Blademaster
Class: DRAGONKNIGHT
Race: Nord
Main Role: Damage
Health, Magicka, Stamina
HEALTH | MAGICKA | STAMINA |
20,000 | 10,000 | 32,000 |
Skills
Bar 1
Weapon 1: Two Handed
Two Handed Skill
Wrecking Blow
Two Handed Skill
Reverse Slice
Fighters Guild Skill
Camouflaged Hunter
Fighters Guild Skill
Rearming Trap
Two Handed Skill
Rally
Fighters Guild Skill
Dawnbreaker of Smiting
Bar 2
Weapon 2: Bow
Bow Skill
Poison Injection
Dragonknight Skill
Noxious Breath
Dragonknight Skill
Venomous Claw
Assault Skill
Resolving Vigor
Dragonknight Skill
Igneous Shield
Dragonknight Skill
Standard of Might
Armor Types
Light Armor | Medium Armor | Heavy Armor |
1 | 5 | 1 |
Gear and Item Set Info
For my setup I used 5 pieces Hunding's Rage (four armor, one weapon), five Night Mother's Embrace (jewelry and two armor), then a light bloodspawn shoulder. An alternative for Night Mother's Embrace can be either Dreugh King Slayer or Oblivion's Edge. I have tested this setup in full heavy and have gotten similar results for shorter fights.
General Info
For this build to work, you have to put a lot of practice and effort into weaving your skills and enhancing your sustain. The foods I use are stamina/health food, but I'm sure that health/regen foods may work just as well. If playing as a nord, your character is going to have benifits over another class because of the passive damage reduction. Now this build isn't perfect, there are a lot of strengths to this build, being the higher sustain and damage output, but it is pretty effective compared to others I've seen. One of the weaknesses to this setup is field of view. Since Dragonknights don't have many direct ranged attacks you have to face your enemy and hope to hit them head on. As for the skill setup, it's completely costumizable to your personal playstyle, but the underlying skills should be similar. The bow bar is mainly for debuff and dots, plus extra heals, but you can use it for other things. (This build is also compatible with dual wield. The skills I used were the same setup, Rending Slashes, Bloodthirst, Rearming Trap, Resolving Vigor, Camouflaged Hunter.)
Champion Point Tips
For the champion points, it's highly recommended you go take a look at the Poison Knight, which is what I built my own character off of.
Warrior: 50 Elemental Defender, 50 Hardy, 20 Thick Skinned, 33 Quick Recovery, 30 Medium Armor Focus
Mage: 30 Melee Weapon Expert, 100 Mighty, 35 Precise Strikes, 27 Thaumaturge
Thief: 80 Mooncalf, 20 Tenacity, 92 Warlord
Also, I may have messed up CP count. 27 Tenacity, 30 Precise Strikes, 60 Hardy, 60 Elemental Defender, 37 Quick Recovery. But everything else is solid.
what atribbute points did u spend
Full stamina enchants on all armor pieces, poison enchant on swords and weapon damage enchant on bow and dagger, and 64 attributes into stamina.
also u left out the traits and echants on the gear there pretty usefull to to everyone 🙂
As for the traits, full divines with the Thief mundus
I was a bit tired when I posted this and forgot to sign in so I can’t go back and edit it.
thanks man 🙂 and gj on this build
I’m fairly new to game and impressed with your build, I’ve respece’d but am at a loss on your Main Hand -back where you list Assault skill “Vigor” and morphed to “Resolving Vigor” I do not show that skill line at all, not sure if updates did away with that line and if so what would you recommend subing it with… Any help are suggestion would be appreciated…
Vigor is under the tab assault you can use it if your assault lvl is 5
Resolving vigor is a PVP skill in the Assault line. I’m sorry about not mentioning that, but it is one of the best heals I’ve seen for a stamina build in the game.
And I forgot to mention, please get all the perks from class, race, armor, and fighter’s guild. They really do make it easier for you to dps and survive.
Should this work 2 if you are a redguard?
It is possible for this build to work with redguard, and they’d have more stamina. But they’d be a bit less durable since the nord passives give 9% health and 6% stamina with cold resistance (which is a very common damage type) and damage reduction. But other than that, should work fine.
Quick Update: I have made a revision to the build that works just as well and doesn’t rely on crit.
Mundus: Serpent
Red: 40 Medium Armor Focus, 60 Hardy/Elemental Defender, 40 Quick Recovery
Green: 90 Warlord, 73 Mooncalf, 27 Tenacity, 10 Tumbling
Blue: 30 Melee expert, 100 Mighty, 27 Thaumaturge, 43 Piercing
Piercing is the big change along with the Thief to the Serpent. Brought my physical penetration up to 7706 and stamina regen to 1500. Have fun!
https://www.youtube.com/watch?v=reKHphGkCLo&t=1653s
Here is a link to my revision being used, if anyone wants to check it out.