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Damage Dealer / Defender

Author: sushifish23

Class: SORCERER

Race: Altmer (High Elf)Altmer (High Elf)

Main Role: Damage

Health, Magicka, Stamina

HEALTH MAGICKA STAMINA
85% 15% -

 

Skills

 

Bar 1

Weapon 1: Destruction Staff

Radiant Magelight

Mages Guild Skill

Radiant Magelight

Magelight

 

Velocious Curse

Sorcerer Skill

Haunting Curse

Daedric Curse

 

Crystal Fragments

Sorcerer Skill

Crystal Fragments

Crystal Shard

 

Elemental Susceptibility

Destruction Staff Skill

Elemental Susceptibility

Weakness to Elements

 

Force Pulse

Destruction Staff Skill

Force Pulse

Force Shock

 

Shooting Star

Mages Guild Skill

Shooting Star

Meteor

 

Bar 2

Weapon 2: Destruction Staff

Inevitable Detonation

Assault Skill

Inevitable Detonation

Magicka Detonation

 

Boundless Storm

Sorcerer Skill

Boundless Storm

Lightning Form

 

Empowered Ward

Sorcerer Skill

Empowered Ward

Conjured Ward

 

Dampen Magic

Light Armor Skill

Dampen Magic

Annulment

 

Dark Conversion

Sorcerer Skill

Dark Conversion

Dark Exchange

 

Replenishing Barrier

Support Skill

Replenishing Barrier

Barrier

 

Armor Types

Light Armor Medium Armor Heavy Armor
5 0 2

 

Gear and Item Set Info

 

 

Item Set: 5 pieces of Magnus Gift, 3 pieces of Death Wind, different sets on the staffs, obviously

have not researched enough for better sets, but I'm pleased so far

 

General Info

 

PvP and PvE ready, but be careful alone, it is ment to be very strong within a group, also going alone in a mmo is very stupid

Set 1 for damage dealer: Elemental Susceptibility to weaken magical resistance, then Velocious Curse and Force Pulse until Crystal Fragments are triggered, then start again with Velocious Curse

- Radiant Magelight increases critical chance while slotted and is very useful against sneaky nightblades

Set 2 for defender, mostly for group dungeons, but shields are always useful: increase resistance with Boundless Storm, then the damage shields Empowered Ward and Dampen Magic, hit groups with Inevitable Detonation and spam the Heavy Attack of the staff for ultimate gain. The Replenishing Barrier is a huge support for your group.

*Destruction Stuff is not needed, any weapon would do

 

Champion Point Tips

 

use champoin points to reduce Magicka Cost, increase Spelldamage and Critical Damage as well as Spell Resistance Penetration. Increase Armor and Spell Resistance and strenght of Absorbing Effects

 

 

 

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3 Comments

  • sushifish23
    Jul 9, 2016

    health is at 15%, magicka at 85%, uups

    Reply
  • MrsDarthbob
    Feb 2, 2017

    Just wanted you to be aware that you have two ultimates on your second bar. Damping magic under light armor and barrier under support. May want to look into that

    Reply
  • MrsDarthbob
    Feb 2, 2017

    Please ignore my previous comment. I am and idiot and realized what it was.

    Reply

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