Race: Altmer (High Elf)
Main Role: Damage
Health, Magicka, Stamina
Weapon 1: Destruction Staff
Nightblade SkillMalevolent Offering
Nightblade SkillCrippling Grasp
Nightblade SkillShadow Cloak
Destruction Staff SkillForce Pulse
Mages Guild SkillMagelight
Nightblade SkillSoul Harvest
Weapon 2: Restoration Staff
Nightblade SkillRelentless Focus
Restoration Staff SkillHealing Ward
Restoration Staff SkillRapid Regeneration
Assault SkillRapid Maneuver
Restoration Staff SkillLights Champion
|Light Armor||Medium Armor||Heavy Armor|
Gear and Item Set Info
5 turogs, 5 spiders cultist, 1 kena. Weapon is turog with infused. The idea of my build is a proc from a powerd up gold enchant, tooltip in pvp showing 5.9k, with the instant unreflectable beam from force pulse that is buffed up by spider cultist. The initial hit with all crits from the force puls and the enchant proc can hit up to 10k in an instant with no travel time. 2k per beam from fore pulce crit and about 5k crit from enchant proc. Combo with full heavy cripling grasp. Full heavy and cripling grasp travel time will impact at same time with force pluse behind them making a strong ranged burst. Then agony after the combo stunning them and making them volnurable at low hp. Every cbo should have enchant proc because of turogs and infused enchant cd reduction. So every beam or every other beam will hit 4 times, 3 attacks from force puls plus the enchant. I have videos on my xbox account. Ashthestampede1.
I use food. Magika with hp. I like one of the new foods that gives magika hp and magika regen. Pots i just use the cyrodil ones for spell power buff. Relentles buff plus pot then beam cannon combos. With champions light ult i pop pot and relentless then ult my group or zerg and beam with a added 30% crit damage.
Champion Point Tips
Champ points are all crit dmg and elemental dmg. Cost reduction and regen. Red side, any survivability points.