Karma Chameleon – Ranged DPS and Support (PvP)
Class: WARDEN
Race: Argonian
Main Role: Damage
Health, Magicka, Stamina
HEALTH | MAGICKA | STAMINA |
20,000+ | 38,000+ | 15,000+ |
Skills
Bar 1
Weapon 1: Destruction Staff
Destruction Staff Skill
Force Pulse
Destruction Staff Skill
Destructive Reach
Psijic Order Skill
Elemental Weapon
Warden Skill
Crystallized Slab
Support Skill
Scorching Flare
Mages Guild Skill
Shooting Star
Bar 2
Weapon 2: Restoration Staff
Restoration Staff Skill
Mutagen
Warden Skill
Corrupting Pollen
Psijic Order Skill
Symbiosis
Warden Skill
Lotus Blossom
Warden Skill
Blue Betty
Restoration Staff Skill
Lights Champion
Armor Types
Light Armor | Medium Armor | Heavy Armor |
7 | 0 | 0 |
Gear and Item Set Info
Spell Strategist
LEVEL 50 CHAMPION 160
(2 items) Adds 1096 Maximum Magicka
(3 items) Adds 129 Spell Damage
(4 items) Adds 129 Spell Damage
(5 items) When you deal damage with a Light Attack, you place a mark over your target for 5 seconds, granting you 500 Spell Damage against your marked target. This effect can occur every 5 seconds.
This set is difficulty to obtain as it is a PvP reward. You can run the Clever Alchemist set as an alternate until it is complete.
Clever Alchemist
LEVEL 50 CHAMPION 160
(2 Items) Adds 1206 Maximum Health
(3 items) Adds 1206 Maximum Health
(4 items) Adds 129 Spell Damage
(4 items) Adds 129 Weapon Damage
(5 items) When you drink a potion you feel a rush of energy, increasing your Weapon and Spell Damage by 653 for 15 seconds.
Spell Power Cure
LEVEL 50 CHAMPION 160
(2 items) Adds 1096 Max Magicka
(3 items) Adds 1096 Max Magicka
(4 items) Adds 129 Spell Damage
(5 items) When you heal a friendly target that is at 100% Health, you have a 50% chance to give them Major Courage for 10s which increase their Weapon and Spell Damage by 258.
Molag Kena
LEVEL 50 CHAMPION 160
(1 items) Adds 129 Weapon and Spell Damage
(2 items) When you deal damage with 2 consecutive Light Attacks you trigger Overkill for 6 seconds, which increases your Weapon and Spell Damage by 516 but also increases the cost of your abilities by 20%.
Enchants and Traits:
- Destruction Staff: Increase Damage | Infused
- Restoration Staff: Magic Damage / Restore Magic | Powered
- Necklace: Spell Damage | Infused
- Rings: 2 Potion Cooldown | 2 Infused
- Armor: 7 Maximum Magicka | 7 Divines
Provisions: Maximum magicka food
Potions: Invisibility, restore health, restore magicka
Boon: The Apprentice
General Info
Test build...
Notes:
- All skills have a 28 meter range.
- Elemental Weapon synergizes with Force Pulse.
- The tic of Mutagen procs Spell Power Cure.
- Need to test if a heavy Symbiosis heal will also restore resources, as well as proc Restoration Staff passives.
- Resource management techniques required... i.e. combo weaving skills with light and heavy attacks, etc...
- Keep Crystallized Slab up! Post up at a point outside of enemy gap closers.
- Scorching Flare only hurts stealthed enemies, it will not affect other enemies. Have a keen eye for Nightblades. If NB is not in stealth it won't work. It's a tricky but powerful skill that demands intuition.
- Argonian passives allow for any kind of potions to be useful, but invisiblity pots are preferred for a handy escape.
- OEM: Outnumbered Evasive Meneuvers: Destructive Reach, animation cancel w/ roll-dodge, invisible potion (best with Dark Stalker vampire passive).
- DPS is pushing well over 4K Spell Damage, which is plenty strong. Keep in mind while DPS is important, this is a support build so sustain is more valuable. Apply pressure, but also heal.