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Magic templar PVP

Author: Taster

Class: TEMPLAR

Race: Altmer (High Elf)Altmer (High Elf)

Main Role: Damage

Health, Magicka, Stamina

HEALTH MAGICKA STAMINA
21000 39000 15000

 

Skills

 

Bar 1

Weapon 1: Dual Wield

Puncturing Strikes

Templar Skill

Puncturing Strikes

 

Aurora Javelin

Templar Skill

Aurora Javelin

Piercing Javelin

 

Radiant Destruction

Templar Skill

Radiant Destruction

 

Dark Flare

Templar Skill

Dark Flare

Solar Flare

 

Repentance

Templar Skill

Repentance

Restoring Aura

 

Ice Comet

Mages Guild Skill

Ice Comet

Meteor

 

Bar 2

Weapon 2: One Handed And Shield

Breath of Life

Templar Skill

Breath of Life

Rushed Ceremony

 

Structured Entropy

Mages Guild Skill

Structured Entropy

Entropy

 

Proximity Detonation

Assault Skill

Proximity Detonation

Magicka Detonation

 

Cleansing Ritual

Templar Skill

Cleansing Ritual

 

Rune Focus

Templar Skill

Rune Focus

 

Clouding Swarm

Vampire Skill

Clouding Swarm

Bat Swarm

 

Armor Types

Light Armor Medium Armor Heavy Armor
5 1 1

 

Gear and Item Set Info

 

I am currently using 5 pieces of julianos, 3 body and the other 2 on the 1h and shield and dual swords. then 3 arch mage on the body and 1 kena. Kagrenacs hope can be a better option if you want to trade out higher critical and damage for more recovery and health. Willpower jewelery obviously because best, enchant at your discretion.

With julianos and all spell damage willpower you should be getting around 2800-2900 spell damage unbuffed on the dual wield bar.

 

General Info

 

Use tri stat food so that you can cc break just that little bit more, stamina being the main drawback as with most magicka builds but if you keep rune focus buff up and stay in your cleansing ritual you should have good survivability. 

Dark flare opponents from range and use javelin as your cc. puncturing sweeps and proximity detonation gives people something to worry about if they charge you. If you feel that your recovery is fine and you want a gap closer simply take out repentance and use toppling charge.

 

Champion Point Tips

 

For the red trees you want to be at about 10% increased healing recieved from quick recovery then put everything else into elemental defender and hardy (i prefer stacking hardy higher since you have more spell resistance than physical with light armor) 

Blue trees you want 10% from healing done with blessed then 100 points for elemental expert, the rest can go into elfborn for critical damage.

Green trees you want at least 20% recovery from arcanist i like to have a bit into tumbling to help with break free costs(about 10%) the rest can go into reduced cost or you can put more into tumbling if you wish.

 

 

 

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