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Rootz Tank

Class: DRAGONKNIGHT

Race: ImperialImperial

Main Role: Tank

Health, Magicka, Stamina

HEALTH MAGICKA STAMINA
27500 15300 22000

 

Skills

 

Bar 1

Weapon 1: One Handed And Shield

Ransack

One Hand And Shield Skill

Ransack

Puncture

 

Igneous Shield

Dragonknight Skill

Igneous Shield

Obsidian Shield

 

Unrelenting Grip

Dragonknight Skill

Unrelenting Grip

Fiery Grip

 

Choking Talons

Dragonknight Skill

Choking Talons

Dark Talons

 

Green Dragon Blood

Dragonknight Skill

Green Dragon Blood

Dragon Blood

 

Dragonknight Standard

Dragonknight Skill

Dragonknight Standard

 

Bar 2

Weapon 2: One Handed And Shield

Inner Fire

Undaunted Skill

Inner Fire

 

Volatile Armor

Dragonknight Skill

Volatile Armor

Spiked Armor

 

Spiked Bone Shield

Undaunted Skill

Spiked Bone Shield

Bone Shield

 

Absorb Magic

One Hand And Shield Skill

Absorb Magic

Defensive Posture

 

Cinder Storm

Dragonknight Skill

Cinder Storm

Ash Cloud

 

Magma Shell

Dragonknight Skill

Magma Shell

Magma Armor

 

Armor Types

Light Armor Medium Armor Heavy Armor
2 0 5

 

Gear and Item Set Info

 

I use 5 hist bark for dodge chance, some seducer for magicka regen and 3 piece footman for the shield mitigation and block damage. If you can't get hold of these, i highly reccomend whitestrakes, which i might use on my magicka build, since it offers lots of health and mitigation. However, having loads of health is great but if you have no resouces your sol.

 

General Info

 

Strengths of this build is that is a brick, it takes lots of damage. Weakness is the damage is terrible. But you aren't a dps afterall. For pvp you switch out some of the taunts for damage moves, and reflective plate slotted somewhere. I always start on bar 2 use bone sheild into hardened armour then use absorb magika as this will heal you aswell, then swap to bar 1 and cast igneou sheild run into mobs and cast talons, pull the stragglers in with extended chains, but don't spam talons, you aren't supposed to tank everything. Use ransack or piece armour morph to taunt close range enemies and bosses, use inner fire for ranged taunt. Ultimate on 2nd bar is a spare slot, i will use magma shell for the trickier dungeons and run shooting star if it's easier ones, plus you get extra fire dmage from shooting star, also a great aggro move. Replace a move later down the line for caltrops, when you can.

 

Champion Point Tips

 

Spend all into reduced magicka and stamina costs, work on unlocking the sheild bash attacks and everything in that tree. block, etc.

 

 

 

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3 Comments

  • Nameless
    Aug 29, 2015

    What is the exact points put into magika health and stamina

    Reply
  • Major-Quacks
    Sep 10, 2015

    Really? This is 90% wrong. As a tank your job is to make sure your healer is unobstructed and your glass cannon DPSers are supported through CC and buffs. Your skills are fine, but your morphs are all wrong. You almost always want to go with skills/morphs that help your teammates; the only caveat to this is Low Slash/Heroic Slash morph in Sword&Board. It will regain your Ultimate at alarming rates allowing you to nearly always be using Magma/Corrosive Armor.

    Reply
  • Ridicu1us
    Sep 18, 2015

    Good skill build but I’d disagree on attributes if you are dk tank (I have an orc) all attributes into health then you want to hit resistance Cap around 32000..after that stam enchants…should get you to 16 k +/- stam…you don’t need stam you don’t need to dodge roll out of MOST aoes and u don’t need to block regular attacks only block heavy ones..replace spike armor with Unstoppable keep it up keep dragon blood up so healer can just keep a HOT on you when not blocking heavy attack to regeneration stam helps to have templar with shards…remember a good tank always D CAPS first which is resistances

    Reply

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