Main Role: Damage
Health, Magicka, Stamina
|20,000+ - 25,000+||30,000+ - 35,000+||7,000+ - 12,000+|
Weapon 1: Dual Wield
Nightblade SkillReaper's Mark
Nightblade SkillLotus Fan
Nightblade SkillSap Essence
Nightblade SkillRefreshing Path
Nightblade SkillSwallow Soul
Nightblade SkillSoul Tether
|Light Armor||Medium Armor||Heavy Armor|
Gear and Item Set Info
Under the Magikscale Assassin build, there are a few different options that one can take as far as gear and items and still be considered a Magikscale Assassin.
Law of Julianos, Twilight's Embrace, and Torug's Pact are all great crafting sets for the build. Molag Kena, Will Power, and Elemental Succession are the game sets for the build. With Twilight's Embrace, one would sacrifice a little damage for 10% more survivability. There's nothing wrong with that. Need I state the obvious? The longer you spend alive as opposed to dead, the more damage in the long run you'll be doing. Wearing 5 pieces of light armor increases the magika passives and bonuses, while wearing heavy armor increases the health and mending bonuses. Again, these are all the gear options for the build. The hero can mix and match as they see fit and still fall under the Magikscale Assassin.
The play style is based around siphoning health from the opponent and making it your own, increasing spell damage, and obviously dealing damage. Each individual ability on the bar are going to do one, two, or even all three of these things. Under the "Bow" rotation: aside from any Ultimates and/or AoE spells (used to cast when enemies are close), the rotations provided should be used in the exact order. Under the "Dual Wield" rotation: use exactly as listed for best results.
There are, however, alternate skills and abilities that one can swap into the rotation and still make it work. Under the "Dual Wield" rotation, Killer's Blade can be used in replace of Swallow Soul and under the Ultimate ability, Veil of Blades can be swapped in to replace any of the Ultimates already in work. Shadowy Disguise is also good on the back burner and could be used for any stealth missions that require you not to be seen. As a Magikscale Assassin, you have the option to spam that every 3 sec and remain undetected without running out of magika as quickly.
Essence of Spell Power should be your favorite potion of choice.
Any Champion Rank 160 Superior (Blue Letter) food increasing Max Health and Max Magika or drink increasing Health and Magika recovery should suffice.
Mundus Stone options are The Apprentice or The Mage.
The key is to do damage while siphoning health. You can do this from a far or up close. If the hero chooses to equip light armor as opposed to heavy, just note that the hero is "squishy" and should probably stay behind the enemy and out of any red AoE spells that the enemy may disperse. Let the tank work and keep yourself alive. The more health you can obtain through self heals, the more health the healer can give to the other two players (since the hero is healing his/herself) during Trials and Group Dungeons thus supporting the healer. If you find a way with almost 4,000 spell damage (if not more) to be the top damage dealer, great. If not, any great group will love support characters and what they can bring to the table.
Champion Point Tips
Champion Points should be assigned to reflect the exact nature of the Magikscale Assassin.
With that said...under the Thief constellation [Tower], 90 points should be posted under Magician; under [The Lover], 47 points under Arcanist; under [The Shadow], 15 points under Shade and 15 points under Tumbling.
Under the Mage constellation [The Apprentice], 100 points under Elemental Expert and 20 points under Elfborn; under [The Atronach], 47 points under Bow Expert or Melee Weapon Expert or split points between the two.
Under the Warrior constellation [The Lady], 17 points under Light Armor Focus, 10 points under Hardy, 10 points under Elemental Defender, and 10 points under Thick Skinned; under [The Lord], 100 points under Quick Recovery and 20 points under Bastion.
These points are NOT set in stone and are only provided with a basis and foundation of where to apply such points in order to help create a Magikscale Assassin. As for how many points into each...I encourage the hero to experiment and find out what works best for them.