Medium Armor Open World
Main Role: Damage
Health, Magicka, Stamina
Weapon 1: Two Handed
Two Handed SkillCritical Rush
Templar SkillBiting Jabs
Two Handed SkillReverse Slice
Two Handed SkillRally
Two Handed SkillDizzying Swing
Fighters Guild SkillDawnbreaker of Smiting
Weapon 2: Bow
Templar SkillRestoring Focus
Templar SkillExtended Ritual
Medium Armor SkillShuffle
Assault SkillResolving Vigor
Werewolf SkillWerewolf Transformation
|Light Armor||Medium Armor||Heavy Armor|
Gear and Item Set Info
5 piece Spriggan, 2 bloodspawn, impen, sharpened vma 2h, defending vma bow or defending masters bow if you want to run poison inject over restoring focus or repentance. 3 piece robust agility with all weapon damage glyphs or 2 weapon damage and 1 recovery glyph. The spriggan set is great, the only downside is the damage against shields.
This is a build where you can be fast, have a good amount of sustain, and have great burst at the right times. It can destroy heavy armor and when you time dawnbreakers right then you can easily burst sorcs and magblades. You want to run max food because your sustain will be fine without max health stam recovery food. The only downside of course, is that medium is pretty squishy right now. That is why bloodpswn is great with medium, honestly it's good with any build. I run health and stam immovability potions, but another good option is stam immovability and expedition potions. You can use javelin over dizzying, but dizzying is good burst. I've played a lot with different ability set ups, but this is my favorite set up that I've found.
Champion Point Tips
This build leaves a lot of room for customization in cp.
Red Tree - 50 Resistant, 75 Hardy, 75 Elemental Defender, rest into Quick Recovery.
Blue Tree - 10 Blessed, 75 Precise Strikes, 75 Mighty, rest into Precise Strikes.
Green Tree - 80 into Mooncalf and Warlord, rest into Tumbling.