Race: Dunmer (Dark Elf)
Main Role: Tank
Health, Magicka, Stamina
|32,000 (30)||17000 (34)||20000|
Weapon 1: One Handed And Shield
Dragonknight SkillBurning Embers
One Hand And Shield SkillPierce Armor
Dragonknight SkillGreen Dragon Blood
Dragonknight SkillVolatile Armor
Dragonknight SkillFragmented Shield
Dragonknight SkillMagma Shell
|Light Armor||Medium Armor||Heavy Armor|
Gear and Item Set Info
5 Shadow of the Red Mountain, weapons, rings and neck.
Monster: Infernal Guardian
The idea is just to buff up and let your armor and spells do the work, it's not quite an arm chair build but it's close.
(arm chair build = you can play and execute almsot all functions with one hand and no bar swaps.)
The stats may seem a little low in the tank department but it has Really High Resistances to compensate.
First bar is all tank,
high resistence, super shielded.
Second Bar is your DPS
Area of Effect damage and Damage over Time, just allow your fire to proc and use your area spells.
The sets are easy to get
Shadow of the Red Mountain can be farmed in stonefalls or simply purchased off the shelf.
Embershield is farmed in City of Ash 1 but if you are having trouble or just feel like you want a set that looks how you want it to look, make a set of Hundings Rage in heavy or Twice Born Star and get some milage using two mundas stones... the Lover for physical and spell peneration since you do a bit of both and the Shadow to increase crit on both physical and spell. Double double!
Reasons. For Stuff.
The heavy Tank is never going to hit like a medium armor wearer, in fact to try to compensate is a huge waste of resources. Everytime you use a skill that depletes the pool of resources you need stats, runes, potions and mad recovery to get it back...but what if your armor did most of the work? Take the Embershield and Shadow of the Red Mountain neither use a resource to cast, a lot of heavy armors hit as hard as a mid range spell, so why not amp that damage up and work in harmony with it via champion points, then we can use our resources, skills and runes to bolster weakness or simply create outragious harmonies that take a huge amount of management out of the game play equation?
That is why instead of picking stamina based skills to bolster that weak arm, why not use Damage over Time CP to amp an effect that costs you nothing to activate? The armor doesn't car if you put 0 points into magicka or 64, the damage from the armor will be the same. Of course I am not refering to armor that amps weapon damage.
Champion Point Tips
Typical Tanking CP
Bastion and heavy armor focus
Elemental Expert and Thaumaturge