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PVE SORC DPS – THE SOULEATER

Author: MAX STRONGHARD

Class: SORCERER

Race: Altmer (High Elf)Altmer (High Elf)

Main Role: Damage

Health, Magicka, Stamina

HEALTH MAGICKA STAMINA
20K 28K 9K

 

Skills

 

Bar 1

Weapon 1: Two Handed

Crystal Fragments

Sorcerer Skill

Crystal Fragments

Crystal Shard

 

Inner Light

Mages Guild Skill

Inner Light

Magelight

 

Endless Fury

Sorcerer Skill

Endless Fury

Mages Fury

 

Structured Entropy

Mages Guild Skill

Structured Entropy

Entropy

 

Velocious Curse

Sorcerer Skill

Haunting Curse

Daedric Curse

 

Ice Comet

Mages Guild Skill

Ice Comet

Meteor

 

Bar 2

Weapon 2: Destruction Staff

Liquid Lightning

Sorcerer Skill

Liquid Lightning

Lightning Splash

 

Inner Light

Mages Guild Skill

Inner Light

Magelight

 

Streak

Sorcerer Skill

Streak

Bolt Escape

 

Hardened Ward

Sorcerer Skill

Hardened Ward

Conjured Ward

 

Elemental Ring

Destruction Staff Skill

Elemental Ring

Impulse

 

Energy Overload

Sorcerer Skill

Energy Overload

Overload

 

Armor Types

Light Armor Medium Armor Heavy Armor
7 0 0

 

Gear and Item Set Info

 

2 PC ADROITNESS = SPELL DMG 4 PC MARTIAL KNOWLEDGE = SPELL DMG x 2 1 PC TOURAG'S PACT + EACH WEAPON ON EACH BAR TOURAG'S PACT = SPELL DMG 3 PC WILLPOWER RINGS & NECKLACE

 

General Info

 

The idea here is max spell dmg. First bar is for single target or small groups. I use a dual weild sword for the increased spell dmg and 2 skill points spent on the heavy weapons passive for an extra 5%. Cast structured entropy to start the fight and enable the Major Sorcery buff, then hit them with Curse... Hopefully one of those two procs frags, but if not just spam endless fury a few times to proc frags. ONCE FRAGS PROCS, cast entropy again! This will proc the might of the guild passive which increases your next attack by 20%. NOW THROW YOUR FRAG!! I get 14K dmg per frag, fully buffed (major sorcery enabled, frags proc'd, cast after entropy - might of the guild). And somewhere in there your curse exploded for some nice dmg too. Then spam endless fury to execute when their health is low. Second bar is for larger mobs. Buff yourself with ward, then throw down liquid lightening, get right in the middle of it all, cast elemental ring to start the DoT, then streak out of there. The streak will do some nice AoE damage, and immobilize them all under your still raining lighting for a few extra seconds of DoT. Rinse and repeat. One the mobs thins a bit, switch to the first bar to finish them off / replenish magic with endless fury. Ice Comet on first bar to maximize it's dmg, but if it is truly a one enemy fight (boss) and one that doesn't stay in place (comet's DoT useless), soul assault is probably even better. I only put overload to have a mid-fight time out / reset option. On my overload bar I still have inner light (overload attacks scale off of spell crit), but then I have 3 defensive buffs; hardened ward, harness magika and thundering presence. The last skill is dark conversion. So when shit's getting hairy or I'm out of magika, I switch to overload, buff up x 3, then spam dark conversion until my health and magic are refilled.

 

Champion Point Tips

 

I am only V14 so I don't have a lot of champion points, but being that so much of our dmg is elemental, I recommend elemental expert, and then bastion in the warrior tree to increase ward strength.

 

 

 

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2 Comments

  • Brent
    Feb 5, 2016

    Hi I’ve been using your build (with a few tweaks) for quite awhile now and I have to say one of the best pve builds ever.

    Reply
  • Bob
    May 17, 2016

    So far I’ve only been using bar 1, and with a different Ultimate and dual wield, but this is an amazing build.

    Reply

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