Stormfist – Stamina Sorcerer PvE (HotR)
Class: SORCERER
Race: Altmer (High Elf)
Main Role: Damage
Health, Magicka, Stamina
HEALTH | MAGICKA | STAMINA |
(0) 11000 - 19000 | (0) 8000 - 11000 | (64) 35000 - 42000 |
Skills
Bar 1
Weapon 1: Dual Wield
Dual Wield Skill
Deadly Cloak
Dual Wield Skill
Rending Slashes
Sorcerer Skill
Hurricane
Dual Wield Skill
Shrouded Daggers
Sorcerer Skill
Bound Armaments
Fighters Guild Skill
Flawless Dawnbreaker
Bar 2
Weapon 2: Bow
Sorcerer Skill
Critical Surge
Bow Skill
Endless Hail
Assault Skill
Razor Caltrops
Bow Skill
Poison Injection
Sorcerer Skill
Bound Armaments
Bow Skill
Ballista
Armor Types
Light Armor | Medium Armor | Heavy Armor |
1 | 5 | 1 |
Gear and Item Set Info
THIS BUILD IS NOT UP TO DATE, UPDATED BUILDS CAN BE FOUND AT: www.shredgaming.com/
RECOMMENDED:
More Resources and Health: 5/1/1 Armor Setup: 1 Heavy, 1 Light, 5 Medium
Helmet can be Heavy or Light and Shoulders aswell, aslong as you have 1 Heavy, 1 Light, 5 Medium. You will have more health, stamina and slightly more damage resistances.
ALTERNATIVE:
More Sustain: 7/0/0 Armor Setup: 0 Heavy, 7 Medium, 0 Light
All armor medium for increased effects in medium armor passives, granting slightly more stamina recovery, weapon critical and ability cost reduction. You will have less health, stamina and lower damage resistances.
Best In Slot Gear:
Armor Type | Armor & Weapons | Trait | Enchant |
Head/Heavy/Medium | Stormfist | Divines | Max Stamina |
Shoulders/Light/Medium | Stormfist | Divines | Max Stamina |
Chest/Medium | Two Fanged Snake/Night Mother's Gaze | Divines | Max Stamina |
Waist/Medium | Two Fanged Snake/Night Mother's Gaze | Divines | Max Stamina |
Feet/Medium | Two Fanged Snake/Night Mother's Gaze | Divines | Max Stamina |
Legs/Medium | Two Fanged Snake/Night Mother's Gaze | Divines | Max Stamina |
Hands/Medium | Two Fanged Snake/Night Mother's Gaze | Divines | Max Stamina |
Necklace | Vicious Ophidian | Robust | Weapon Damage |
Ring 1 | Vicious Ophidian | Robust | Weapon Damage |
Ring 2 | Vicious Ophidian | Robust | Weapon Damage |
Bar 1: Dagger | Vicious Ophidian | Infused | Poison Damage |
Off Hand: Dagger | Vicious Ophidian | Precise | Weapon Damage |
Bar 2: Bow | Maelstrom/Vicious Ophidian | Infused | Base/Disease Damage |
Easy To Get Gear:
Armor Type | Armor & Weapons | Trait | Enchant |
Head/Heavy/Medium | Kra'gh's/Velidreth's/Selene's | Divines | Max Stamina |
Shoulders/Light/Medium | Kra'gh's/Velidreth's/Selene's | Divines | Max Stamina |
Chest/Medium | Hunding's Rage | Divines | Max Stamina |
Waist/Medium | Hunding's Rage | Divines | Max Stamina |
Feet/Medium | Hunding's Rage | Divines | Max Stamina |
Legs/Medium | Spriggan's | Divines | Max Stamina |
Hands/Medium | Spriggan's | Divines | Max Stamina |
Necklace | Spriggan's | Robust | Weapon Damage |
Ring 1 | Spriggan's | Robust | Weapon Damage |
Ring 2 | Spriggan's | Robust | Weapon Damage |
Bar 1: Dagger | Hunding's Rage | Infused | Poison Damage |
Off Hand: Dagger | Hunding's Rage | Precise | Weapon Damage |
Bar 2: Bow | Hunding's Rage | Infused | Disease Damage |
Two Handed Gear (Setup found below):
Armor Type | Armor & Weapons | Trait | Enchant |
Head/Heavy/Medium | Stormfist/Vicious Ophidian | Divines | Max Stamina |
Shoulders/Light/Medium | Stormfist/Vicious Ophidian | Divines | Max Stamina |
Chest/Medium | Two Fanged Snake/Night Mother's Gaze | Divines | Max Stamina |
Waist/Medium | Two Fanged Snake/Night Mother's Gaze | Divines | Max Stamina |
Feet/Medium | Two Fanged Snake/Night Mother's Gaze | Divines | Max Stamina |
Legs/Medium | Two Fanged Snake/Night Mother's Gaze | Divines | Max Stamina |
Hands/Medium | Two Fanged Snake/Night Mother's Gaze | Divines | Max Stamina |
Necklace | Vicious Ophidian | Robust | Weapon Damage |
Ring 1 | Vicious Ophidian | Robust | Weapon Damage |
Ring 2 | Vicious Ophidian | Robust | Weapon Damage |
Bar 1: Two Handed Sword | Master/Vicious Ophidian | Infused | Base/Weapon Damage |
Off Hand:- | - | - | - |
Bar 2: Bow | Maelstrom/Vicious Ophidian | Infused | Base/Poison Damage |
Don't have weapons in suggested traits?
No problem, most of the traits are now more in-line with each other. The difference between them in terms of DPS is small and it's all situational. However just keep in mind, I recommend reaching around/over 45 - 60% weapon critical without any mundus stone's. Also what come's to amount of penetration, Id recommend reaching around 10000 - 11000 so keep that in mind when deciding what traits/mundus stone you're gonna be using. Sorcerers don't have Major Fracture (+5280 Penetration) from themselves as Dragonknights or Nightblades do so keep that in mind aswell. Anyway usually tanks apply this debuff to the enemy.
Item Info:
General Info
THIS BUILD IS NOT UP TO DATE, UPDATED BUILDS CAN BE FOUND AT: www.shredgaming.com/
+High single target damage
+Amazing Sustain
+Good survivability
+Great AOE damage
-Only 3 class abilities to use
-No Major Fracture
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Two Handed Setup: This setup is for you if you like using Two Handed more than dual wielding. It offers very strong AOE damage and damage shield from Brawler and strong execute from Reverce Slice. However this setup deals slightly lower single target DPS.
Front Bar: Two Handed Sword
Back Bar: Bow
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Race: 1# Redguard, 2# Khajiit, 3# Bosmer, 4# Orc
Attributes: 0 Magicka, 0 Health, 64 Stamina
Other Stats: Weapon Damage: 2200 - 3600, Weapon Critical: 45% - 70%, Stamina Recovery: 900-1200
Mundus Stone: Warrior/Lover/Thief
Food: Max Health & Stamina Food: BRAISED-RABBIT-WITH-SPRING-VEGETABLES
Potions: Essence Of Stamina, Weapon Power/Critical Potions
Swappable abilities and items: Rending Slashes to Steel Tornado for AOE situations. Critical Surge to Rearming Trap. Shrouded Daggers to Rapid Strikes if you like it more.
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Passives Abilities:
Racial: All Passives
Class: All Passives from: Dark Magic, Daedric Summoning, Storm Calling
Dual Wield/Two Handed: All Passives
Bow: All Passives
Medium Armor: All Passives
Heavy Armor: Juggernaut
Fighters Guild: All Passives
Undaunted: All Passives
Vampirism: Supernatural Recovery, Undeath
Alchemy: Medicinal Use
Combat (Dual Wielding):
Rotation: Apply Buffs: Critical Surge, Hurricane and Deadly Cloak before entering combat. Light/Heavy attack between EVERY ability you cast to maximize DPS. Remember to keep your buffs up while in combat.
(Rearming Trap, Light Attack), Endless Hail, Light Attack, Razor Caltrops, Light Attack, Poison Injection, Light Attack, Bar Swap, Heavy Attack, Rending Slashes, Heavy Attack, Shrouded Daggers/Rapid Strikes, Ligh Attack, Shrouded Daggers/Rapid Strikes, Heavy Attack, Bar Swap And Repeat.
Combat (Two Handed):
Rotation: Apply Buffs: Critical Surge and Hurricane before entering combat. Light/Heavy attack between EVERY ability you cast to maximize DPS. Remember to keep your buffs up while in combat.
(Rearming Trap, Light Attack), Endless Hail, Light Attack, Razor Caltrops, Light Attack, Poison Injection, Light Attack, Bar Swap, Heavy Attack, Wrecking Blow, Heavy Attack, Wrecking Blow, Heavy Attack, Bar Swap And Repeat.
When enemy is under 50% Health, use our execute ability Reverse Slice instead of Wrecking Blow.
If you're new to the game or Sorcerer class in general, I suggest you to read carefully what the different abilities do, how much they cost, whats their duration, cast time etc. so you understand how you should rotate your abilities and how they work.
THIS BUILD IS NOT UP TO DATE, UPDATED BUILDS CAN BE FOUND AT: www.shredgaming.com/
Champion Point Tips
THIS BUILD IS NOT UP TO DATE, UPDATED BUILDS CAN BE FOUND AT: www.shredgaming.com/
This is only an example of how you should approach the point allocation.
Total Points: 660 CP
The Lord:
The Lady: 49 Hardy, 49 Elemental Defender, 48 Thick Skinned
The Steed: 48 Ironclad 26 Spell Shield
The Ritual: 56 Thaumaturge, 56 Mighty, 52 Precise Strikes, 30 Piercing
The Atronach: 26 Master At Arms
The Apprentice:
The Shadow:
The Lower: 100 Mooncalf 76 Tenacity
The Tower: 44 Warlord
300 CP Template:
The Lord:
The Lady: 27 Hardy, 27 Elemental Defender, 23 Thick Skinned
The Steed: 23 Ironclad
The Ritual: 20 Thaumaturge, 23 Mighty, 28 Precise Strikes, 29 Piercing
The Atronach:
The Apprentice:
The Shadow:
The Lower: 64 Mooncalf, 36 Tenacity
The Tower:
Build Updated: 30/09/2017
CHECK OUT MY OTHER BUILDS:
SpellBlade - Magicka Nightblade
THIS BUILD IS NOT UP TO DATE, UPDATED BUILDS CAN BE FOUND AT: www.shredgaming.com/
Love your build and all the detail you put into it.
I have one question. Is there a skill I can use instead of the assult skill caltrops? I have no interest in the pvp side of this game, and since the build is listed as pve, I find it strange that there is a pvp skill in the build. Thank you.
Thank you!
I understand your point about the “PvP skill in the PvE build” but the point really is that, Caltrops is a must have ability for ALL stamina builds, its one of the best AOE abilities for stamina both in damage and utility. Also you will find “Vigor” skill from PvP skill lines handy sometimes too, with stamsorcs you don’t need it like probably never but in other stamina builds, you will need it always since its your only heal and a great tool to survive.
To unlock both Vigor + Caltrops only needs lvl 6 Assault in Alliiance War skill lines, which can be achieved in few hours in PvP.
But the answer to your question: slot Rearming Trap from the Fighters Guild skill lines instead, or Dark Deal for extra survivability.
Do you use this build for VMA?
Thank you very much for the answer.
I`ll see if I can endure being ganked for a few hours in the pvp zone. 😀
By the way, do you have plans on making a templar damage/heal build? I would very much like to one from you with all the detail you put in your builds.
Best regards.
No problem, I try to answer as soon as I can!
Its best to move with a group in Cyrodil, when you’re in there, type LFG in the zone and you should get a group invite soon, then just move with them.
Also, funny that you ask… I just got my DPS templar leveled up and Ive been working on a build for it. I will release it as soon as I make out something that works and is fun!
Dope man. I can`t wait since templar is my favorite.
Don`t forget to give a word here when it is done:)
There you go:
https://esoacademy.com/builds/purified-magicka-templar-pve-morrowind/
Hope you like it!
Your builds are second to none. Thank you very much.
What would be different if I chose Khajiit? What would I be missing out on?
You get more DPS as a Khajiit, but you’d miss quite a bit of stamina sustain. You can google the racial passives and see the difference!
Hey excellent build. I like the details and the extra effort u put into making this. I’m a returning player from imperial city launch, so the item links were very helpful to me. Are u working on any other builds besides the ones listed?
Thanks! Yeah I have couple under work, they just need a lot of testing before I can release them… But they will eventually end up here, so bookmark one of my builds and I update the “My other builds” text always when I release a new one.
Can i use this build on a dunmer, nord or argonian i kinda like EP but i dont haven any race any alluance pack.
Yes you can but it wont be as effective in the ens game content.
You can use whatever race you want but the races I listed above works the best with this one.
Ok thanks
What vampirism stage is best for this build?
Stage 2
Thanks for the build, makes the game fun:)
CAN I DO THIS BUILD ON HIGHT ELF CLASS?
As far as I’m concerned HEs are viable with Magicka builds exclusively, just like Redguards are only viable with Stam builds.
Very nice build bro. I’m going to make some alterations to it though. Do u personally find any utility from an overload bar in PVE? How about streak? I ditched my Stam dk as I think stamsorc is infinitely cooler…but I’m having a very hard time finding usage for streak.
Thanks! Sure, my builds are here just to give people some information and sources to build their own.
Personally no, overload is useless in end-game PvE. Howevever you can use what you want in overland content. Streaks good for getting around fast (time trials etc) but dont use it for combat situations, its useless there.
I’m absolutely loving the two hand version of this build. I just use overload to store dark deal and a heal. It’s like a streak away in emetncy bar and is working pretty well. I also use sword singe and night mothers gaze. Absolutely loving it. So much fun. I was wondering if this is ur VMA build.
Yes I use 5 Vicious Ophidian 5 Twice Fanged Snake for vMA, both Two Hander and Dual Wield work nice in there.
Unfortunately I have neither vo or tfs. Do u still use stormfisr for VMA? Do you swap out cleave for Crit rush? Is VMA doable as a Stam class without 12-man trial gear? Thx for the responses I appreciate.
Hey Wornlocc,
Would you be willing to post a VMA specific version of this build in both DW and 2h form? I would, and am sure many others would appreciate the effort. Keep up the good work man, hopefully u’ll start a theory crafting channel on YouTube, you put out some great stuff. Cheers.
Firstly, I LOVE this build, thanks SOOOO much! This is my 7th toon, and I’m leveling a Khajiit – her armour is 2 pieces of heavy Lamae (crafted, training, stamina) head & shoulders for the physical & spell restistance & 2 x daggers, 1 x bow with the enchants you suggested, the rest of my armour is medium Hundings (crafted, training, stamina) and she’s killin’ it!! Even when I was lvl 40 and had lvl 30 armour, still holding it’s damage, crit, stamina and health. Using Thief Mundas. Bar 1 – Using Hurricane, Shrouded Daggers, Steel Tornado, Familar (to lvl daedric summoning), Deadly Cloak, Storm Atronach for Ult. Bar 2 – Retreating Maneuver, Poison Arrow, Endless Hail, Familar, Critical Surge, Storm Atronach. Haven’t died yet!! 🙂
Only level 41 BTW! 😛
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