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Lizard of light. A stamina templar tank

Author: Hellvlad

Lizard of light. A stamina templar tank

Class: TEMPLAR

Race: Argonian

Main Role: Tank

Health, Magicka, Stamina

HEALTH MAGICKA STAMINA
0 0 64

 

Skills

 

Bar 1

Weapon 1: One Handed And Shield

Shielded Assault

One Hand And Shield Skill

Shielded Assault

Shield Charge

 

Ransack

One Hand And Shield Skill

Ransack

Puncture

 

Heroic Slash

One Hand And Shield Skill

Heroic Slash

Low Slash

 

Absorb Magic

One Hand And Shield Skill

Absorb Magic

Defensive Posture

 

Repentance

Templar Skill

Repentance

Restoring Aura

 

Solar Prison

Templar Skill

Solar Prison

Nova

 

Bar 2

Weapon 2: One Handed And Shield

Restoring Focus

Templar Skill

Restoring Focus

Rune Focus

 

Extended Ritual

Templar Skill

Extended Ritual

Cleansing Ritual

 

Unstoppable

Heavy Armor Skill

Unstoppable

Immovable

 

Radiant Ward

Templar Skill

Radiant Ward

Sun Shield

 

Honor The Dead

Templar Skill

Honor The Dead

Rushed Ceremony

 

Spell Wall

One Hand And Shield Skill

Spell Wall

Shield Wall

 

Armor Types

Light Armor Medium Armor Heavy Armor
0 0 7

 

Gear and Item Set Info

 

To be updated

 

General Info

 

Pretty straightforward tanking build for stamina templar intended for vet dungeans and trials, with the intention to take advantage of the multiple buffs and self heals the templar class skills provide.

Depending on what stuff you have access too and your final stats a few things can be tweaked regarding the skills:

- change Unstoppable to Shuffle (meduim armor skill) if you are reaching the cap in physical/ spell resitance to get 20% dodge instead

- Replace Breath of life with Vigor if you have the patience doing PvP,

- The slot for Heroic slash is the most circumstantial. Use this on bosses with mechanics able to one shot randolmly ( vet Banished cells1, vet Spinderclutch..) You can use Biting jabs for some AOE assitance, for trash packs or luminous shards if you want to assit your group with stam regen ( but be careful with your own magica, your pool is tight)

- You can swich spell wall for a Sturdy horn if you are brave enough to go on PVP to unlock it

 

Gameplay wise, from bar 2 cast Unstoppable, switch to bar 1, Charge and taunt, once settled on the positionning, switch to bar 2 and cast extended ritual and restoring focus. Keep them up all along the fight. Use radiant ward just before hard hitting mechanics and use Honor the Dead for the "oh shit" moments.

Switch back to bar 1 as soon as you buffed yourself

Your main ultimate will be the solar prison, reducing damage made by mobs by 30%, but Spell wall can be handy if you run out of stamina

Repentance will greatly help your stamina regen if corpses are around, and the absorb magic is mainly here for the passive boost to your damage blocking.

For the rest:

Race: I picked argonain due to the versatility of the passives for all the 3 stats and the nice bonus at received healing ( + argonians look awesome). You can also do fine with a Nord, Imperial or an Orc

Food: tri stats if you can aford it. Else, the worthgar max health + stam regen will work nicely

Mundus stone: Whatever suits best. As this is the buff you can modify at no cost and as often as you want, I would advise to pick it last depending on what you want to do and what stat you want to buff. You might want to consider extra HP, extra spell or health resistence or stamina regen

Potions: Health / Stamina potion works nice, with the argonain passives, the benefits will be even further extended.

 

 

Champion Point Tips

 

Warrior:

Hardy 60 / Elemental defender 60 / Thick Skinned 20 / Bastion 40 / Quick recovery 20

Rogue

Warlord 90 / Magician 30 / Mooncalf 40 / Healthy 40

Mage

Blessed 80 / Mighty 40 / Precise Strikes 40 / Piercing 40

 

 

 

Build Rating

Rating: 3.7. From 3 votes.
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