Main Role: Healer
Health, Magicka, Stamina
Weapon 1: Restoration Staff
Nightblade SkillFunnel Health
Nightblade SkillRefreshing Path
Nightblade SkillSap Essence
Restoration Staff SkillSiphon Spirit
Undaunted SkillNecrotic Orb
Nightblade SkillVeil of Blades
Weapon 2: Restoration Staff
Restoration Staff SkillHealing Springs
Restoration Staff SkillHealing Ward
Restoration Staff SkillCombat Prayer
Undaunted SkillSanguine Altar
Vampire SkillInvigorating Drain
Nightblade SkillSoul Siphon
Gear and Item Set Info
For the armor, I wear a 4 piece set of crafted light armor "Law of Julianos" set, Divines trait. All enchanted with max magicka. Barbaric style. And, carry 2 restoration staves, 1 Barbaric & 1 Ancient Orc style. This way I get to keep the 5 piece bonus with both skill bars. For the increased spell damage to aid in my "Siphoning" skills heals.
And, the 2 piece "Lord Warden Dusk" Monster Helm set. The helm is Heavy, and the shoulders are Medium. For the increased spell resistance granted to allies.
My jewelry is the "Willpower" set. This way I get to increase my spell damage.
I leave my boots as the 1 piece not belonging to a set. I crafted light armor Primal style boots to make myself look more feral with my exposed toes. Lol. Still light armor with max magicka.
For all builds, make sure you eat/drink before any outing.
I personally drink "Orzoga's Red Frothgar" to increase max health (all Healers usually need more Health) and magicka recovery rate.
I am also a Vampire. To help with Roleplay, and aid in Ultimate farming.
This build came about after my intense disappointment from a few group outings with my Templar Healer main. DPS was shit in these groups, so battles were drawn out, draining my magicka. Of course we damn near failed.
So, I built this Healer to be able to do a sizable amount of DPS while still Healing.
Champion Point Tips
For Warrior points, you can generally place them anywhere. All of the constellations have boosts to survivability that will help with your squishiness.
Mage points should go into "The Apprentice." In every boost. They will all help with your heals & DPS.
Thief points can go into "The Tower." To reduce the magicka cost of spells. But, the 75 point perk "Mara's Gift" will give your allies 1 last heal in the event that you die. Rest can go into "The Lover" to aid in magicka regeneration.