Purified – Magicka Templar PvE (HotR)
Race: Altmer (High Elf)
Main Role: Damage
Health, Magicka, Stamina
|(0) 11000 - 19000||(64) 32000 - 42000||(0) 8000 - 11000|
Weapon 1: Destruction Staff
Light Armor SkillHarness Magicka
Templar SkillRadiant Oppression
Templar SkillPurifying Light
Templar SkillPuncturing Sweep
Mages Guild SkillInner Light
Destruction Staff SkillElemental Rage
|Light Armor||Medium Armor||Heavy Armor|
Gear and Item Set Info
More Resources and Health: 5/1/1 Armor Setup: 1 Heavy, 1 Medium, 5 Light
Helmet can be Heavy or Medium, and Shoulders aswell, aslong as you have 1 Heavy, 1 Medium, 5 Light. You will have more health, magicka and slightly more damage resistances.
More Sustain: 7/0/0 Armor Setup: 0 Heavy, 0 Medium, 7 Light
All armor light for increased effects in light armor passives, granting slightly more magicka recovery and spell cost reduction. You will have slightly less health, magicka and lower damage resistances.
Best In Slot Gear:
|Armor Type||Armor & Weapons||Trait||Enchant|
|Head/Heavy/Light||Grothdarr/Ice Heart||Divines||Max Magicka|
|Necklace||Moondancer/Infallible Aether||Arcane||Spell Damage|
|Ring 1||Moondancer/Infallible Aether||Arcane||Spell Damage|
|Ring 2||Moondancer/Infallible Aether||Arcane||Spell Damage|
|Bar 1: Lightning Staff||Moondancer/Infallible Aether||Infused||Shock Damage|
|Bar 2: Inferno Staff||Maelstrom/Moondancer/Infallible Aether||Infused||Base/Absorb Magicka/Spell Damage|
Don't have weapons in suggested traits?
No problem, most of the traits are now more in-line with each other. The difference between them in terms of DPS is small and it's all situational. However just keep in mind, I recommend reaching around/over 50 - 60% spell critical without any mundus stone's. Also what come's to amount of penetration, Id recommend reaching around 10000 - 11000 so keep that in mind when deciding what traits/mundus stone you're gonna be using.
Don't have some of the recommended armor pieces?
You can switch around the gear depending on what you have or can access. If you're newer to the game, I recommend using Seducer set as a replacement to Julianos, which is easily craftable and requires only 3 traits. If you have some other sets (for ex. Scathing Mage, Burning Spellweave, War Maiden) you can still use those and achieve great DPS, don't worry about it unless you really need to do the maximum damage possible. However Julianos is what you should be aiming for, as its fairly easy to get (requires 6 traits to craft or you can get someone else to craft it for you/buy it from any guildstore).
Don't have trial Jewelry yet? You can use something like Willpower or any other Jewelry you like. Anyways blue trial jewelry (Moondancer/Infallible Aether) is very easy to obtain.
As for Monster Set's, you can use or not use them at all. Grothdarr and Ilambris achieve the best damage, but in some situations using set pieces like Ice Heart and Slimecraw can actually be better, it depends on whichever you like the most.
+High single target damage
+Great AOE damage
+Great group utility
-Bad resource management
-More healing oriented abilities
Race: 1# Altmer, 2# Dunmer, 3# Breton, 4# Argonian
Attributes: 64 Magicka, 0 Health, 0 Stamina
Other Stats: Spell Damage: 1900 - 3200. Spell Critical: 50 - 65%, Magicka Recovery: 700 - 1100
Mundus Stone: Apprentice/Lover/Thief
Food: Max Health & Magicka Food: SOLITUDE SALMON-MILLET SOUP
Potions: Essence Of Magicka, Spell Power Potions
More magicka sustain set-up: If you're having issues with running out of magicka too quickly, or just for some reason like this setup more, use this. Take note that you're gonna gonna have rougly 4000 - 6000 less magicka, but way more magicka recovery. We need around 10 - 12 attribute points in health to reach 17000 health.
Attributes: 52 Magicka, 12 Health, 0 Stamina
Other Stats: Spell Damage: 1900 - 3200. Spell Critical: 50% - 65%, Magicka Recovery: 1000 - 1400
Food: Max Health & Magicka & Recovery Food: WITCHMOTHER'S POTENT BREW
Potions: Essence Of Magicka, Spell Power Potions
Racial: All Passives
Class: All Passives from: Aedric Sprear, Dawns Wrath, Restoring Light
Destruction Staff: All Passives
Light Armor: All Passives
Heavy Armor: Juggernaut
Mages Guild: All Passives
Fighters Guild: All Passives
Undaunted: All Passives
Vampirism: Supernatural Recovery, Undeath
Alchemy: Medicinal Use
Combat: In combat we're always fighting in melee range because of our spammable and monster set being melee ranged. Only buff we got is Channeled Focus which we'll want to keep up as much as possible since its our only tool for sustain. In long sustained fights, you should throw a heavy attack or two in your rotation to keep your resources up. The cons of this class is magicka sustain, which is low compared to other magicka classes.
Rotation: Apply Buffs & Shields: Harness Magicka and Channeled Focus before entering combat. Light attack between EVERY ability you cast to maximize DPS.
Light Attack, Elemental Blockade, Light Attack, Vampires Bane, Light Attack, Blazing Spear, Bar Swap, Light Attack, Purifying Light, Heavy Attack, Puncturing Sweeps, Light Attack, Bar Swap And Repeat.
If you're new to the game or Templar class in general, I suggest you to read carefully what the different abilities do, how much they cost, whats their duration, cast time etc. so you understand how you should rotate your abilities and how they work.
Champion Point Tips
About CP Points:
Depending on how much penetration you have available (If using sharpened weapons, lover mundus, light armor passive etc) you have to calculate how many points you need in to Spell Erosion. Take note, if you play in group, you may have many other debuffs applied to the enemy such as Major Breach (+5280 Penetration for everyone), Crusher Enchant applied by tanks etc, so leave room for atleast 7000 penetration, which will put you around 10000 - 11000 penetration. If you have to add more points to Spell Erosion, take them from the stat you think you need the less. If you have to take points from Spell Erosion, slot them in to Thaumaturge.
This is only an example of how you should approach the point allocation.
Total Points: 660 CP
The Lady: 49 Hardy, 49 Elemental Defender, 48 Thick Skinned
The Steed: 48 Ironclad 24 Spell Shield
The Ritual: 56 Thaumaturge
The Atronach: 20 Master At Arms
The Apprentice: 56 Elemental Expert, 48 Elfborn, 40 Spell Erosion
The Lower: 100 Arcanist 76 Tenacity
The Tower: 44 Warlord
300 CP Template:
The Lady: 27 Hardy, 27 Elemental Defender, 23 Thick Skinned
The Steed:23 Ironclad
The Ritual: 31 Thaumaturge
The Apprentice: 32 Elemental Expert, 23 Elfborn, 13 Spell Erosion
The Lower: 64 Arcanist 36 Tenacity
Build Updated: 24/08/2017
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