Lewk Skywalker [MagBlade]
Class: NIGHTBLADE
Race: Altmer (High Elf)
Main Role: Damage
Health, Magicka, Stamina
HEALTH | MAGICKA | STAMINA |
14904 | 25023 | 9689 |
Skills
Bar 1
Weapon 1: Two Handed
Nightblade Skill
Reaper's Mark
Nightblade Skill
Grim Focus
Nightblade Skill
Impale
Nightblade Skill
Concealed Weapon
Nightblade Skill
Shadowy Disguise
Nightblade Skill
Incapacitating Strike
Bar 2
Weapon 2: Restoration Staff
Psijic Order Skill
Channeled Acceleration
Nightblade Skill
Mass Hysteria
Light Armor Skill
Harness Magicka
Nightblade Skill
Siphoning Attacks
Restoration Staff Skill
Healing Ward
Psijic Order Skill
Undo
Armor Types
Light Armor | Medium Armor | Heavy Armor |
5 | 1 | 1 |
Gear and Item Set Info
Indepth Build nerd stats
ArmorHeavy:
1: Balorgh's Visage in Head equip slot (ArmorHeavy)
ArmorLight:
1: Spinner's Jerkin in Chest equip slot (ArmorLight)
1: Spinner's Gloves in Hands equip slot (ArmorLight)
1: Spinner's Sash in Waist equip slot (ArmorLight)
1: Spinner's Breeches in Legs equip slot (ArmorLight)
1: Spinner's Shoes in Feet equip slot (ArmorLight)
ArmorMedium:
1: Balorgh's Arm Cops in Shoulders equip slot (ArmorMedium)
CritDamage:
10%: Hemorrhage 2 passive in Assassination Skills line (Skill.CritDamage)
CritResist:
249: Balorgh's Visage in Head equip slot (Item.CritResist)
249: Balorgh's Arm Cops in Shoulders equip slot (Item.CritResist)
249: Spinner's Jerkin in Chest equip slot (Item.CritResist)
249: Spinner's Gloves in Hands equip slot (Item.CritResist)
249: Spinner's Sash in Waist equip slot (Item.CritResist)
249: Spinner's Breeches in Legs equip slot (Item.CritResist)
249: Spinner's Shoes in Feet equip slot (Item.CritResist)
DamageDone:
5%: Heavy Weapons 2 passive in Two Handed Skills line (Skill.DamageDone)
Enabled:
true: Character State (CP.Enabled)
ExecuteBonus:
25%: Caluurion's Legacy Ring in Ring2 equip slot (Item.ExecuteBonus)
FlameDamageDone:
4%: Elemental Talent 3 passive in High Elf Skills line (Skill.FlameDamageDone)
FlameDamageTaken:
20%: Vampire Stage 3 (Skill.FlameDamageTaken)
MagickaCost:
-10%: Evocation 2 passive in Light Armor line (Skill.MagickaCost)
MagickaRegen:
20%: Recovery 3 passive in Light Armor Skills line (Skill.MagickaRegen)
10%: Supernatural Recovery 2 passive in Vampire Skills line (Skill.MagickaRegen)
9%: Spellcharge 3 passive in High Elf Skills line (Skill.MagickaRegen)
15%: Refreshing Shadows 2 passive in Shadow line (Skill.MagickaRegen)
OtherEffects:
(5 items) When you deal Critical Damage with a single target Magicka ability, you launch a Fire, Ice, Shock, or Disease ball at your target that deals 13726 damage and applies a status effect. This effect can occur once every 10 seconds.: Caluurion's Legacy set bonus #5 (OtherEffects)
Increase your Weapon Damage and Spell Damage by 348 for 5 seconds.: Enchantment on Caluurion's Legacy Greatsword in MainHand1 equip slot (OtherEffects)
PhysicalResist:
2341: Balorgh's Visage in Head equip slot (Item.PhysicalResist)
1760: Balorgh's Arm Cops in Shoulders equip slot (Item.PhysicalResist)
1348: Spinner's Jerkin in Chest equip slot (Item.PhysicalResist)
674: Spinner's Gloves in Hands equip slot (Item.PhysicalResist)
505: Spinner's Sash in Waist equip slot (Item.PhysicalResist)
1179: Spinner's Breeches in Legs equip slot (Item.PhysicalResist)
1179: Spinner's Shoes in Feet equip slot (Item.PhysicalResist)
362: Resolve 3 passive in Heavy Armor Skills line (Skill.PhysicalResist)
SpellCrit:
3.7%: Caluurion's Legacy set bonus #2 (Set.SpellCrit)
3.7%: Caluurion's Legacy set bonus #4 (Set.SpellCrit)
10%: Prodigy 2 passive in Light Armor line (Skill2.SpellCrit)
8%: Pressure Points 2 passive in Assassination line (Skill2.SpellCrit)
SpellDamage:
241: Spell Damage Enchantment on Caluurion's Legacy Necklace in Neck equip slot (Item.SpellDamage)
241: Spell Damage Enchantment on Caluurion's Legacy Ring in Ring1 equip slot (Item.SpellDamage)
160: Spell Damage Enchantment on Caluurion's Legacy Ring in Ring2 equip slot (Item.SpellDamage)
1806: Caluurion's Legacy Greatsword in MainHand1 equip slot (Item.SpellDamage)
124: Balorgh set bonus #1 (Set.SpellDamage)
250: Balorgh set bonus #2 (Set.SpellDamage)
124: Spinner's Garments set bonus #4 (Set.SpellDamage)
125: Caluurion's Legacy set bonus #3 (Set.SpellDamage)
SpellPenetration:
3329: Spinner's Garments set bonus #5 (Set.SpellPenetration)
4884: Concentration 2 passive in Light Armor line (Skill.SpellPenetration)
SpellResist:
2341: Balorgh's Visage in Head equip slot (Item.SpellResist)
1760: Balorgh's Arm Cops in Shoulders equip slot (Item.SpellResist)
1348: Spinner's Jerkin in Chest equip slot (Item.SpellResist)
674: Spinner's Gloves in Hands equip slot (Item.SpellResist)
505: Spinner's Sash in Waist equip slot (Item.SpellResist)
1179: Spinner's Breeches in Legs equip slot (Item.SpellResist)
1179: Spinner's Shoes in Feet equip slot (Item.SpellResist)
1815: Spell Warding 2 passive in Light Armor line (Skill.SpellResist)
362: Resolve 3 passive in Heavy Armor Skills line (Skill.SpellResist)
----------------------------------------------------------------------------------------------
Health Recovery
290
...
Magicka Recovery
1282
...
Stamina Recovery
663
...
Spell Damage
3071
...
Weapon Damage
2180
General Info
I recommend maximizing our damage with infused jewelry on spell damage. Our survivability comes from killing our targets with Marked Target "If the marked target dies, you heal for more and gain Major Berserk, increasing your damage done." and Impale activating our Executioner Passive "When an enemy dies within 2seconds of being damage by one of your Assassination abilities, you restore 1876 Magicka or Stamina, whichever maximum is higher."
Keep in mind this is a hit and run play style, get your kill, and "Dis-engage" now you dont have to completely run away you can 1vx as long as you "appear" to run.
Potions: Mag return, 20% recovery, spell damage
Food/Drink: Witch mothers [Recovery is to good]
World: Recommending Vamprism but only if you're confident you can run away from or take out Mag Dks
Combo: Buff with siphoning attacks, grim focus, then acceleration. Mark your target, conceal wepon heavy incap should finish almost anyone off with Cal's proc and Balorg buff will carry to assist with execute/ and possibly finishing another player. Keep in mind 1 kill, a heavy, and potion should give your incap back to continue the onslaught! Keep your buffs up!
Champion Point Tips
THE LORD
20 Bastion
37 Quick Recovery
THE LADY
34 Thick Skinned
43 Hardy
43 Elemental Defender
THE STEED
81 Ironclad
2 Spell Shield
The Atronach
20 Shattering Blows
81 Master-at-Arms
The Apprentice
56 Elemental Expert
40 Spell Erosion
44 Elfborn
19 Blessed
The Shadow
32 Befoul
44 Tumbling
The Lover
15 Mooncalf
75 Arcanist
7 Tenacity
The Tower
21 Sprinter
66 Warlord
what a crazy build man! I love it! Can you have another setup in weapon slot 2?
I don’t understand why you are using a 2h and not any of the skills? Wouldnt a fire destro staff give you more damage than a 2h?
Shhiiiiiiiiiiiit!!!!
Horrible build… 2h yet none of the skills, wth?