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Incineration of Flames v.3.1.0

Author: FiestyTedsta23

Class: DRAGONKNIGHT

Race: Dunmer (Dark Elf)

Main Role: Damage

Health, Magicka, Stamina

HEALTH MAGICKA STAMINA
17k (0) 40k (64) 12k (0)

 

Skills

 

Bar 1

Weapon 1: Destruction Staff

Flame Lash

Dragonknight Skill

Flame Lash

Lava Whip

 

Burning Embers

Dragonknight Skill

Burning Embers

Searing Strike

 

Engulfing Flames

Dragonknight Skill

Engulfing Flames

Fiery Breath

 

Elemental Blockade

Destruction Staff Skill

Elemental Blockade

Wall of Elements

 

Flames of Oblivion

Dragonknight Skill

Flames of Oblivion

Inferno

 

Elemental Rage

Destruction Staff Skill

Elemental Rage

Elemental Storm

 

Bar 2

Weapon 2: Destruction Staff

Volatile Armor

Dragonknight Skill

Volatile Armor

Spiked Armor

 

Rearming Trap

Fighters Guild Skill

Rearming Trap

Trap Beast

 

Harness Magicka

Light Armor Skill

Harness Magicka

Annulment

 

Eruption

Dragonknight Skill

Eruption

Ash Cloud

 

Molten Armaments

Dragonknight Skill

Molten Armaments

Molten Weapons

 

Standard of Might

Dragonknight Skill

Standard of Might

Dragonknight Standard

 

Armor Types

Light Armor Medium Armor Heavy Armor
5 1 1

 

Gear and Item Set Info

 

Gear:

Head: Grothdar

Chest: Sun

Shoulder: Grothdar

Sash: Sun

Hand: Sun

Legs: Sun

Feet: Burning Spellweave

Jewelry:

Rings: Burning Spellweave

Necklace: Burning Spellweave

Weapons:

Main: Flame staff of the Sun

Secondary: Flame staff of Burning Spellweave

 

 

 

General Info

 

I use most of my flame skills on my front bar because of the sun. I have two 5-piece sets, Sun and Burning Spellweave.

 

U can replace Volatile Armor for Inner Light and Destructive Clench instead of Molten Aramnents if you don't use spell power pots.

Why Sun?

Because DKs are all Flame Based.

Why BSW?

Because DKs abilities are mostly flame and it proves a lot!

 

 

 

 

 

 

Build Rating

Rating: 4.7. From 6 votes.
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