Author: alex_in_wonder PS4 EU


Race: Orc

Main Role: Damage

Health, Magicka, Stamina

23-24k 12k 36-37k




Bar 1

Weapon 1: Dual Wield

Power of the Light

Templar Skill

Power of the Light



Blood Craze

Dual Wield Skill

Blood Craze

Twin Slashes


Resolving Vigor

Assault Skill

Resolving Vigor



Biting Jabs

Templar Skill

Biting Jabs

Puncturing Strikes


Binding Javelin

Templar Skill

Binding Javelin

Piercing Javelin


Dawnbreaker of Smiting

Fighters Guild Skill

Dawnbreaker of Smiting



Bar 2

Weapon 2: Two Handed


Medium Armor Skill





Templar Skill


Restoring Aura



Two Handed Skill




Restoring Focus

Templar Skill

Restoring Focus

Rune Focus


Extended Ritual

Templar Skill

Extended Ritual

Cleansing Ritual


Dawnbreaker of Smiting

Fighters Guild Skill

Dawnbreaker of Smiting



Armor Types

Light Armor Medium Armor Heavy Armor
0 5 2


Gear and Item Set Info


Changes to sustain are coming, and that's all I can confirm. What changes I know are hearsay to me until I actually see it. What I keep hearing is cost reduction is going away, recovery down to something like 16% from 25% with 100 CP invested (all these changes pertains to the CP system by the way) and Tumbling being split up. Again, hearsay until I see it. No cost reduction severely hurts the current heavy armor meta. I present you a possible solution.

I do not claim this build to be my own. I bounce a lot of ideas from others and put it together. I try to make these builds as easily obtainable as possible. If it works for me, it might work for you. I'm just posting the best I can do.

The Gear

5 Bone Pirate + 'Dubious Camoran Throne' drink 

Chest, waist, legs, feet, hands. All Prismatic enchants. This is a Medium armor set that drops in Blackheart Haven. If you didn't get the drink recipe from the Jester Festival, you can buy it in guild stores or just buy a stack of the crafteddrink

2 Piece Monster Set

Mix or match to fit your playstyle. Both pieces in Heavy armor, both Prisamtic enchants. My top picks in order are Troll King, Velidreth, Blood Spawn, Selene's, Slimecrawl, 1 piece with weapon damage and 1 piece with stamina recovery. Troll King provides the best survivability. Velidreth procs off all damage, Selene only procs off direct damage meaning it doesn't proc off DoTs. Selene hits harder but only one target, while Velidreth is cleave AoE hitting multiple targets. Templars now have the cheapest Ultimate in the game and you can do crazy things with Blood Spawn and also still be very tanky in medium armor. Slimecrawl buffs all your damage across the board, including slotted poisons. Last option is for balance of damage and sustain.

Regarding Undaunted, going 5-1-1 is not worth it. The difference is very small from a 5-2 setup. For PvE I always go 5-1-1 for max damage, but this build is for PvP. You need to think about your survivability, and we need to get the most health and resistence out of this build.

*Prismatic enchants are expensive, but it is going to give you the best balance for this build. We used to get all our extra health from heavy armor passives. We need to compensate for wearing medium. Not only do we hit the sweet spot for minimum health in PvP, but we also gained a lot of magicka which means more cleanses and more survival. The most crazy part about this whole setup I think is that we still have a lot of stamina!

Armor Traits 

Well-fitted and Impen. I recommend at the very least 2 well-fitted.

3 Agility Jewelry

All Weapon Damage enchants.

Front Bar: Dual Wield

2 Seventh Legion/Leki. Simply for more weapon damage. Main hand, axe with poison enchant. Off hand, sword with disease enchant. Both sharpened. Sword for extra damage across the board. Axe for bleed damage. Bleed damage is very useful as it is considered true damage which means it cannot be mitigated by damage shields or any amount of resistences.

Back Bar: 2H

Defending Axe with double health drain poison slotted. Maelstrom 2h Axe would be best in slot because the weapon damage doesn't get suppressed by poisons, so that extra flat weapon damage helps with healing. I don't have it, so I'm just using a random piece I bought from a guild store.

There are no damage skills on back bar, so we are not going to benefit from anything else other than an axe for bleed damage. Defending will stack with restoring focus and makes a medium armor build almost as tanky as heavy armor. You can run empowering sweep on this bar, hit multiple targets, and be extremely tanky for a brief period. 


Immovable (columbine, blessed thistle, namira's rot). You need the speed for this playstyle. With medicinal use maxed out, you can have 100% up time on the speed buff and stamina recovery. Immunity to knock backs and disabling effects is a must have in PvP. I do think it is BS that this buff only lasts 15 seconds while snares and roots have no cool down and is being spammed by multiple enemies. If you want to survive a little longer in outnumbered situtions, you need this potion. Expensive, but worth it!


64 into stamina


General Info


Check out FearTurbo's stamplar build 'Rage' for insight on theory, skills, and playstyle. I got the idea about the gear from BakerofCakes and Alcast. I'll give credit where credit is due.

You'll notice this build has no gap closer or execute. You kill with accumulative damage. Power of the Light, javelin, close in (orc speed and immovable pots) with a heavy attack into a bloodcraze and jab away. If your ultimate is up, dawnbreaker the moment before Power of the Light goes out for huge burst. All that stored damage will explode PotL in 6 seconds. Remember to keep your buffs up. So many players die because they are so engaged on doing damage that they forget to buff up and are dead within seconds. While on back bar and if you are within range, light or heavy attack in between your buffs to proc that bleed. Repent those dead bodies. You have crazy sustain on this build between bone pirate, repentence, a little bit from constitution heavy armor passive and heavy attacks. I have ZERO points into cost reduction and only 16% into mooncalf. With a potion, stamina recovery is over 2k! Your weapon damage on this build should be around 3.5-3.6k. I'd say that's pretty darn good.

I am new to this playstyle but it is different, and it is fun. It is weird not having a gap closer, but I noticed my survivability improved immensely as it forced me to assess the battefield and my next target.


Champion Point Tips


I set this up to reflect expected changes. Obviously, there could be other changes Zenimax might make on Champion Point System. I'm just going with what I've heard so far.

The Lady

120 points between Hardy and Elemental Defender. You can do an even split of 60/60 or invest more into one over the other depending on what you're fighting the most. The important thing here is we want to unlock the unchained passive. Most expensive skill will be shuffle. Break free from crowd control and pop shuffle. That is priority. Keep telling your brain that and you'll start to remember so it becomes second nature. 

We are not wearing light armor so Light Armor Focus is useless to us. We have extended ritual so investing into thick skinned is also useless. You can cleanse curses, poison injections, reaper marks, poisons, burning embers, etc., etc. 5 negative effects you can cleanse at one time. Poof, DoT damage gone. Do not invest into Thick Skinned!

The Steed

75 into Resistent. This does two things. More crit resistence, and we unlock the Resilient passive. Yes the heal from it is crap, but if wearing Troll King this passive will passively proc the set. Love it. If not wearing Troll King, you can lower this until you're happy with your crit resist and put the leftover points into Quick Recovery under the Lord.

The Lord

5 into Quick Recovery. We already get 4% healing received as an Orc. This will give you another 2%. This effects bloodcraze, rally and extended ritual.

The Ritual

100 Mighty, 48 Thaumaturge, 27 Precise Strikes. Nothing into piercing as penetration is nullified anyways when bleed procs. All the passives in this tree are useful.

The Atronach

20 into Shattering Blows. This will really amp bleed damage against damage shield spammers. Magic DKs and Sorcs in particular. There seems to be a lot of them at the moment.

The Apprentice

5 into Blessed. This effects vigor.


OK, now for the green trees. Stamina recovery, roll dodge, break free, and sprinter are going to be your friends to help you sustain in outnumbered fights. Again, this is reflecting expected changes to sustain. I'm just doing this for fun, but you can run with what you like. This is what I am currently running and it's still pretty effective.

The Lover

53 into Mooncalf. That's 16% stamina recovery. Remember, this is supposedly getting nerfed down from 25% if 100 points were into here which I will be doing when the time comes. Arcanist is not going to help us at all since we are not stacking magicka recovery on this build. Ideally I'd like to unlock the windrunner passive but whatever.

47 into Tenacity. Just to put the rest somewhere else for now. Although it does help with sustain a little bit so its not completely useless.

The Shadow

39 into Tumbling. Now, roll dodge and break free is supposedly getting split up. I'd invest for 10% like I always do, so I need to put another 39 points somewhere else. Oh, keep in mind we are getting skill and roll dodge cost reduction and stamina recovery from medium armor passives. You're not going to have any issues on sustain with this build.

15 into Shade. Not completely useless for open world. 

10 into Shadow Ward. Usefull for blocking big attacks on our back bar.

The Tower

36 into Sprinter. Again, no gap closer. We rely on Orc passives and speed pots to get the job done. This helps.






Build Rating

Rating: 5.0/5. From 2 votes.
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One Comment

  • Pure T Gaming
    Apr 11, 2017

    5 stars man i will use


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