: 40. high resistences are good for shields
Master at arms: 66. you live and die by the burst.
Spell erosion: 61. penn is going to be big this patch.
Arcanist/mooncalf: 76/43. gives you over 2k mag recovery and 1300 stam recovery
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Rest of the CP is normal

