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Shade – Magicka Pet Nightblade PvE (Morrowind)

Author: WornLocc

Class: NIGHTBLADE

Race: Altmer (High Elf)

Main Role: Damage

Health, Magicka, Stamina

HEALTH MAGICKA STAMINA
(0) 11000 - 19000 (64) 42000 - 60000 (0) 8000 - 11000

 

Skills

 

Bar 1

Weapon 1: Destruction Staff

Harness Magicka

Light Armor Skill

Harness Magicka

Annulment

 

Siphoning Attacks

Nightblade Skill

Siphoning Attacks

Siphoning Strikes

 

Merciless Resolve

Nightblade Skill

Merciless Resolve

Grim Focus

 

Funnel Health

Nightblade Skill

Funnel Health

Strife

 

Inner Light

Mages Guild Skill

Inner Light

Magelight

 

Elemental Rage

Destruction Staff Skill

Elemental Rage

Elemental Storm

 

Bar 2

Weapon 2: Destruction Staff

Impale

Nightblade Skill

Impale

Assassin's Blade

 

Elemental Blockade

Destruction Staff Skill

Elemental Blockade

Wall of Elements

 

Crippling Grasp

Nightblade Skill

Crippling Grasp

Cripple

 

Twisting Path

Nightblade Skill

Twisting Path

Path of Darkness

 

Dark Shades

Nightblade Skill

Dark Shades

Summon Shade

 

Shooting Star

Mages Guild Skill

Shooting Star

Meteor

 

Armor Types

Light Armor Medium Armor Heavy Armor
5 1 1

 

Gear and Item Set Info

 

RECOMMENDED:

More Resources and Health: 5/1/1 Armor Setup: 1 Heavy, 1 Medium, 5 Light

Helmet can be Heavy or Medium, and Shoulders aswell, aslong as you have 1 Heavy, 1 Medium, 5 Light. You will have more health and slightly more damage resistances.

ALTERNATIVE:

More Sustain: 7/0/0 Armor Setup: 0 Heavy, 0 Medium, 7 Light

All armor light for increased effects in light armor passives, granting slightly more magicka recovery and spell cost reduction. You will have slightly less health and lower damage resistances.

All Gear Legendary With Legendary Enchants

With this build, there really isn't much alternative gear options, except for jewelry and weapons.

Armor Type Armor & Weapons Trait Enchant
Head/Heavy/Light Ilambris Divines Max Magicka
Shoulders/Medium/Light Ilambris Divines Max Magicka
Chest/Light Necropotence/Julianos Divines Max Magicka
Waist/Light Necropotence/Julianos Divines Max Magicka
Feet/Light Necropotence/Julianos Divines Max Magicka
Legs/Light Necropotence/Julianos Divines Max Magicka
Hand/Light Necropotence/Julianos Divines Max Magicka
Necklace Infallible Aether/Moondancer/Willpower Arcane Spell Damage
Ring 1 Infallible Aether/Moondancer/Willpower Arcane Spell Damage
Ring 2 Infallible Aether/Moondancer/Willpower Arcane Spell Damage
Bar 1: Lightning Staff Infallible Aether/Moondancer/Random Sharpened Base/Spell Damage
Bar 2: Inferno Staff/Lightning Staff Maelstrom/Infallible Aether/Moondancer/Random Sharpened Base/Absorb Magicka

Item Info:

Ilambris

Moondancer

Infallible Aether

Willpower

Necropotence

Julianos

 

General Info

 

High Single Target Damage

Great AOE Damage

Great Sustain

Excellent for Solo Play

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Race: 1# Altmer, 2# Dunmer, 3# Breton, 4# Argonian

Attributes: 64 Magicka, 0 Health, 0 Stamina

Other Stats: Spell Damage: 1800 - 3200. Spell Critical: 55% - 70%

Mundus Stone: Thief

Food & Potions: Max Health & Magicka Food: SOLITUDE SALMON-MILLET SOUP

Potions: Essence Of Magicka, Spell Power Potions

Swappable abilities and items:

You can swap Funnel Health to Force Pulse.

Since Morrowind patch, it's better to use Funnel Health as our main spammable ability as its much cheaper to cast, provides better sustain even though it deals a little less damage than Force Pulse.

Combat:

In combat we need to keep our Dark Shades ability up 100% of the time to gain the set bonus of Necropotence set. For great resource management we are using lightning staff on our front bar for easier heavy attacks and it provied great AOE damage.

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Passives Abilities: 

Racial: All Passives

Class: All Passives from Assassination, Shadow, Siphoning

Destruction Staff: All Passives

Light Armor: All Passives

Heavy Armor: Juggernaut

Mages Guild: Persuasive Will, Magicka Controller, Might Of The Guild

Fighters Guild: Banish The Wicked

Undaunted: Undaunted Command, Undaunted Mettle

Vampirism: Supernatural Recovery, Undeath

Alchemy: Medicinal Use

__________________________________________________________________________________________

Combat:

Rotation: Apply Buffs & Shields: Harness Magicka, Siphoning Attacks and Merciless Resolve before entering combat. Light attack between EVERY ability you cast to maximize DPS. In most situations we'll get Merciless Resolve "Proc" 2 - 3 times in 20 seconds duration, cast it as soon as you get it on your front bar rotation.

Dark Shades, Light Attack, Twisting Path, Light Attack, Elemental Blockade, Light Attack, Crippling Grasp, Light Attack, Bar Swap, Light Attack, Funnel Health/Force Pulse, Heavy Attack, Funnel Health/Force Pulse, Bar Swap and Repeat.

If you're new to the game or Nightblade class in general, I suggest you to read carefully what the different abilities do, how much they cost, whats their duration, cast time etc. so you understand how you should rotate your abilities and how they work.

 

Champion Point Tips

 

This is only an example of how you should approach the point allocation.

Total Points: 630 CP

The Lord: -

The Lady: 49 Hardy, 49 Elemental Defender, 51 Thick Skinned

The Steed: 51 Ironclad 10 Spell Shield

The Ritual: 40 Thaumaturge

The Atronach: 56 Master At Arms, 2 Staff Expert

The Apprentice: 56 Elemental Expert, 56 Elfborn

The Shadow: 9 Tumbling

The Lower: 100 Arcanist 64 Tenacity

The Tower: 37 Warlord

 

300 CP Template:

The Lord: -

The Lady: 27 Hardy, 27 Elemental Defender, 23 Thick Skinned

The Steed:23 Ironclad

The Ritual: 20 Thaumaturge

The Atronach: 23 Master At Arms, 2 Staff Expert/Physical Weapon Expert

The Apprentice: 32 Elemental Expert, 23 Elfborn

The Shadow: -

The Lower: 64 Arcanist 36 Tenacity

The Tower: -

Build Updated: 22/07/2017

CHECK OUT MY OTHER BUILDS:

SpellBlade - Magicka Nightblade

Purified - Magicka Templar

Stormfist - Stamina Sorcerer

 

 

 

Build Rating

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