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Desert Oasis

Author: UpstairsGolf

Class: WARDEN

Race: Breton

Main Role: Healer

Health, Magicka, Stamina

HEALTH MAGICKA STAMINA
0 64 0

 

Skills

 

Bar 1

Weapon 1: Restoration Staff

Mutagen

Restoration Staff Skill

Mutagen

Regeneration

 

Healing Springs

Restoration Staff Skill

Healing Springs

Grand Healing

 

Healing Ward

Restoration Staff Skill

Healing Ward

Steadfast Ward

 

Combat Prayer

Restoration Staff Skill

Combat Prayer

Blessing of Protection

 

Blue Betty

Warden Skill

Blue Betty

Betty Netch

 

Aggressive Horn

Assault Skill

Aggressive Horn

War Horn

 

Bar 2

Weapon 2: Destruction Staff

Energy Orb

Undaunted Skill

Energy Orb

Necrotic Orb

 

Elemental Blockade

Destruction Staff Skill

Elemental Blockade

Wall of Elements

 

Lotus Blossom

Warden Skill

Lotus Blossom

Lotus Flower

 

Budding Seeds

Warden Skill

Budding Seeds

Healing Seed

 

Elemental Drain

Destruction Staff Skill

Elemental Drain

Weakness to Elements

 

Enchanted Forest

Warden Skill

Enchanted Forest

Secluded Grove

 

Armor Types

Light Armor Medium Armor Heavy Armor
5 1 1

 

Gear and Item Set Info

 

For this build on ou body we will be running on our body Perfected of Unperfected Olorimes. This set allows us to give more dps to our team memebers in trials and dungeons. Our monster set will be Earthgore. Earthgore allows us to have a nice healing AoE on our allies. Our final set will then be Worm Cult. This set allows us to decrease the cost of teams magicka usuage. Some other sets up you can use on body and jewlery/weapons is Worm cult and Jorvulds Guiadance, Infalible Mage and Mending Mage, and lastly Spell Power Cure and Mending Mage. Some good monster set replacments could be Chokethorn and Nightflame.

Sets:

Perfected Vestments of Olorime

(2 item) 129 magicka recovery

(3 item) gain minor ageis at all times reducing your damage taken from dungeon and trial monsters by 5%

(4 item) 129 magicka recovery

(5 item with perfected) 1096 max magicka

(5 item) Casting a ground effect abilities in combat will create a circle of might on the ground for 10 seconds. you and your allies in the circle gain major courage for 30 seconds increasing your weapon and spell dmagae by 258 for 30 seconds. this effect can occur every 10 seconds

Earthgore

(1 item) 2% healing done

(2 item) when you heal a freindly target that is under 50% health you conjure a pool of quenching blood underneath them , which soaks up enemy placed effects instantly and heals all freindly targets in the area for 30000 health over 3 seconds. this effect can occur once every 35 seconds

Worm's Raiment

(2 item) 129 spell damage

(3 item) 1096 max magicka

(4 item) 129 magicka recovery 

(5 item) reduces the cost of your magicka abilities by 4% for you and up to 11 other group members

 

General Info

 

Work in progress

 

Champion Point Tips

 

work in progress

 

 

 

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