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Earthbreaker

Author: Mikael Lokviing

Earthbreaker

Class: DRAGONKNIGHT

Race: Nord

Main Role: Damage

Health, Magicka, Stamina

HEALTH MAGICKA STAMINA
19,000-20,000 10,000 34,000-38,000

 

Skills

 

Bar 1

Weapon 1: Dual Wield

Reverse Slice

Two Handed Skill

Reverse Slice

Reverse Slash

 

Venomous Claw

Dragonknight Skill

Venomous Claw

Searing Strike

 

Rearming Trap

Fighters Guild Skill

Rearming Trap

Trap Beast

 

Noxious Breath

Dragonknight Skill

Noxious Breath

Fiery Breath

 

Carve

Two Handed Skill

Carve

Cleave

 

Flawless Dawnbreaker

Fighters Guild Skill

Flawless Dawnbreaker

Dawnbreaker

 

Bar 2

Weapon 2: Bow

Poison Injection

Bow Skill

Poison Injection

Poison Arrow

 

Flames of Oblivion

Dragonknight Skill

Flames of Oblivion

Inferno

 

Endless Hail

Bow Skill

Endless Hail

Volley

 

Razor Caltrops

Assault Skill

Razor Caltrops

Caltrops

 

Molten Armaments

Dragonknight Skill

Molten Armaments

Molten Weapons

 

Standard of Might

Dragonknight Skill

Standard of Might

Dragonknight Standard

 

Armor Types

Light Armor Medium Armor Heavy Armor
1 5 1

 

Gear and Item Set Info

 

For this build, I decided to go a bit off the meta:

5 piece Relequen, 5 piece Pillar of Nirn, 2 piece Selene or Stormfist with a master or maelstrom bow. Both pull the same dps roughly.

Relequen is best utilized when it is on 100% of the time, so no weapons, ever, unless you have both dual wield and bow. Otherwise the uptime for relequen will be dramatically lower, resulting in a drop in potential dps. A set like Pillar of Nirn however is a proc set that adds a bleed over time, so having it as just the front bar works.

The weapons I'm using are Infused Axe and Infused Dagger for dual wield, or an Infused Battleaxe with Absorb Stamina and Weapon damage enchantments, and an infused Master/Maelstrom bow with a poison enchant.

 

General Info

 

Overall, my builds are played the same way throughout with static rotations and regular food (Blue duo-stat Health + Stamina)
This one in particular is very up close and personal, as you can't hit your enemy with selene's otherwise.
For potions, the basic Weapon Damage/Crit + Stamina potions are the best. There are other potions out there that could work, though they won't give as much benefit.


Now, I'll probably do something I haven't done here before: Rotation. Other people will say different things, but I will give you what I have used that gets me to where I need to be.

Buff using Molten Armaments and Flames of Oblivion, Set out your rearming trap to give yourself a bonus right off the bat, Light attack > Endless Hail, Light attack > Razor Caltrops, Light attack > Poison Injection, Light attack > Standard of Might, Light attack > Potion/swap, Light attack > Rending Slashes, Light attack > Venomous Claw, Light attack > Noxious Breath, Heavy attack > Deadly Cloak, Heavy attack > swap.

*Keep rearming trap up as much as possible, I find that reapplying every time you switch to your front bar in between light attacks gives the best bonus. Also keep Molten armaments and flames of oblivion up if you can. As for ultimate usage, Standard of might is the best choice to use in long fights since it gives you a damage bonus, reduces damage taken, and gives you a lot of resources back. If you don't have a way to regain resources through a healer (Orbs/Shards), Dawnbreaker works just as well for a lower cost ultimate.

  • Alternative Secondary sets (In place of Pillar of Nirn): Unfathomable Darkness, Briarheart's Thorns, Hunding's Rage, Mechanical Acuity, Berserking Warrior (I personally don't reccommend unless you can gold everything out and retrait jewelry), Defiler, Leviathan
  • Alternative Monster helmets: Spawn of Mephala, Kra'gh, Valkyn Skoria, Velidreth (I don't reccommend this one), Stormfist
  • Main set alternatives: Vicious Ophidian, Hunding's Rage (With a combination of one of the alternative secondary sets)

 

Champion Point Tips

 

For a CP 780 setup

Mage:

  • Ritual: 56 Thaumaturge, 49 Mighty, 51 Precise Strikes, 21 Piercing
  • The Atronach: 56 Master-At-Arms, 27 Physical Weapons Expert
  • The Apprentice: (N/A)


Warrior:

  • The Lord: 32 Quick Recovery
  • The Lady: 44 Thick Skinned, 43 Hardy, 43 Elemental Defender
  • The Steed: 29 Medium Armor Focus, 29 Spell Shield, 40 Ironclad

Thief:

  • The Tower: 27 Sprinter, 28 Warlord
  • The Shadow: 37 Shadow Ward, 44 Tumbling
  • The Lover: 75 Tenacity, 49 Mooncalf

 

 

 

Build Rating

Rating: 5.0. From 1 vote.
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4 Comments

  • Cybercore Death
    Jul 18, 2018

    Awesome build man. Nice to see others trying to break the ‘meta’ trend a little. I run a non-meta MagDK and semi meta PetSorc myself. My StamDK was full non meta prior to this patch and now he’s just neglected haha

    The only thing I would suggest is try running 6 medium and 1 heavy to see if you get a better only output as I found that running 1 Light was a waist on my Satan due to passives not really benefiting Stam builds. Other than that solid all round. Love it 🙂

    Reply
  • Mikael Lokviing
    Jul 19, 2018

    I have attempted to run 6 medium 1 heavy or 7 medium, the damage output is the same for me. The only difference is the amount of health and resources i have.

    Reply
  • Richard Wayland
    Oct 3, 2018

    Some of our skills are two-handed. I’m guessing the rotation is using the correct skills.

    Reply
  • Mikael Lokviing
    Oct 9, 2018

    The original post was in dual wield, the only difference between that rotation and the 2h one is not using Reverse Slice until execute range. So you have one less skill to use for a majority of the fight.

    “…> LA > Venomous Claw > LA > Rearming Trap > LA > Noxious Breath > HA > Carve > HA > swap”

    Reply

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