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Resistance Templar Tank

Author: Generaly

Class: TEMPLAR

Race: Bosmer (Wood Elf)

Main Role: Tank

Health, Magicka, Stamina

HEALTH MAGICKA STAMINA
7/10 0 3/10

 

Skills

 

Bar 1

Weapon 1: One Handed And Shield

Pierce Armor

One Hand And Shield Skill

Pierce Armor

Puncture

 

Inner Rage

Undaunted Skill

Inner Rage

Inner Fire

 

Shielded Assault

One Hand And Shield Skill

Shielded Assault

Shield Charge

 

Absorb Magic

One Hand And Shield Skill

Absorb Magic

Defensive Posture

 

Unstoppable

Heavy Armor Skill

Unstoppable

Immovable

 

War Horn

Assault Skill

War Horn

 

Bar 2

Weapon 2: One Handed And Shield

Radiant Ward

Templar Skill

Radiant Ward

Sun Shield

 

Luminous Shards

Templar Skill

Luminous Shards

Spear Shards

 

Annulment

Light Armor Skill

Annulment

 

Repentance

Templar Skill

Repentance

Restoring Aura

 

Bone Shield

Undaunted Skill

Bone Shield

 

Rite of Passage

Templar Skill

Rite of Passage

 

Armor Types

Light Armor Medium Armor Heavy Armor
2 0 5

 

Gear and Item Set Info

 

Armor Master 5 pieces.

(2 items) Adds 1206 Max Health

(3 items) Adds 2975 Physical Resistance

(4 items) Adds 2975 Spell Resistance

(5 items) While you have an Armor Ability slotted, your Max Health is increased by 5%. When you use an Armor Ability, your Physical and Spell Resistance is increased by 5332 for 10 seconds.

Twice-Born Star 5 Pieces.

(2 items) Adds 1206 Maximum Health

(3 items) Adds 1096 Maximum Stamina

(4 items) Adds 1096 Maximum Magicka

(5 items) Allows you to have two Mundus Stone Boons at the same time.

Engine Guardian 2 pieces.

(1 items) Adds 129 Health Recovery

(2 items) When you use an ability, you have a 10% chance to summon a dwemer automation to restore 1162 Health, Stamina, or Magicka every 0.5 seconds for 6.5 seconds.

                                                                                                                                                                       

You will want all heavy, exept for 2 pieces, for your light-A shield ability. 

The best trait to go with is for your Mundus stones effect to be higher, as you will have 2. Selfheal on the weapons if possible.

 

General Info

 

You wont need to but much on stamina/magica as your gear and spells will grant it to you, both ammount and recovery. You wont need to do much spells, as it's mostely to keep you alive and tount.
The main focus of this build is to never go down, you should even be able to ress your teammates if they die, while you still got aggro.

It's my first time testing this buildmyself, so will update as it goes, I might but in a little more dps spells, if it gets to boring, not beeing able to help.

 

Champion Point Tips

 

Currently going with this setup on CP, but will likely change this aswell.

Apprentice

  • Blessed (self healing) – 100
  • Elfborn (spell critical multiple) – 67
  • Elemental Expert (magicka damage) – 10

 

Lover

  • Arcanist (increase magicka regeneration) – 75

Shadow

  • Shadow Ward (reduce block cost) – 40

Lady

  • Elemental Defender (reduces elemental damage) – 60
  • Hardy (reduce poison, disease and physical) – 60

Lord

  • Quick Recovery (increase the effectiveness of healing received) -57

 

 

 

 

Build Rating

Rating: 5.0. From 1 vote.
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One Comment

  • smkinspliff
    Jul 2, 2018

    i am interested in running this build, how has it been going for you?

    Reply

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