Stam Warden Healer
Class: WARDEN
Race: Argonian
Main Role: Healer
Health, Magicka, Stamina
HEALTH | MAGICKA | STAMINA |
20k | 12-15k | 35-38k |
Skills
Bar 1
Weapon 1: Bow
Bow Skill
Poison Injection
Bow Skill
Acid Spray
Warden Skill
Subterranean Assault
Warden Skill
Expansive Frost Cloak
Warden Skill
Bull Netch
Werewolf Skill
Werewolf Transformation
Bar 2
Weapon 2: Dual Wield
Assault Skill
Echoing Vigor
Warden Skill
Soothing Spores
Warden Skill
Cutting Dive
Dual Wield Skill
Blade Cloak
Warden Skill
Green Lotus
Warden Skill
Enchanted Forest
Armor Types
Light Armor | Medium Armor | Heavy Armor |
0 | 6 | 1 |
Gear and Item Set Info
We will be using 5 piece Bone Pirate Tatters, 5 piece Powerful assault, and 2 piece Sentinel of Rkugamz.
Bone Pirate: 2-Max Stam 3-Stam Rec 4-Max Stam 5-Max Stam/Stam Rec with a drink active.
-Jewelry - 2 stamina recovery 1 weapon damage. Legs - infused. Bow and a Dagger(powered) on back bar to keep 5 piece bonus.
Powerful Assault: 2-Max Health 3-Max Stam 4-Wpn Dmg 5-When you cast an assault skill(vigor) buff 4 teammate's weapon and spell damage by 164 for 15 seconds.
-All armor but legs shoulders and head all divines. Other Dagger(precise) on back bar <probably hardest piece to farm. Only need 5 piece bonus on the bar with vigor.
Rkugamz: 1-More healing done 2-10% chance when healing an ally to summon a dwemer spider who heals and restores stamina to you and allies for 8 seconds
-Head heavy reinforced or any trait. Shoulders medium divines.
Glyphs: I run health glyphs on chest and legs because, as a healer, I need to be alive in order to not risk whiping. Max stamina on all other armor pieces. Due to having 3 poison abilities on the bow bar I like having a poison glyph: HUGE damage ticks. The dagger glyphs are up to you since its primarily your heal bar unless you plan on spamming cutting dive in 1v1 attacks.
General Info
This build is great for those that would like to play a support/healing character thta is outside the meta. Youre able to grant allies Major resistance buffs, debuff enemy resistances, while at the same time dealing great damage and most importantly youll be healing for days.
Most of the fight you will be fighting at a distance while applying your support abilities and heals. Fuck ton of poison dps being applied with your bow bar. Just dont focus too much of your effort and resources towards damaging, thats not your job. You are to deal damage when you have a little extra time and stamina. Keep frost cloak, subterranean assault, and green lotus up at all times. That way the teams resistances are up, the enemies are down, and youre constantly topping off health/proccing the monster set.
Potions: depending on your preference use health or stamina trash potions. Argonian passives grant you a little over 4k of all 3 resources when popping a potion.
Drink: Need a drink buff to proc bone pirate's 5 piece. I run dubious camoran throne because i only run 2 magicka abilities and, being an argonian, my magicka is enough to get me by. But if youd like to be able to spam energy orbs or use blood alter(both undaunted skills) witchmothers potent brew might be a good idea. With witchmothers and bone pirate, all resource stats get a large boost(except for health recovery but nobody gives a fuck about health recovery).
Skill alternatives: Blood alter from undaunted - applies lifesteal and HoT with a synergy for healing. Energy orbs from undaunted - HoT and synergy that restores allies magicka/stamina. Volley - if you prefer a DoT AoE over acid spray go for it.
Champion Point Tips
I dont have the numbers in front of me but most stamina character's champion points are very similar.
You just need to invest enough points in healing done to reach 9-10%.
Light/Heavy attack damage might be something to think about too since we will be using a shit ton of light attacks on the bow bar due to green lotus.
Other than that dump a bunch of points into Mooncalf/Tenacity in the green tree. Damage mitigation in the red tree. And a fuck ton into the ritual tree in blue. More damage=more heals.