Make Fun Not Cheese
Class: NIGHTBLADE
Race: Dunmer (Dark Elf)
Main Role: Damage
Health, Magicka, Stamina
HEALTH | MAGICKA | STAMINA |
20-40 based on tank/damage preference | 0 | remaining value |
Skills
Bar 1
Weapon 1: Dual Wield
Dual Wield Skill
Shrouded Daggers
Nightblade Skill
Surprise Attack
Dual Wield Skill
Whirling Blades
Undaunted Skill
Spiked Bone Shield
Nightblade Skill
Killer's Blade
Nightblade Skill
Soul Tether
Bar 2
Weapon 2: Two Handed
One Hand And Shield Skill
Pierce Armor
One Hand And Shield Skill
Deep Slash
Assault Skill
Retreating Maneuver
Undaunted Skill
Spiked Bone Shield
Nightblade Skill
Swallow Soul
Nightblade Skill
Veil of Blades
Armor Types
Light Armor | Medium Armor | Heavy Armor |
0 | 0 | 7 |
Gear and Item Set Info
The main purpose of making this was to spread the good word of the Morihaus set. This set is a lot of fun to use- its five piece bonus gives you the ability to knock down enemies by rolling through them. This is a useful extra move for tanks to peel enemies fom your teammates. It will also work in duels!
Let me tell you, there is nothing more fun than coralling a big group of enemies and rolling through every single one of them to topple them to the floor.
General Info
Many people consider the art of throwing out the biggest numbers possible to be fun. Focusing on this sucks all the fun out of gaming for me- a challenge and a satisfying gameplay experience is my focus! Naturally, I haven't explored every item set or ability, so this is of course simply the results of my experiences so far in what constitutes a good bit of fun in ESO. This build focuses on getting up close and personal.
For starters, I'd like to say that for the purpose of having a good time, everything in this build can be gutted except two key parts: Shrouded Daggers and Hide of Morihaus. These abilities are very satisfying to use!
Shrouded Daggers is a ranged ability that allows the dual wielding character to throw a dagger. This morph comes with the added benefit of bouncing to two more targets with increasing damage.
If possible I'd also recommend a pulling ability such as that offered by the Dragonknight. However, any class can make use of the Swarm Mother set, which allows you to pull an enemy when blocking their ranged attack.
One may make use of animation cancelling in four stages with this build: charge up a power attack and release it with an ability before quickly block bashing and then rolling through the enemy. When a damage enchantment procs, this can result in 7 instances of damage in a fraction of a second (with dual wield), as well as resource regeneration, damage mitigation and cc from Morihaus. I can imagine that paired with appropriate champion points and a second full set bonus, this technique could result in massive damage. Just of clarify on what those potential 7 instances are: two weapon hits with two enchantment procs, an ability, bash damage and roll damage.
Now, since the build maker required all fields to be filled out, here's a bit more info about why I chose the rest of the build. Geared toward tanking with a side of damage, the build consists of several moves designed to aid group members. Pierce Armor and Surprise Attack apply both resistance debuffs to enemies, as well as providing a taunt for the tank bar. Bone Shield is an effective way to provide allies with a damage shield if you'd prefer to focus on the damage aspect, as well as helping you tank when you've roll dodged a little too much to pay for. Deep Slash will reduce enemy damage to up to three targets. Finally, Veil of Blades will reduce damage by 30%, so a well placed ultimate is useful for you and your friends.
Whirling Blades is a good opening move to make use of the 20% bonus to stamina recovery. Killer's Blade and Swallow Soul provide you with the ability to heal and execute. The build is lacking in good and reliable healing options, but throwing up a shield should give any decent healer time to attend to you! However: Soul Tether, when available, is an extremely effective damage, stun and healing move. Best used after pulling a whole group together, keeping in mind that the Morihaus bonus shouldn't be used too close to it.
Champion Point Tips
Naturally you're going to want at least 33 points in reducing roll dodge cost (in Thief), for a nice round 9% reduction. Stamina recovery and cost reduction are also desirable, although the Morihaus set could of course be used in a magicka build as well. Other than that, the purpose of this build wasn't to dictate to you everything you should pick!