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Stamplar Dueling Build – PvP

Author: anthonytrinh12

Class: TEMPLAR

Race: RedguardRedguard

Main Role: Damage

Health, Magicka, Stamina

HEALTH MAGICKA STAMINA
19000+ 10000+ 26000+

 

Skills

 

Bar 1

Weapon 1: Two Handed

Biting Jabs

Templar Skill

Biting Jabs

Puncturing Strikes

 

Stampede

Two Handed Skill

Stampede

Critical Charge

 

Rally

Two Handed Skill

Rally

Momentum

 

Wrecking Blow

Two Handed Skill

Wrecking Blow

Uppercut

 

Executioner

Nightblade Skill

Executioner

 

Flawless Dawnbreaker

Fighters Guild Skill

Flawless Dawnbreaker

Dawnbreaker

 

Bar 2

Weapon 2: Bow

Poison Injection

Bow Skill

Poison Injection

Poison Arrow

 

Binding Javelin

Templar Skill

Binding Javelin

Piercing Javelin

 

Ritual of Retribution

Templar Skill

Ritual of Retribution

Cleansing Ritual

 

Shuffle

Medium Armor Skill

Shuffle

Evasion

 

Resolving Vigor

Assault Skill

Resolving Vigor

Vigor

 

Werewolf Berserker

Werewolf Skill

Werewolf Berserker

Werewolf Transformation

 

Armor Types

Light Armor Medium Armor Heavy Armor
0 2 5

 

Gear and Item Set Info

 

5 piece Fasallia's Guile (5 heavy on body)(dropped from rewards of the worthy)(you can also buy this at guild traders) (if you don't have then use 5 piece MEDIUM Hunding's Rage) (All stamina enchants)

3 piece Night Mothers Gaze (2 medium on body, bow & 2h as well)(This is a crafted set) (All stamina enchants)

3 piece Agility or Endurace (Aglity works better in my opinion, but does cost a lot more) (Weapon Damage or Stamina Recovery doesn't really matter, whichever one you need more, you use) (healthy or robust traits, again if you need more health, use 1 or 2 healthy, same with stamina, if you have enough health, use all robust)

 

General Info

 

Brief Information:

This build is something I came up with and works decent in duels, it's pretty tanky as you are using 5 heavy & 2 medium, the Guile set reduces the healing by 50% of whoever attacks you for 2 seconds, as long as they attack, their healing will be substantially reduced, the 3 piece night mothers gives you crit and weapon damage.

Combo/Fighting in the Duel:

To start off the duel, you would want to activate all your buffs (Obviously) start with purifying ritual as it increases your heals if you have the passives, then activate rally then shuffle then Vigor

You would want to start the duel by using stampede, then wrecking blow animation cancel twice (too do this, wait until your character pulls your weapon to about your legs/waist then hold the heavy attack, this should pull you out of the wrecking blow to continue doing damage, after 1-3 seconds the wrecking blow will hit them) after you have wrecking blow canceled twice, you want to use a fully charged heavy attack into a biting jabs, at this point your 2 wrecking blows would have hit them into the air while you are also hitting them with jabs, you then use your flawless Dawnbreaker, if they are not low enough to health, continue to use jabs/wrecking blow, when they are use executioner, this should do a decent amount of damage, if not kill them (another tip is when they are trying to heal themselves, use this chance to attack them, they might panic or accidentally hit you, reducing their heals by 50%, making it easier to kill them) 

Food/Drinks:

*Max Health & Stam Recovery

*Max Stam & Stam Recovery

*Stamina & Health Recovery

*Max Health & Max Stamina

Extra Stuff/Alternatives/End:

That is pretty much it for this, if you want you could switch binding javelin out for total dark for Magicka builds, but you do lose the crit, which is pretty handy when you are trying to heal yourself, but total dark does heal you for the magic damage that they try to inflict onto you so I don't know, it's up to you. 

Another thing you could also switch is Flawless Dawnbreker and Werewolf Berserker, if you need more regen, put werewolf on your front bar, if you need more damage, put Dawnbreaker on your front bar, it's up to you.

One more thing you could also do is switch Stampede to Critical Rush, I prefer Stampede as the snare is pretty useful but Crit Rush does do more damage, your choice.

 

Champion Point Tips

 

Green Tree:

-100 into Mooncalf

-37 into Warlord

-30 into Tumbling

Red Tree:

-60 into Elemental Defender

-40 into Hardy

-37 into Quick Recovery

-30 into Critical Resistance (forgot the name of the CP skill!, if you want you can take some out and put it somewhere else)

Blue Tree:

-100 into Mighty

-10 into Thaumaturge

-30 into Precise Strikes (the crit damage one?) (if you want you can take 10 out and put it into shattering blows)

-27 into Blessed

 

 

 

 

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