Kyn Hunter Stamplar
Main Role: Damage
Health, Magicka, Stamina
|~21k Cyrodil||~10k Cyrodil||~28k Cyrodil|
Weapon 1: Bow
Templar SkillBinding Javelin
Bow SkillLethal Arrow
Bow SkillPoison Injection
Undaunted SkillShadow Silk
Templar SkillRitual of Retribution
Fighters Guild SkillFlawless Dawnbreaker
Weapon 2: Dual Wield
Templar SkillBiting Jabs
Dual Wield SkillFlying Blade
Dual Wield SkillWhirling Blades
Templar SkillHonor The Dead
Werewolf SkillWerewolf Berserker
|Light Armor||Medium Armor||Heavy Armor|
Gear and Item Set Info
Kyne's Kiss 5x Medium- should come with increase stamina glyphs- Divines, Infused and Reinforced all good here, in that orderAshens Grip 2x Heavy- Infused, Reinforced and Divines also, in that order- as this is crafted set, preferably Health glyph; some of the Stamina races might be better with Stamina glyphs, see target maximums above for target figures and choose appropriately.Jewellery all Agility set for 3 item set buff on both bars. Might be easier to obtain 2x dagger and one jewellery set if you're struggling to buy/collect pieces(In this case, Dominions band ring makes good alternative rings)Bow of ashens Grip- either enhanced critical or enhanced weapon enchantment- disease or damage health glyph(Dominon's bow good alternative, see Rings)2x Dagger of Ashen's grip- leave out critical here, good would be weapon speed, critical, or increase enchantment effect- 1x absorb stamina enchantment- 1x flex spot, I recommend either disease or weapon damageThis provides all the benefits of Kyne's kiss set which is great for bow (with champion points will effectively make 1/10 bow skill free to use with a mid level insta cast heal) and high critical, provided health and weapon damage fro. Ashens set. When you switch to daggers to get very high crit chance which makes all your dual wield bar skills very potent.
The idea of this build is to target and eliminate other Templars, specifically the healers in Group PVP. This is a very specialised role so of course is meant for group play rather than 1v1, but when used effectively means your group has a very high chance of coming on top even when outnumbered.This build has no gap closer and this can be difficult to get used to, but remember that with so many hard hitting attacks in your bow bar that every time you feel like a charge, switch to bow and snipe instead!Fight Templars in the group by singling them out with Lethal arrow, reducing their healing drastically. It's really easy to always follow this up with Poison Injection for added DOT. When facing Templars use Binding Javelin to stop them spamming Breath of Life - this is obviously more effective the less stamina they have from the fight.When facing other classes, especially NBs, you will likely be using Javelin first to create distance and time to charge up the lethal arrow/poison infection combo.If you can remember, and more importantly have the space and time to do so, switch to your DW bar for flying dagger and back again for Major Brutality buff on a few bow attacks.Slot 4 in the Bow bar is the flex spot of this build. Other good choices are spear shards if you play with a lot of stamina players and want more CC, dawns wrath abilities like Power of the Light (and dark flare, to a lesser extent, healing reduction provided by bow so you would just use this for Empower buff) are also good here because it buffs team mates and geneates more ultimate. I chose to go with shadow silk skill, this stops players like DKs from getting too close too quickly and lines players like sorcs up for more jabs; the synergy is also powerful as it does as much damage as Nova Synergy (with my exact setup of course) which is a lot of magic damage for a Stamplar and it is good to have different damage types hitting an enemy. Use Purifying Ritual as the enemy gets closer to provide your team mates with a purge and to give yourself a slow HOT bubble to stay in. It can also purge your own poison off you if you accidentally hit a reflecting DK which is frequent in larger group fights where it is harder to control who you are hitting.Eventually, no matter how hard you try, the enemy will close. Far from them being at an advantage here you can now switch to your DW bar. By now every Stamplar knows the power of properly executed Biting Jabs. Very high critical with light, heavy and jabs weaving will win the day here. Remember if you start to drop below 50% stamina to use Whirling Blades - although this is meant as the CQC execute for this build, the stamina regen buff is the reason this morph is chosen over the increased range.Continue to weave and remember to keep Major Brutality up with flying dagger. Staying in your heal circle while it is up provides better group Healing for Ho or the dead, which is morphed this way for the extra magicka regen allowing you to cast it on yourself more often (you are not the healer!)Repentance is simply a must for Stamplar.For ultimates, very tough single target fights and anti-bat swarm ultimate Flawless Dawnbreaker is present and low cost so feel free to use often; however during larger fights or those where there are multiple healers save up for werewolf.Werewolf morphs are: Feral Pounce, hircines rage, Ferocious roar, Howl of despair, Infectious claws.Werewolf is great for multi target fights (especially Templars) because the very high DOT causes them to spend magicka healing themselves even if you are not directly attacking them. Change target within the group often and hit lots of Light attacks. Use Fear to stop multiple targets from casting and killing them quickly sets more off balance and easy to stun. Use disease damage and the very high damage roar attacks at the right angles to really decimate groups. Most importantly do not use werewolf in smaller fights because it hinders your ability to make use of your class skills.
Champion Point Tips
Champion Points spending tips are nothing too surprising. Warrior Prioity:Lady >= 75 points with priority in Hardy and Elemental defenderSteed >= 30 points with priority in Medium armour focus and resistantLord <5 points in quick recovery for health regenThief priority:Tower = 25 points in warlord and magician, heavily focuses on warlordLover >= 50 points in mooncalf and Arcanist, heavily focuses on mooncalfShadow >= 50 points in Tumbling and befoul equal splitMage priority:Apprentice 10 points in blessedAtronach 15 points, 10 in bow expert 5 in blade expertRitual >= 75 points, heavy focus on Mighty with precise strikes and thaumatage equally split, some points in Peircing but this is least important
What would be a good alternative for Dawnbreaker Ultimate until I get my Fighters Guild to Level 10?
I would take the Morph of the spear ultimate (sorry forget the name now) that gives you the damage increase to enemies in front of you. In my other builds I’ve tried the tank morph of the same ability that provides damage reduction can be better but here on the bow bar the damage increase in close quarters should be enough to put people on the back foot and is cheap enough to use often.