The Healing Fire
Health, Magicka, Stamina
HEALTH | MAGICKA | STAMINA |
-20% | -80% | - |
Skills
Bar 1
Weapon 1: Restoration Staff

Restoration Staff Skill
Healing Springs

Restoration Staff Skill
Combat Prayer

Templar Skill
Ritual of Retribution

Templar Skill
Breath of Life

Mages Guild Skill
Inner Light

Templar Skill
Practiced Incantation
Bar 2
Weapon 2: Restoration Staff

Templar Skill
Luminous Shards

Templar Skill
Reflective Light

Templar Skill
Radiant Oppression

Templar Skill
Breath of Life

Mages Guild Skill
Inner Light

Templar Skill
Solar Prison
Armor Types
Light Armor | Medium Armor | Heavy Armor |
7 | 0 | 0 |
Gear and Item Set Info
RECOMMENDED ARMOR SET
Eyes of Mara
2 Items: Adds 3-109 (item level dependent) Magicka Recovery.
3 Items: Adds 22-821 (item level dependent) Maximum Magicka.
4 Items: Adds 4-156 (item level dependent) Spell Damage.
5 Items: (Eyes of Mara) Reduce the magicka cost of restoration staff abilities by 12%.
General Info
This play style is all about agressive healing. Keep your group healthy and if you are with a team that has players who use self healing abilities a lot, and you find yourself not having to heal than switch to your second skill bar and wreck face.
This is a good proper templar healer build. Great post bud!
How about passives? Could you post a full build of this?
Why run the restoration staff on the back bar instead of a destruction staff to throw in another ability or even dual wield torugs pack sharpened for an increased damage from your spells?