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Fury Path *First Build*

Author: Eldiov The Flame

Fury Path *First Build*

Class: DRAGONKNIGHT

Race: Dunmer (Dark Elf)

Main Role: Damage

Health, Magicka, Stamina

HEALTH MAGICKA STAMINA
0 64 0

 

Skills

 

Bar 1

Weapon 1: Destruction Staff

Molten Whip

Dragonknight Skill

Molten Whip

Lava Whip

 

Engulfing Flames

Dragonknight Skill

Engulfing Flames

Fiery Breath

 

Flames of Oblivion

Dragonknight Skill

Flames of Oblivion

Inferno

 

Elemental Susceptibility

Destruction Staff Skill

Elemental Susceptibility

Weakness to Elements

 

Volcanic Rune

Mages Guild Skill

Volcanic Rune

Fire Rune

 

Standard of Might

Dragonknight Skill

Standard of Might

Dragonknight Standard

 

Bar 2

Weapon 2: Two Handed

Stone Giant

Dragonknight Skill

Stone Giant

Stonefist

 

Igneous Weapons

Dragonknight Skill

Igneous Weapons

Molten Weapons

 

Wrecking Blow

Two Handed Skill

Wrecking Blow

Uppercut

 

Critical Rush

Two Handed Skill

Critical Rush

Critical Charge

 

Immovable Brute

Heavy Armor Skill

Immovable Brute

Immovable

 

Onslaught

Two Handed Skill

Onslaught

Berserker Strike

 

Armor Types

Light Armor Medium Armor Heavy Armor
5 0 2

 

Gear and Item Set Info

 

Gear - 

Chest:silksofthesun:light:divine:health --- Belt:silksofthesun:light:divine:magicka -- Shoes:silksofthesun:light:divine:magicka --- Pants:silksofthesun:light:divine:magicka -- Hands:silksofthesun:light:divine:magicka --- Head:grothdarr:heavy:divine:health -- Shoulders:grothdarr:heavy:divine:magicka

Jewelry - 

Necklace:burningspellweave:jewelry:protective:spelldmg --- Ring:burningspellweave:jewelry:bloodthirsty:spelldmg --- Ring:burningspellweave:jewelry:bloodthirsty:spelldmg

Weapons - 

Weapon 1 ---> weapon:burningspellweave:fire:infused:fireenchantment ... Weapon 2 ---> weapon:themaelstromsmaul:mace:infused:weapondamageenchantment

Notes - 

Grothdarr Monster Set can be replaced with Zaan Monster Set.

Bloodthirsty Trait can be replaced with Arcane Trait

Weapon 2 can be a Two Handed weapon of choice.

Effectiveness - 

Silks of the Sun is a light armor set. The 5-piece set bonus adds 400 Spell Damage to your Flame Damage abilities.

Grothdarr is a Monster Set.

The 1-piece set bonus adds 1096 Max Magicka.

2-piece set bonus: When you deal damage, you have a 10% chance to create lava pools that swirl around you, dealing 1800 Flame Damage to all enemies within 8 meters of you every 1 second for 5 seconds. This effect can occur once every 10 seconds.

Burning Spellweave is a magicka-based light armor set that activates on fire damage dealt. When you deal damage with a Flame Damage ability, you have a 15% chance to apply the Burning status effect to the enemy and increase your Spell Damage by 525 for 8 seconds. This effect can occur once every 12 seconds.

Zaan is a Monster Set.

The 1-piece set bonus adds 833 Spell Critical.

2-piece set bonus: When you deal damage with a Light or Heavy Attack to a nearby enemy, a beam of fire will connect you to your enemy. The beam deals 3440 Flame Damage every 1 second for 5 seconds. Every second, this damage increases by 50%. The beam is broken if the enemy moves 8 meters away from you. This effect can occur every 15 seconds.

 

 

General Info

 

Buff-food - 

Witchmothers Brew(Max Health, Max Magicka, Magicka Recovery)                                                                         or                                                                                                                                                                            Clockwork Citrus Filet

Mundus Stone - 

The Apprentice (increased spell damage)

Potions - 

Spell-Crit Potions (Spell-crit, Spell Damage, Magicka)

Passives - 

  • Ardent Flame: All passives
  • Draconic Power: All passives
  • Earthen Heart: All passives
  • Destruction Staff: All passives
  • Light Armor: All passives
  • Heavy Armor: All passives
  • Fighters Guild: All passives
  • Mages Guild: All passives
  • Racial: All passives

playstyle - 

¯_(ツ)_/¯ 

 

 

Champion Point Tips

 

idk to be completely honest. Genrally you are aiming for packs of flame damage while also sustaing a fair amount of protection for the tanky side, so dump them where ever you feel is neccessary :)

 

 

 

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