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Battle Priest

Author: VenusFallen

Class: TEMPLAR

Race: BretonBreton

Main Role: Healer

Health, Magicka, Stamina

HEALTH MAGICKA STAMINA
25k 29k 13k

 

Skills

 

Bar 1

Weapon 1: One Handed And Shield

Radiant Aura

Templar Skill

Radiant Aura

Restoring Aura

 

Channeled Focus

Templar Skill

Channeled Focus

Rune Focus

 

Breath of Life

Templar Skill

Breath of Life

Rushed Ceremony

 

Blazing Spear

Templar Skill

Blazing Spear

Spear Shards

 

Inner Light

Mages Guild Skill

Inner Light

Magelight

 

Remembrance

Templar Skill

Remembrance

Rite of Passage

 

Bar 2

Weapon 2: Restoration Staff

Structured Entropy

Mages Guild Skill

Structured Entropy

Entropy

 

Ritual of Retribution

Templar Skill

Ritual of Retribution

Cleansing Ritual

 

Rapid Regeneration

Restoration Staff Skill

Rapid Regeneration

Regeneration

 

Radiant Oppression

Templar Skill

Radiant Oppression

Radiant Destruction

 

Inner Light

Mages Guild Skill

Inner Light

Magelight

 

Ice Comet

Mages Guild Skill

Ice Comet

Meteor

 

Armor Types

Light Armor Medium Armor Heavy Armor
2 0 5

 

Gear and Item Set Info

 

5pc Kagernac's Hope

5pc Transmutation

Scourge Harvester Healm and Shoulders (2pc Trial by Fire until you get the Monster set)

All Armor/shield Traits Inpenitrable

1H sword Precise

Maelstrom Resto Staff (Sharpened Transmutation Resto staff until you get Maelstrom)

All Max Magicka enchants. Absorb Magicka on staff and Hardened on sword.

Thief Mundus

 

General Info

 

This is my Battle Priest Build that is strictly for PvP. You can heal random vet dungeons with it, however anything higher will be too taxing.

The Idea behind this build is to give you enough mitigation to be on the front line healing. Do not play this style if you don't want multiple people beatin gon you.

This build centers around Rememberance. Rememberance is your 4 second channeled Ultimate that will cost 120 Ult. Super cheap. It heals for close to 28k over 4 seconds while providing 23% mitigtion to anyone in the area of effect. This mitigation will ignore resistance hard caps.

Typically: 2 to 3 Rapid regens while moving to combat > Ritual of Ret > Entropy > BAR SWAP > CHanneled Focus > Radiant Aura > BoL as needed. It is very important that you keep Channeled Focus and Radiant Aura constatly up, as this boosts your magicka regen by 240 and 20% respectively. Fully buffed my Magicka regen is close to 2300. That is a lot of spell spamability.

You'll use Blzing spear for damage nd stun, and rdiant oppression as your execute. Conbined with Entropy, you can output some serious damage with Spear and Radiant Oppression. It will be very difficult for someone to 1v1 you. Ice Commet is icing on the cake for your damage, though typically you should be hitting rememberance as needed is an actualy group fight.

Remember to keep at least two casts of Rapid regen up and your ritual of Ret down as much as you can, as your Maelstrom staff will return Magicka to you with HoT criticals.As well, you'll be giving anyone you heal a 1300 crit resist boost from your transmutation set. The Transmutation set bonus plus your inpenatrable gear will hard cap you on crit resist, making you very tanky. As well, I have 29k Spell resist and 24k Phys resist. Not too shabby.

 

Champion Point Tips

 

I play in Azura's Star, so no champ points allowed.

However, split your red pionts into mitigtion and self healing, blue pionts into Bonus healing and Spell critical, and green pionts into recoveries (Both stam and magicka) as well as reduced cost.

 

 

 

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3 Comments

  • Toecutter
    Jul 27, 2016

    Thanks mate needed a healer for the for us in the dungeons I’ll let you know how it goes

    Reply
  • Rowjoh
    Jul 30, 2016

    Great synopsis, thank you ! – one of the most interesting and informative build posts on this site 🙂

    Reply
  • Dzr
    Dec 8, 2016

    What did you put your attribute points into?

    Reply

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