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yinDOTyang #spellsword

Class: DRAGONKNIGHT

Race: Dunmer (Dark Elf)

Main Role: Damage

Health, Magicka, Stamina

HEALTH MAGICKA STAMINA
20 points 22 points 22 points

 

Skills

 

Bar 1

Weapon 1: Dual Wield

Flame Lash

Dragonknight Skill

Flame Lash

Lava Whip

 

Rending Slashes

Dual Wield Skill

Rending Slashes

Twin Slashes

 

Venomous Claw

Dragonknight Skill

Venomous Claw

Searing Strike

 

Burning Talons

Dragonknight Skill

Burning Talons

Dark Talons

 

Flames of Oblivion

Dragonknight Skill

Flames of Oblivion

Inferno

 

Rend

Dual Wield Skill

Rend

Lacerate

 

Bar 2

Weapon 2: Destruction Staff

Degeneration

Mages Guild Skill

Degeneration

Entropy

 

Destructive Clench

Destruction Staff Skill

Destructive Clench

Destructive Touch

 

Volatile Armor

Dragonknight Skill

Volatile Armor

Spiked Armor

 

Igneous Weapons

Dragonknight Skill

Igneous Weapons

Molten Weapons

 

Green Dragon Blood

Dragonknight Skill

Green Dragon Blood

Dragon Blood

 

Corrosive Armor

Dragonknight Skill

Corrosive Armor

Magma Armor

 

Armor Types

Light Armor Medium Armor Heavy Armor
0 2 5

 

Gear and Item Set Info

 

5 Piece - Way of the Air (Added stamina and damage. Use roll dodge wisely.)

5 Piece - Assassin's Guile (Your blades will have alchemical poison applied.)

2 Piece - Valkyn Skoria

 

General Info

 

This build is for the new Upcoming Racial Balance Changes for Update 21

"Dark Elves are a sophisticated race that can thrive in the harshest conditions. Intelligent and quick, they are well versed in blade or magic, giving them a keen advantage in juggling between the two. By giving them a balanced bonus of Weapon and Spell Damage, as well as Magicka and Stamina, their natural cunning and versatility will be demonstrated as they can fulfil any role."

I've been wanting to create a hybrid build for the longest time. Now with the new update coming, this is my first iteration of making one. We'll see how it goes!

 

Champion Point Tips

 

I would balance out the CP evenly in applicable fields.

As this is a DOT build focus will be on Thaumaturge, Piercing and Spell Erosion. 

 

 

 

Build Rating

Rating: 3.8/5. From 5 votes.
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One Comment

  • Creator
    Jan 28, 2019

    After review… I am going to change the armor set…

    Aiming to acquire:

    Curse of Doylemish
    2 items) Adds 1206 Max Health
    (3 items) Adds 1206 Max Health
    (4 items) Adds 129 Spell Damage
    (4 items) Adds 129 Weapon Damage
    (5 items) When you hit a taunted monster with a fully-charged Melee Heavy Attack or any enemy that is stunned or immobilized with a fully-charged Melee Heavy Attack, you deal an additional 12040 Physical Damage. This effect can occur once every 7 seconds.

    Crafting:

    Shacklebreaker
    (2 items) Adds 129 Weapon Damage
    (3 items) Adds 129 Spell Damage
    (4 items) Adds 129 Magicka Recovery and Stamina Recovery
    (5 items) Adds 2000 Maximum Magicka and Maximum Stamina.

    Aim to aquire monster set:

    Balorgh
    (1 item) Adds 129 Weapon Damage
    (1 item) Adds 129 Spell Damage
    (2 items) When you use an Ultimate ability, you gain Weapon Damage and Spell Damage for 10 seconds equal to twice the amount of total Ultimate consumed.

    Also going to remove Igneous Weapons and move Burning Talons over to Bar 2 in it’s place… and adding Shrouded Dagger (dual wield skill) as an added spamable attack. (I will get Major Sorcery from Degeneration and Major Brutality from Shrouded Dagger, so no need for Igneous Weapons.)

    Reply

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