Mana Heal, Stamina Damage
Main Role: Healer
Health, Magicka, Stamina
|1 point out of 3||2 points out of 3||0 points out of 3|
Weapon 1: Restoration Staff
Templar SkillRitual of Rebirth
Restoration Staff SkillHealing Springs
Restoration Staff SkillRapid Regeneration
Templar SkillBreath of Life
Templar SkillBinding Javelin
Weapon 2: Restoration Staff
Restoration Staff SkillCombat Prayer
Templar SkillRitual of Retribution
Templar SkillRadiant Aura
Restoration Staff SkillHealing Ward
Templar SkillPower of the Light
Restoration Staff SkillLife Giver
|Light Armor||Medium Armor||Heavy Armor|
Gear and Item Set Info
Focus on healing and mana, though amulet or rings that give some stamina may also be useful.
Your main source of stamina will be regeneration from radiant aura.
The main aim is healing, which it does very well. The first bar contains major healing abilities, while the second contains more buffs and protection. The last slot in both bars are your damage sources, which both have taken the stamina morph. This allows you to use all your mana for healing and buffing and the restoration staff will restore mana, while you use natural regeneration for your damage abilities.
Argonians are very good healers. 2-1-0 has been chosen for mana, health and stamina points, because this build's healing and buffs can drain a lot of mana if you keep them up all the time, the health is good for anyone, and stamina regenerates quickly enough. If you want to, a 2-1-1 arrangement will also work.
This build does not do any amount of damage, though your healing and buffing is incredibly powerful. You should be on the outer edges of your team, avoiding enemy attacks, but still using your own abilities on all your teammates. This build is difficult to start, as it requires multiple skill resets before it becomes ready.
Ritual of rebirth - a heavy heal, use it when you're anticipating a heavy hit is incoming.
Healing Springs - a good heal that doesn't drain lots of mana, use it often when you're low, but there's no high threat.
Rapid Regeneration - the best heal over time, use it whenever anyone doesn't have it.
Breath of life - the best one-shot heal, use it if you need to heal someone immediately.
Binding Javelin - a long range damage that knocks back and stuns for quite long, use it on small enemies that get too close, or to push them into your damage dealers. Use it on multiple enemies for the stun, but on large enemies just for the damage.
Rememberence - if there's too much to heal normally, use this. It's a cheap ultimate, so don't be afraid to cast it.
Combat prayer - does a small heal, and reduces damage taken and increases damage dealt by teammates, the healing is not the important part, but everyone needs the buffs, so use it whenever it expires.
Ritual of Retribution - area damage and heal, run into the middle of battle and cast this whenever it's down.
Radiant Aura - mana, health and stamina regen for everyone, and everyone needs some of it. This also helps you deal more damage.
Healing ward - protects the weakest teammate, and heals them if the shield survives. Use this in emergencies when you're busy buffing everyone and don't have time to swap weapons.
Power of the Light - your other stamina damage ability. Cast it once on large enemies, and use it as a damage buff to your team.
Life giver - a powerful heal over time and buffs, which unlike rememberence allows you to move and cast other abilities alongside it.