MagBlade “Flicker” [Morrowind]
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Class: NIGHTBLADE
Race: Dunmer (Dark Elf)
Main Role: Damage
Health, Magicka, Stamina
HEALTH | MAGICKA | STAMINA |
0 | 64 | 0 |
Skills
Bar 1
Weapon 1: Destruction Staff

Nightblade Skill
Impale

Nightblade Skill
Swallow Soul

Destruction Staff Skill
Destructive Reach

Nightblade Skill
Merciless Resolve

Destruction Staff Skill
Elemental Drain

Soul Magic Skill
Soul Assault
Bar 2
Weapon 2: Restoration Staff

Nightblade Skill
Shadow Image

Vampire Skill
Elusive Mist

Restoration Staff Skill
Healing Ward

Nightblade Skill
Shadowy Disguise

Nightblade Skill
Crippling Grasp

Restoration Staff Skill
Lights Champion
Armor Types
Light Armor | Medium Armor | Heavy Armor |
2 | 0 | 5 |
Gear and Item Set Info
Rattlecage: 5 body (impenetrable)
Elegance: 2 body (impenetrable), 3 jewelry (magicka recovery)
Inferno staff: random (sharpened, glyph of flame)
Restoration staff: random (defending, any enchant that fits your playstyle)
Why Rattlecage? The point is that we want go heavy to be tanky. Increased resoource back from full HA(heavy attack) which is really great when we have to do HA with our resto staff. This set is probably an offensive one: it gives a lot of spell dmg and free major sorcerery at all times. Yes, we can get access to this buff with entropy or whatever, but with Rattlecage - you will have an "additional slot" (cause we dont have to place entropy and can put any other skill, which we did) and no need to cast entropy to get that buff, so, lets say, we remove a lot of additional factors)
Elegance. Gives us a little spell dmg, a decent magicka and 20% more dmg from HA and LA(light attacks). Since this build is a "half-blood" (something between ganker and good duelist) that last bonus of Elegance is pretty cool, because we start our gank combo from full HA with our inferno staff and do a lot of weaves even with resto staff.
Random inferno and resto, well... Nothing to say, we just cant place something better.
This setup is really great in Azura, so if you're looking for magblade build to play in this campaign - your welcome.
Alternative
For those who dont want to play without monster set and go heavy.
Spinners: 4 body (impenetrable), 1 inferno staff (sharpened, glyph of flame)
Valkyn Skoria: 2 body (impenetrable, 1 medium, 1 heavy)
Lich: 1 body(impenetrable), 3 jewelry (magicka recovery), 1 restoration staff (defending, any enchantment that fits your playstyle)
More farm and money needed for that setup, but you'll get more diversity and dmg. Also you better to place Entropy for major sorcerery (just replace cripling grasp)
General Info
Food: Health + Magicka + Magicka Recovery
Potions: Immune to knockback + Health or Stamina(since we have lack of stamina back to deal with CC) + Magicka
Also detection pots might be helpfull against other NBs.
Also you can replace Healing Ward with Harness Magicka for better sustain and more fake health.