Resistance Templar Tank
Race: Bosmer (Wood Elf)
Main Role: Tank
Health, Magicka, Stamina
Weapon 1: One Handed And Shield
One Hand And Shield SkillPierce Armor
Undaunted SkillInner Rage
One Hand And Shield SkillShielded Assault
One Hand And Shield SkillAbsorb Magic
Heavy Armor SkillUnstoppable
Assault SkillWar Horn
|Light Armor||Medium Armor||Heavy Armor|
Gear and Item Set Info
Armor Master 5 pieces.
(2 items) Adds 1206 Max Health
(3 items) Adds 2975 Physical Resistance
(4 items) Adds 2975 Spell Resistance
(5 items) While you have an Armor Ability slotted, your Max Health is increased by 5%. When you use an Armor Ability, your Physical and Spell Resistance is increased by 5332 for 10 seconds.
Twice-Born Star 5 Pieces.
(2 items) Adds 1206 Maximum Health
(3 items) Adds 1096 Maximum Stamina
(4 items) Adds 1096 Maximum Magicka
(5 items) Allows you to have two Mundus Stone Boons at the same time.
Engine Guardian 2 pieces.
(1 items) Adds 129 Health Recovery
(2 items) When you use an ability, you have a 10% chance to summon a dwemer automation to restore 1162 Health, Stamina, or Magicka every 0.5 seconds for 6.5 seconds.
You will want all heavy, exept for 2 pieces, for your light-A shield ability.
The best trait to go with is for your Mundus stones effect to be higher, as you will have 2. Selfheal on the weapons if possible.
You wont need to but much on stamina/magica as your gear and spells will grant it to you, both ammount and recovery. You wont need to do much spells, as it's mostely to keep you alive and tount.
The main focus of this build is to never go down, you should even be able to ress your teammates if they die, while you still got aggro.
It's my first time testing this buildmyself, so will update as it goes, I might but in a little more dps spells, if it gets to boring, not beeing able to help.
Champion Point Tips
Currently going with this setup on CP, but will likely change this aswell.
- Blessed (self healing) – 100
- Elfborn (spell critical multiple) – 67
- Elemental Expert (magicka damage) – 10
- Arcanist (increase magicka regeneration) – 75
- Shadow Ward (reduce block cost) – 40
- Elemental Defender (reduces elemental damage) – 60
- Hardy (reduce poison, disease and physical) – 60
- Quick Recovery (increase the effectiveness of healing received) -57